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Perchance to Dream

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Revision as of 16:07, September 2, 2021 by JackVibe (talk | contribs)
Perchance to Dream

Album:

Halo: Original Soundtrack

Composer(s):

Martin O'Donnell and Michael Salvatori

Length:

1:00

Previous:

On a Pale Horse

Next:

Library Suite

 

Perchance to Dream is the twentieth track in Halo: Original Soundtrack.

Overview

The piece is based on a slow paced drum beat. This lies under a simple synth melody comprised mainly of a long note and three descending shorter tones. A bridge is played twice in the piece, once in the middle, and once in the end.

Appearances

The track plays during the Halo: Combat Evolved campaign level Assault on the Control Room, when John-117 continues on without Fireteam Zulu and enters a structure with sleeping Unggoy.

Arrangements

It was arranged into the following:

Production notes

The name "Perchance to Dream" was derived from the same phrase in the famous "To be, or not to be" soliloquy in William Shakespeare's Hamlet. It is has since been incorporated into numerous literary, musical and dramatic works.