Fuel Rod Gun

From Halopedia, the Halo wiki

Revision as of 04:58, September 11, 2006 by 219.252.96.72 (talk) (→‎Advantages)

(PC/Mac Multiplayer Only)

 Rate of fire: Average (2 round per second)
 Damage per hit: Very high
 Range: Medium
 Accuracy: Low-medium
 Magazine size: 5 rounds per clip
 Maximum ammo: 30 rounds
File:Fuel rod gun.gif
Halo 2 Fuel Rod Gun

Advantages

The Fuel Rod Gun is the Covenant's answer to the human rocket launcher. In the first Halo, the Fuel Rod fired large blobs of plasma in arcs across large distances, and had no reload mechanism. In the campaign of Halo 1, it was impossible to pick up these weapons from fallen enemies as there were fail-safes that made the weapons self-destruct with the force of a frag grenade.

There were many changes to the Fuel Rod in Halo 2. In the campaign of Halo 2, the fail-safes were removed, allowing the player to pick up the weapon. Also, the gun became magazine fed, with each cartridge holding five rounds. The gun fires fairly fast, and reloads at around the same rate as the rocket launcher. Another addition to the Fuel Rod was the 2X scope, allowing precision firing.

The high ammo capacity, rate of fire, and damage of the Fuel Rod Gun makes it a force to be reckoned with.

Disadvantages

The fuel rod gun does not have a tracking device, and the projectiles are slow. It is still capable of killing a user at short range, and ammo will run dry quickly in Legendary. The large size will often obscure your vision, making it harder to see who's there to kill you. Unfortunately, this weapon is not featured in Multiplayer.

Hunter

There are the ones that the Hunters use which shoot out long beams of fuel rod. So far there isn't a way to take the Weapon after killing a Hunter

SpecOps Grunt shoulders a Fuel Rod Gun

SpecOps Grunts

The fuel rod gun is also carried on the shoulders of many SpecOps Grunts. The grunt version of the Fuel Rod Gun fires a powerful blast of plasma that's fired in an arc and capable of exploding like a mortar.

See Also