Door

From Halopedia, the Halo wiki

Revision as of 06:14, July 16, 2009 by Tacitus (talk | contribs)

Template:Ratings Template:SeeWikipedia

The most common type of door seen in the Halo games.

Doors are movable barriers used to cover up openings; typically, such barriers are attached to the very openings they block. They are used by virtually all factions in the Halo universe.

Appearances

Below is a list of the various door shapes and colors seen in the Halo games.

Halo: Combat Evolved

  • The Library: Massive Forerunner security doors. Several smaller types of doors.
  • Keyes: Two-part Covenant doors.
  • The Maw: Similar as in The Pillar of Autumn.

Halo 2

  • Cairo Station: High-tech automatic doors with a light indicating their status.
  • Outskirts: Un-passable grey doors with yellow upside down triangles. Large doors in the highway tunnel.
  • Metropolis: Similar doors as in Outskirts. Several other metropolitan type doors.
  • The Arbiter: Rectangular Forerunner doors with a blue square in the middle.
  • Delta Halo: Forerunner doors covered in ornate carvings, with an oval eye-like symbol in the center.
  • Regret: Same doors as Delta Halo.
  • Quarantine Zone: Large Forerunner vehicle doors containing multiple segments which spin 90° and retract upwards.

Halo 3

  • Crow's Nest: Heavy bunker-style doors, which are opened with door control buttons, remarked by a marine as being "old tech", as the base was built in the 21st century.
  • The Storm: Various futuristic factory complex doors, most openable with a button.
  • The Ark: Triangular, tri-segmented Forerunner doors.
  • Halo: Triangular, tri-segmented Forerunner doors.

Trivia

  • The object John-117 rode to Earth in the beginning of Halo 3 is apparently a some sort of Forerunner door, part of the Forerunner Dreadnought.
  • The triangular, tri-segmented Forerunner door is the most commonly seen door model in the Halo trilogy.

Gallery

Sources