Tactical training round
From Halopedia, the Halo wiki
Tactical training rounds (TTR), also known as tactical lockup rounds (TLR)[1] and occasionally referred to as stun rounds,[2] are a type of training ammunition used to simulate live fire.[3]
Description
The TTR has a plastic polymer shell that helps maintain the actual characteristics of bullet flight. Inside, there is a proximity fuse that dissolves the shell when the round comes within 10 centimeters of a surface. Once dissolved, a blob of red paint splatters onto the target. The paint also hides a powerful anesthetic, capable of knocking a target unconscious for hours depending on the area hit, and immobilizes the nano-fibers woven into training clothing, causing it to harden. The target then loses the ability to move the body part that is hit, simulating a bullet wound to that area. At the end of an exercise, the trainees can be unfrozen with a specialized baton.[3]
The rounds can be used in most UNSC firearms, including MA5 series assault rifles, M6 series sidearms, SRS99 series sniper rifles, as well as XBR55 battle rifles.[4][5] There are also TTR grenades[6] and claymores.[3]
A less advanced version of a tactical training round is used in the paint pellet gun.
Trivia
Lieutenant Commander Jilan al-Cygni used two TTR shots to knock Governor Nils Thune unconscious and end his resistance to the evacuation plan for Harvest during the First Battle of Harvest.
Gallery
Dispenser for tactical training rounds in a CAMS training area.
List of appearances
- Halo: Contact Harvest (First appearance)
- Halo: Evolutions - Essential Tales of the Halo Universe
- Halo 4: Forward Unto Dawn
- Halo: Initiation
- Halo: Silent Storm
Sources
- ^ Halo: Silent Storm, Chapter 5
- ^ Halo 4: Forward Unto Dawn
- ^ Jump up to: a b c Halo: Contact Harvest, pg. 215
- ^ Halo: Contact Harvest, pg. ??
- ^ Halo 4: Forward Unto Dawn Part I
- ^ Halo: Evolutions - Essential Tales of the Halo Universe, "Dirt", pg. 122
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