HAZOP-class Mjolnir
From Halopedia, the Halo wiki
- "Some operations are considered hazardous even for a fully armored Spartan"
- — Description of the HAZOP helmet.
HAZOP-class Mjolnir (Hazard Operability), is a MJOLNIR Powered Assault Armor, is a MJOLNIR armor variant originally designed by the Materials Group,[1] with the GEN2 version being manufactured by Acheron Security.[2]
GEN1 information
Overview
The HAZOP armor utilizes a specialized material that helps protect the user from heightened exposure to radiation that normal Mjolnir suits cannot. HAZOP also employs a unique technology to process and manufacture oxygen in highly toxic conditions.[1]
The Mark V HAZOP armor includes a helmet and a shoulder piece.[1][3]
Development history
Early on in the Human-Covenant War prototypes of the suits were created for use for where the UNSC had to battle the Covenant head on in environments that were chemically volatile for average Mjolnir suits.[1]
GEN2 information
Overview
The helmet has a view-path stabilizing visor with AZ-T sensor array, with a modified rebreather castor lines. The chest contains a redundant oxygen filtration system (Unit A-7X43), with the reactor pack in a firm-case fusion pack to simplify withdrawal process.[2] The armor also has the most advanced radiation shielded underarmor mesh currently in production by the UNSC.[4]
Development history
Templates for the GEN2 were acquired by Acheron Security from the Materials Group in 2553, where a number of advances were engineered to enhance protective operability during EVA deployment while outside a vehicle in slipspace.[2]
Acheron Security re-architected the GEN2 HAZOP-class armor systems explicitly for extended operations within exotic and environmentally hazardous locales.[5]
Usage
While its process of operability during EVA deployment while outside a vehicle in slipspace is slow, many Spartans have adopted the framework of HAZOP.[2]
In-game information
Halo: Reach - Mark V GEN1
Helmet
Some operations are considered hazardous even for a fully armored Spartan.
Base cost: 7,000 cR, Recruit
- Description: Mk.V helmet variant for use in hazardous environments
CBRN/HUL cost: 2,000 cR, Sergeant
- Description: For operations in extremely hazardous environments; hardened uplink module.
CNM-I cost: 1,000 cR, Captain
- Description: Command network module-Improved; upgraded variant of the standard issue CNM unit.
Shoulders
Cost: 500 cR(per shoulder), Recruit
- Description: Some operations are considered hazardous even for a fully armored Spartan.
Halo 4 - GEN2
Available skins: Forest (FRST)
Default unlock: Achieve Spartan Rank 43.
Forest unlock: The Forest skin was a pre-order bonus though Gamestop. It is also available in the Halo 4 Game of the Year Edition.
- Description: Manufactured and battle-tested just outside of the city of Gdynia on Mars.
Gallery
Browse more images in this article's gallery page. |
Normal gallery
The helmet of the HAZOP armor as seen in Halo: Reach.
A SPARTAN-IV part of Fireteam Bailey wearing GEN 2 HAZOP armor during the Battle of Ealen IV.
Halo 4 skins
List of appearances
- Halo: Reach (First appearance)
- Halo 4
- Halo: Escalation
Sources
- ^ a b c d Cite error: Invalid
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- ^ a b c d Cite error: Invalid
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- ^ Halo: Reach - Armory description
- ^ Halo 4 Limited Edition - UNSC Infinity briefing packet
- ^ Halo 4 Interactive Guide - Armor Types: HAZOP
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