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Engine of Destruction

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Template:Level Infobox Template:Article Quote Engine of Destruction is the third chapter of Spartan Ops' seventh episode, Invasion.[1]

Summary

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Transcript

{Gameplay}

  • UNSC AI Roland: “We’ve got bad guys in the Engine Room. They’re yelling about 'holy technology' and 'death to the heathens'. I can only assume they’re talking about you guys.”
  • Spartan Jared Miller: “Get moving, Crimson. You’re the only team in that area I can count on.”

Crimson moves out of hangar and into the corridor. They battle Covenant and Prometheans along the way.

  • Infinity PA: Attention: Spartan Fireteam Lancer, move to reinforce Fireteams Avalanche and Kodiak at Fore Armory Twelve-Seven.
  • Miller: “Uh oh. Covies have infiltrated the Server Room again. Just got that place sorted out! I don’t want them opening the bay doors. Crimson, you have to be quick. I’m changing your waypoint. Get to the Server Room now!”

Crimson receives a new waypoint. They fight their way back to the Server Room.

  • Infinity PA: Warning: An unregistered fissile material has been registered on this deck. EOD teams have been alerted. Local crews are advised to move to minimum safe distance.
  • Miller: “Server room is right there!”

Crimson enters the Server Room. A Sangheili Warrior is working on a nuclear warhead.

  • Miller: “Roland, is that what it looks like?”
  • Roland: “Warhead. HAVOK class. On the upside we’ve solved the mystery of where those stolen warheads went.”
  • Miller: “Crimson, secure the room. Roland, can you disarm that warhead?”
  • Roland: “There’s no remote detonator on the device for me to hack. Crimson’s gotta do things the old fashion way.”

Crimson secures the room.

  • Miller: “Room’s clear.”
  • Roland: “Crimson, I’m sending you instructions to disarm the warhead. Lucky for us they hadn’t primed it yet.”

Crimson deactivates the first warhead:

  • Miller: “Did it work? Are we okay?”
  • Roland: “Everything in the area wasn’t reduced to its component molecules, so I’m going to say.... yes.”
  • Miller: “Back on the road to the Engine Room then. Let’s go, Spartans!”

A new wave of Covenant troops enters the Server Room. Crimson engages.

  • Roland: “Spartan Miller, I’ve got all the security feeds on this ship. It worries me I couldn’t see they had this nuke.”

Crimson receives a transmission from a distressed marine:

  • Sergeant Valasco: “Sergeant Valasco to all channels! Engine Room is overrun! We’re not gonna be able to hold this place together much longer!”
  • Miller: “Keep it together, marine. Spartans are on their way.”
  • Valasco: “Well, they’d better hurry. The hinge-heads are bringing- ARRRRGGGHHH!!!”

If the player has activated the RvB Easter egg:

  • Simmons: “Private Simmons to Command. There was a huge firefight down here and the engine is all shot up! I need Maintenance ASAP!”
  • Miller: “Keep it together, marine. Spartans are on their way.”
  • Simmons: (sarcastically) "Oh great! More people with guns. I’m sure THAT will fix the engine."

Crimson exits the Sever Room and heads to the Engine Room.

  • Roland: “Spartan Miller, I’m sincerely concerned about my inability to spot these threats. I see everything on this ship at all times. Why can’t I see this?”

Crimson enters the Engine Room and engages the Covenant intruders.

  • Miller: “There’s a weird power reading nearby.”
  • Roland: “Another nuke! Wait... why didn’t I see it before?”
  • Miller: “Crimson, same drill! Disarm that explosive!”
  • Roland: “And make it quick, okay? There’s a timer on this one and it’s primed.”

Crimson finds and deactivates the second nuke:

  • Miller: “That did it! Excellent work, Crimson!”
  • Roland: “Spartan Miller, I know why I couldn’t see the bombs. They’ve been outfitted with active camouflage.”
  • Miller: “How can you tell?”
  • Roland: (annoyed) “Because Crimson killed an Elite holding a cloaking remote! Marking the next target now.”
  • Miller: “Crimson, move!”

The third nuke is disarmed:

  • Miller: “Nuke’s disarmed.”
  • Roland: “It’s possible there’s others.”
  • Miller: “Keep looking, Crimson.”

Crimson moves deeper into the Engine Room, fighting Covenant along the way.

  • Roland: “There’s another nuke!”
  • Miller: “Shut it down, Crimson!”
  • Infinity PA: Priority Alert: Covenant forces detected across transflight engineering bays. All available reaction teams are to respond immediately.

The fourth nuke is disarmed:

  • Miller: “Good work, Crimson! Keep going!”
  • Roland: “Another HAVOK located. Marking it.”

Fifth nuke is disarmed:

  • Miller: “Nuke’s disarmed!”
  • Roland: “Spartan Miller, there’s another nuke!”
  • Miller: “Get it, Crimson!”

Crimson heads to the Control Room and clears out the Covenant inside.

Sixth nuke is disarmed:

  • Roland: “That’s it! Nuke disarmed!”
  • Miller: “Excellent work!”

More Covenant enter the Engine Room.

  • Roland: “Another HAVOK located. Marking it.”

Seventh and final nuke is disarmed:

  • Miller: “That’s it!”
  • Roland: “Confirmed. All warheads disarmed.”

Crimson finishes off the last Covenant in the Engine Room.

  • Miller: “Roland, Engine Room secured. Who else could use Crimson’s help?”
  • Roland: “Actually... the Engine Room could. It’s secure but there’s reinforcements en route.”
  • Miller: “Hear that, Spartans? Fortify your positions as quickly as possible. More bad guys are headed your way.”

CHAPTER COMPLETE

Level ends.

Trivia

  • There are a total of seven nuclear warheads that must be disarmed.

Sources