Damage table/H3
From Halopedia, the Halo wiki
all | bullet slow | plasma slow | bullet fast | plasma fast | bullet vehicle | plasma vehicle | explosion small | explosion attached | explosion large | collision | melee | cutting | infection | burning | emp | laser | explosion carrier | sniper | anti flood | no damage | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
material
|
1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | |||
liquid
|
1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
liquid_thin
|
1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
liquid_thick
|
1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
soft
|
1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 1 | 0 | 1 | 1 | 0 | ||
soft_organic
|
1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 0 | 1 | 1 | 0 | ||
soft_organic_flesh_hunter
|
2 | 2 | 2 | 2 | 0 | 0 | |||||||||||||||
soft_inorganic
|
1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 1 | 0 | 1 | 1 | 0 | ||
soft_terrain
|
1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 0.5 | 0.25 | 2 | 0 | 1 | 0 | 1 | 1 | 0 | ||
soft_floodflesh
|
1 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 0 | 2 | 0 | 2 | 1 | 0.5 | 2 | 0 |
tough
|
1 | 0.5 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 0 | 1 | 1 | 0 | ||
tough_organic
|
1 | 0.5 | 0.5 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 0 | 1 | 1 | 0 | ||
tough_inorganic
|
1 | 0.5 | 0.5 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 0 | 1 | 1 | 0 | ||
tough_floodflesh
|
1 | 1 | 1 | 0.25 | 0.25 | 0.5 | 0.5 | 1 | 1 | 1 | 1 | 2 | 2 | 0 | 2 | 0 | 1 | 1 | 2 | 0 | |
tough_terrain
|
1 | 1 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 1 | 0 | 1 | 0.5 | 0.25 | 2 | 0 | 1 | 0 | 1 | 1 | 0 | ||
hard
|
1 | 1 | 0.25 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0.25 | 1 | 0 | 1 | 1 | 0 | ||
hard_metal_thin
|
1 | 1 | 0.35 | 1 | 1 | 1 | 1 | 0.5 | 0.5 | 0.5 | 1 | 1 | 1 | 0.25 | 1 | 0 | 0.5 | 0.5 | 0 | ||
hard_metal_thin_player
|
|||||||||||||||||||||
hard_metal_thick
|
1 | 0.25 | 0.1 | 0.5 | 0.25 | 1 | 0.5 | 1 | 1 | 1 | 0.75 | 0.25 | 0.25 | 0 | 1 | 0.001 | 1 | 1 | 0.5 | 0 | |
hard_metal_solid
|
1 | 0 | 0 | 0 | 0 | 0.5 | 0.5 | 0.25 | 0.25 | 1 | 0.5 | 0 | 0 | 0 | 0 | 0.001 | 0.5 | 0.25 | 0 | ||
hard_metal_invulnerable
|
1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
hard_terrain
|
1 | 0.5 | 0 | 0.5 | 0.5 | 0.5 | 0.5 | 0.25 | 0 | 1 | 0.5 | 0.25 | 0.25 | 0 | 0 | 0 | 1 | 0.25 | 0 | ||
hard_floodflesh
|
1 | 0 | 0 | 0 | 0 | 0.25 | 0.25 | 0.25 | 0.25 | 0.25 | 0.25 | 0 | 1 | 0 | 2 | 0 | 1 | 0.25 | 2 | 0 | |
brittle
|
1 | 1 | 1 | 0.5 | 0.5 | 0.5 | 0.5 | 2 | 2 | 2 | 2 | 2 | 1 | 1 | 1 | 0 | 2 | 2 | 0 | ||
brittle_glass
|
1 | 1 | 0.25 | 0.5 | 0.5 | 0.5 | 0.5 | 2 | 2 | 2 | 2 | 2 | 1 | 1 | 1 | 0 | 2 | 2 | 0 | ||
brittle_elec
|
1 | 1 | 1.5 | 0.5 | 1 | 0.5 | 1 | 2 | 2 | 2 | 2 | 2 | 1 | 1 | 1 | 1 | 2 | 2 | 0 | ||
brittle_mech
|
1 | 1.5 | 1 | 1 | 0.5 | 1 | 0.5 | 2 | 2 | 2 | 2 | 2 | 1 | 1 | 1 | 0 | 2 | 2 | 0 | ||
brittle_flood
|
1 | 1.5 | 1 | 1 | 0.5 | 1 | 0.5 | 2 | 2 | 2 | 2 | 2 | 1 | 1 | 1 | 0 | 2 | 2 | 0 | ||
brittle_explosive
|
1 | 0.5 | 1 | 0.5 | 1 | 0.5 | 1 | 2 | 2 | 2 | 2 | 2 | 1 | 1 | 2 | 0 | 2 | 2 | 0 | ||
energy
|
1 | 1 | 1.5 | 1 | 1 | 1 | 1 | 0.5 | 0.5 | 0.5 | 1 | 1 | 1 | 1 | 1 | 0 | 0.5 | 0.5 | 0 | ||
energy_shield_thin
|
1 | 1 | 1.5 | 1 | 1 | 1 | 1 | 0.5 | 0.5 | 0.5 | 1 | 1 | 1 | 1 | 2 | 1 | 0.5 | 0.5 | 0 | ||
energy_shield_thin_player
|
0 | ||||||||||||||||||||
energy_shield_thick
|
1 | 0 | 1 | 0 | 0.5 | 0.5 | 1 | 0.5 | 0.5 | 0.5 | 1 | 1 | 1 | 0 | 1 | 1 | 0.5 | 0.5 | 0 | ||
energy_shield_solid
|
1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0.5 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | ||
energy_shield_solid_melee
|
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | ||
energy_shield_invincible
|
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
energy_shield_invincible_monitor
|
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | ||
energy_holo
|
1 | 0 | 1 | 0.5 | 1 | 0.5 | 1 | 0.5 | 0.5 | 0.5 | 1 | 0 | 0 | 0 | 1 | 1 | 0.5 | 0.5 | 0 | ||
sentinel
|
4 | 2 | 2 | ||||||||||||||||||
infection
|
0 |