Campaign
From Halopedia, the Halo wiki
Template:Ratings Campaign Mode is the single player gaming aspect of Halo: Combat Evolved, Halo 2, Halo 3, where the player takes control of a single character at a time through the canonical storyline of the Halo trilogy.
It can be played on four difficulty levels, listed in order from most difficult to the easiest: Legendary, Heroic, Normal, and Easy.
Halo: Combat Evolved Campaign Levels
- Pillar of Autumn
- Halo
- Truth and Reconciliation
- The Silent Cartographer
- Assault on the Control Room
- 343 Guilty Spark
- The Library
- Two Betrayals
- Keyes
- The Maw
Halo 2 Campaign Levels
- The Heretic (not playable)
- The Armory
- Cairo Station
- Outskirts
- Metropolis
- The Arbiter
- The Oracle
- Delta Halo
- Regret
- Sacred Icon
- Quarantine Zone
- Gravemind
- Uprising
- High Charity
- The Great Journey
Halo 3 Campaign Levels
- See the main article: Halo 3 Campaign
- Arrival (not playable)
- Sierra 117
- Crow's Nest
- Tsavo Highway
- The Storm
- Floodgate
- The Ark
- The Covenant
- Cortana
- Halo
Trivia
- All of the games end with Master Chief in space. In Halo: Combat Evolved, he is in a Longsword. In Halo 2, he is in the Forerunner Dreadnought. In Halo 3, Master Chief is in (half of) a UNSC Frigate.
- Halo CE starts with Master Chief leaving a cryo pod and Halo 3 ends with him entering one.
- At the end of each game, after the credits, there is a bonus cutscene that gives somewhat of a clue to the sequel
- In every game the Master Chief falls unconcious. In Halo: Combat Evolved he is unconcious after the escape pod crashes at the beginning of the level Halo. In Halo 2, he falls unconcious when the Pelican crashes. In Halo 3, he falls unconcious at the beginning of Sierra 117.