Capture the Flag

From Halopedia, the Halo wiki

File:CTF Icon.jpg
The Icon for Capture the Flag (CTF)

Capture the flag, or CTF, is a set of multiplayer rules in Halo 1,Halo 2, and Halo 3 where teams compete to bring a flag, often taken from the opposing teams base, to a pre-determined area, often your team's flag, or base. Many variants of this game type exist, including one flag CTF, where teams vie for control of one flag, usually centered equidistantly from both teams bases, and attempt to move the flag to one base or the other. More variants can be created using either game's gametype creation system.

Halo Variants

The variants built in with Halo are:

Halo 2 Variants

The variants included with Multi Flag CTF

Certain game types from Halo, like Invasion that used Capture the Flag rules now have their own rules sub-set in Halo 2 via the Assault rules.

Team Strategy

When playing with a Team of at least 4 people, a bit more strategy is required to play the game effectively.

First off, one person should be (obviously) the Carrier. This is the person who will capture the flag and return it to your team's base.

Now in CTF Classic, it is easy. Have every other teammate provide cover fire for the Carrier. One person should (if it is available) grab a sniper rifle and provide cover from a distance. Every one else should have decent medium-range weapons, such as the Battle Rifle or Plasma Rifle. Also if there is a vehicle such as a Warthog, cram your team into it so that the Carrier can make a speedy getaway.

In Multi-Flag CTF, the strategy is a little different, you want an equal balance of offense and defense. Your defensive party should have short-range high power weapons such as the Shotgun or duel-wielded SMGs. Your offensive party requires a bit more breathing room, weapon wise. The Battle Rifle is recommend. The defensive team should keep an eye on the flag, but should not remain in the same room, because an offensive party will likely toss a grenade or use a rocket on the room holding the flag before attempting to capture it. Ideally you let the enemy enter the flag room and then form a pincer, surrounding them. It is imperative that both parties keep an eye on their teammates Waypoints. If one party suddenly has massive losses, then you may need to restrategize. However, never forsake your defensive post to take up offense.

In 1-Flag CTF all bets are off. Since you can guarantee that both forces are going to rush in full force to take the flag, you have the grab the best weapons you can manage and just go for it. It might be wise to have some units avoid the main fray and sneak around the enemy base to ambush them.

Team Stragety PART TWO

Not Listing

Most of the time, players do not use tactics but just use whatever they have, but sometimes guided warthog crews (Hog for short.) Usually assault the enemy base and usually are blown to bits or succeed, or their Hog is blown and the crew is scattered.

Banshee Annoyances

In most games the name says no shees (Short for Banshee.) but most people do not know how to ban, Banshees usually camp (tactic)

Never Side the Carrier

((The Carrier should never be in the side seat of the Warthog, because he cannot gun and will accidentally drop the flag and should be placed as a driver or gunner.))

Okay, whoever wrote this strategy has never played CTF, ever. The Carrier can't drive (at least not in Halo 2 and 3) and as far as I know can't be in the turret. Even if he could it's a bad place to put him/her since they're an easy target for snipers. Trust me, the only person who would accidentally drop the flag while trying to shoot from the side seat is as noobish as this guy!

Happy Camping Link

Happy Camping Link


Trivia

  • When playing on maps with overhangs or ledges that are just out of reach when jumping, it is possible to toss the flag on the ledge and leave it there. This is effective especially if the other team has your flag and they want to get theirs' back to score.

Related Pages

CTF Variants

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