Serina/Gameplay
From Halopedia, the Halo wiki
< Serina
Halo Wars 2
- "Smart AI that ran the Spirit of Fire's systems before being lost with all hands. Serina was an expert in cryo technology."
- — In-game description of Serina.[1]
- Unique Units: Bison, (Hero unit) Cryo Troopers, (Replaces Hellbringers) and ZAV-48 Frostraven
- Tier 1 Leader Powers
- Ice Barrier I: Manually drop three chilling ice blocks. Freezes nearby units when destroyed.
- Population Cost: N/A
- Supply Cost: 100
- Power Cost: 40
- Cooldown: 90 seconds
- Ice Barrier II: Adds two more ice blocks to be dropped and increases block health and duration.
- Population Cost: N/A
- Supply Cost: 140
- Power Cost: 60
- Cooldown: 90 seconds
- Cryogenic Generator I: Drops a line of cloaked mines onto the battlefield. Once armed, mines explode on contact. Explosion chills or freezes enemies. Does not damage air units
- Population Cost: N/A
- Supply Cost: 75
- Power Cost: 75
- Cooldown: 105 seconds
- Cryogenic Generator II: Increases damage and explosion size.
- Population Cost: N/A
- Supply Cost: 150
- Power Cost: 150
- Cooldown: 105 seconds
- Ice Barrier I: Manually drop three chilling ice blocks. Freezes nearby units when destroyed.
- Tier 2 Leader Powers
- Cryotech Advances: Adds energy shielding and chill aura to Cryo Troopers. Adds a chill effect to M400 Kodiak and Siege turret shells. Adds a chill aura to the player's turrets and power nodes.
- Frostraven: Unlocks the Frostraven for purchase at Firebase.
- Tier 3 Leader Powers
- Seismic Blast I: Drops a seismic charge that shatters frozen targets for large damage.
- Population Cost: N/A
- Supply Cost: 300
- Power Cost: 200
- Cooldown: 150 seconds
- Seismic Blast II: Increases the size of the blast.
- Population Cost: N/A
- Supply Cost: 300
- Power Cost: 300
- Cooldown: 150 seconds
- Restoration Drones I: Units and buildings within area are healed.
- Population Cost: N/A
- Supply Cost: 200
- Power Cost: 50
- Cooldown: 160 seconds
- Restoration Drones II: Increases power of Restoration drones
- Population Cost: N/A
- Supply Cost: 350
- Power Cost: 125
- Cooldown: 160 seconds
- Restoration Drones III: Increases power of Restoration drones
- Population Cost: N/A
- Supply Cost: 400
- Power Cost: 150
- Cooldown: 160 seconds
- Seismic Blast I: Drops a seismic charge that shatters frozen targets for large damage.
- Tier 4 Leader Powers
- Cryo Bomb I: Activate to freeze units and buildings in the area, stopping all movement and actions.
- Population Cost: N/A
- Supply Cost: 150
- Power Cost: 150
- Cooldown: 228 Seconds
- Cryo Bomb II: Increases area that gets frozen
- Population Cost: N/A
- Supply Cost: 220
- Power Cost: 220
- Cooldown: 228 Seconds
- Cryo Bomb III: Further increases area that gets frozen
- Population Cost: N/A
- Supply Cost: 300
- Power Cost: 300
- Cooldown: 228 Seconds
- Turret Drop I: Drops a temporary turret into battle.
- Population Cost: N/A
- Supply Cost: 400
- Power Cost: 25
- Cooldown: 203 Seconds
- Turret Drop II: Increases Turret damage and duration of Turret Drop
- Population Cost: N/A
- Supply Cost: 550
- Power Cost: 50
- Cooldown: 203 seconds
- Cryo Bomb I: Activate to freeze units and buildings in the area, stopping all movement and actions.
- Tier 5 Leader Powers
- Cryo Drop: Activate to drop in 3 Seismic Blasts, 2 veteran Cryo Troopers, 2 veteran M808S Scorpions, and 1 veteran Frostraven.
- Population Cost: 24
- Supply Cost: 1,300
- Power Cost: 500
- Cooldown: 360 seconds
- Glacial Storm: Drops a huge cryogenic charge. Creates a long-lasting ice storm upon impact, which chills over time.
- Population Cost: N/A
- Supply Cost: 450
- Power Cost: 459
- Cooldown: 360 seconds (One Retriever Sentinel per player only)
- Cryo Drop: Activate to drop in 3 Seismic Blasts, 2 veteran Cryo Troopers, 2 veteran M808S Scorpions, and 1 veteran Frostraven.
Serina is unique for her ability to freeze enemy units and structures. When a unit is chilled it will slow down. When it is fully frozen it will become immobile and if the frozen unit takes enough damage will shatter causing massive damage.