Loadout
From Halopedia, the Halo wiki
Loadouts are a multiplayer feature first introduced in Halo: Reach. They are classes that a player picks at both the beginning of a multiplayer match and during respawn in Halo: Reach. They are personalized starting equipment in Halo 4.
Overview
When a game begins the player is given the option of choosing a particular loadout.
In Halo: Reach, loadouts are gametype specific and vary between playlists, meaning players cannot create their own custom loadout to bring to Matchmaking. They can, however, create custom loadouts for Custom Games and user-created Firefight modes. Each loadout has particular weapon, grenade, and Armor Abilities combinations.[1][2]
In Halo 4, loadouts are default in normal War Games modes. However, some modes do away with loadouts to allow more classic gameplay. Unlike Halo: Reach, loadouts are customizable in matchmaking and are better described as components of a player rather than options given by the mode.
Halo: Reach
Spartan
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Elite
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Additional names
Loadouts in Halo: Reach are fully customizable in Custom Games and local Firefight matches. Along with Armor Ability, grenade type, main weapon, and secondary weapon, players can also choose a name for their loadout. In addition to the names of existing loadouts, many additional name options are provided. These include: Template:Scroll box
Tiers
When players go into game settings and select Spartan/Elite loadouts, they will see which tier will correspond with which loadouts players will spawn with. Most gametypes only used 1 tier (Tier 1), in which players can only get loadouts from that tier. Infection uses 2 tiers, in which Tier 2 loadouts belong to zombies, and Invasion and Invasion Slayer use 3 tiers, which each tier number corresponds with each phase.
Halo 4
Loadouts are given an in-universe explanation. They are mandatory protocols issued to SPARTAN-IV personnel which dictate that they carry a Primary Weapon like a rifle, carry a Secondary Weapon like a pistol, choose grenades, equip an Armor Ability, choose Tactical Package, and assign a Support Upgrade.
Players can rename their loadouts by entering any name they wish, up to 12 characters. This differs from Halo: Reach, in which names were chosen from a pre-selected list. Unlike service tags, loadout names are not censored against profanity, as they are not visible to other players.
In default gameplay, they are personalized choices of equipment and allow a Spartan to enter battles with pre-made weapon sets.
Primary Weapons
- Assault Rifle
- Battle Rifle
- DMR
- Covenant Carbine
- Storm Rifle
- Suppressor
- Lightrifle
Secondary Weapons
- Magnum
- Plasma Pistol
- Boltshot
Grenades
- Frag Grenade
- Plasma Grenade
- Pulse Grenade
Armor Abilities
- Main article: Armor abilities
- Thruster Pack
- Jetpack
- Active Camouflage
- Promethean Vision
- Hardlight Shield
- Hologram
- Autosentry
- Regeneration Field
Tactical Packages
- Main article: Tactical package
- Shielding (increases rate at which shields recharge)
- Firepower (carry an additional Primary Weapon in place of a sidearm)
- Mobility (unlimited sprinting ability)
- Grenadier (carry up to three grenades of each type)
- Resupply (retrieve grenades from dead allies and foes)
- AA Efficiency (cuts AA recharge time in half)
- Fast-Track (XP bonus, must have completed Pioneer Specialization)
- Requisition (re-roll Personal Ordnance choices, must have completed Tracker Specialization)
- Wheelman (increases vehicle durability and lessens the effect of an EMP, must have completed Operator Specialization)
Support Upgrades
- Main article: Support upgrade
- Ammo
- Awareness
- Dexterity
- Explosives
- Sensor
- Stealth
- Drop Recon
- Gunner
- Stability
- Nemesis
Loadouts can be edited for use in Custom Gametypes. In this situation, "power weapons" like Sniper Rifles and Rocket Launchers can be added. Additionally, options that the player hasn't unlocked in War Games can still be used, even Specialization-specific Tactical Packages and Support Upgrades.
Guest players are able to customize their loadouts with any and all options which have been unlocked by their host.