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Territories

From Halopedia, the Halo wiki

The Icon for Territories.

Territories is a gametype introduced in Halo 2, in which players must fight to control specific zones ("territories") on the map. Players capture territories by standing inside of them while no enemies are also inside of them. In symmetric matches, two teams fight to control neutral territories; in asymmetric matches, a defending has control of all territories at round start, and the other team must capture them.

The gametype can be played in FFA or team games.

Description

In Halo 2's maps, there are four territories, but this number can be lowered to one.

Halo 3 introduced a feature that would come to be called "Capture Lock;" if enabled, territories would lock after being captured, preventing them from being (re)taken by another team. Capture Lock is common in one-sided games, where it prevents attackers from losing their progress during a round; in symmetric games, it simply removes the need to defend captured territories.

Halo 3 Variants

  • Territories: The standard territory game: one team attacks, the other defends. This can be found on Team Objective and Social Skirmish with 4 rounds, and on Big Team Battle with only 2 rounds.
  • Land Grab: Symmetric Territories with Capture Lock enabled.
  • Flag Rally: Symmetric Territories without Capture Lock.
  • Contention

Related Pages

Template:Games