Decimus/Gameplay
From Halopedia, the Halo wiki
< Decimus
Halo Wars 2[edit]
Skirmish/Multiplayer[edit]
- "Decimus is a berserker who relies on hard-hitting rushes while siphoning their health away."
- — In-game description of Decimus.[1]
- Unique Units: Jiralhanae Warlord and Decimus
- Privileges: Allow units to survive longer through health Siphoning.
- Tier 1 Leader Powers
- Killing Frenzy: All units gain damage boosts when they kill enemies for 6 seconds.
- Vortex Lightning I: Fires a controllable vortex that stuns enemies and lowers their defense.
- Population Cost: N/A
- Supply Cost: 50
- Power Cost: 150
- Cooldown: 165 seconds
- Vortex Lightning II: Increases Vortex Lightning size, debuff duration, and strength.
- Population Cost: N/A
- Supply Cost: 75
- Power Cost: 200
- Cooldown: 165 seconds
- Tier 2 Leader Powers
- Siphon I: Targets own units to recover health while damaging enemies.
- Population Cost: N/A
- Supply Cost: 300
- Power Cost: 100
- Cooldown: 195 seconds
- Siphon II: Increases Siphon target size, duration, and healing amount.
- Population Cost: N/A
- Supply Cost: 400
- Power Cost: 150
- Cooldown: 195 seconds
- Siphon III: Further increases Siphon target size, duration, and healing amount.
- Population Cost: N/A
- Supply Cost: 500
- Power Cost: 150
- Cooldown: 195 seconds
- Fury I: Targets own units. Boosts damage and speed of affected units at the cost of health.
- Population Cost: N/A
- Supply Cost: N/A
- Power Cost: N/A
- Cooldown: 120 seconds
- Fury II: Increases selection area of effect, unit damage, and movement speed.
- Population Cost: N/A
- Supply Cost: N/A
- Power Cost: N/A
- Cooldown: 120 seconds
- Fury III: Increases selection area of effect, unit damage, and movement speed even more.
- Population Cost: N/A
- Supply Cost: N/A
- Power Cost: N/A
- Cooldown: 120 seconds
- Siphon I: Targets own units to recover health while damaging enemies.
- Tier 3 Leader Powers
- Glassing Beam I: Fires a controllable plasma beam.
- Population Cost: N/A
- Supply Cost: 350
- Power Cost: 150
- Cooldown: 228 seconds
- Glassing Beam II: Increases Glassing Beam size and damage.
- Population Cost: N/A
- Supply Cost: 450
- Power Cost: 250
- Cooldown: 228 seconds
- Glassing Beam III: Further increases Glassing Beam size and damage.
- Population Cost: N/A
- Supply Cost: 550
- Power Cost: 350
- Cooldown: 228 seconds
- Spirit Assault I: Drops off two Suicide Unggoy squads.
- Population Cost: 4
- Supply Cost: 240
- Power Cost: 60
- Cooldown: 165 seconds
- Spirit Assault II: Drops off two upgraded veteran Suicide Grunt squads and one veteran Jump Pack Brute squad.
- Population Cost: 7
- Supply Cost: 375
- Power Cost: 140
- Cooldown: 165 seconds
- Glassing Beam I: Fires a controllable plasma beam.
- Tier 4 Leader Powers
- Teleport I: Teleports own units to any location within range.
- Population Cost: N/A
- Supply Cost: N/A
- Power Cost: 200
- Cooldown: 165 seconds
- Boundless Siphon: All units gain a permanent minor health siphon when they damage enemy units.
- Teleport I: Teleports own units to any location within range.
- Tier 5 Leader Powers
- Decimus Drop: Drops Decimus into battle. (One per player at a time)
- Population Cost: 10
- Supply Cost: 1,000
- Power Cost: 1,000
- Cooldown: 386 seconds
- Boundless Fury: All units gain a permanent increase to speed and damage.
- Decimus Drop: Drops Decimus into battle. (One per player at a time)
Decimus himself acts similar to the Brute Warlord being able to pull enemies close to him, but is able to call in a series of uncontrollable glassing beams as his Y/R ability. His ability is a reverse version of Atriox's Eradication Leader Power, with the strength worth being level two.
Blitz[edit]
Starting Army:
- Vampire
- 4 Bloodfuel Grunts
- 1 Terror Chopper
- Berserker
- 2 Jump pack Brutes
- 1 (Blitz) Suicide Grunts
- 1 Prowling Reaver
- 1 Marauder Warchief
Strategy[edit]
General[edit]
- Decimus' Siphon and Fury can stack each other, dealing additional damage and additional healing effect.
- Siphon and Boundless Siphon leader power will serve to aid player in firefight, which can be utilized in lieu of any Healing Leader Power.
Allies[edit]
- Open the firefight using Lightning Vortex, allowing allies to launch the assault while the enemy was stunned.
Enemies[edit]
- Fast elimination for Decimus unit is recommended due to his leader power.
- Stay away from Decimus if the player spot Decimus is on the battlefield. The player may set up a trap to lure any of your units and make a quick work to eliminate it.
- Form a quick countermeasure, or quickly initiate the counter-firefight to even the odds.