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// ***************************************
// * Code for the Halo 4 Countdown Timer *
// * Template by User:Halo4master *
// * Code credit to its original author, Splarka *
// ***************************************
function updatetimer(i) {
var now = new Date();
var then = timers[i].eventdate;
var diff = count = Math.floor((then.getTime() - now.getTime()) / 1000);
// catch bad date strings
if (isNaN(diff)) {
timers[i].firstChild.nodeValue = '** ' + timers[i].eventdate + ' **';
return;
}
// determine plus/minus
if (diff < 0) {
diff = -diff;
var tpm = 'T plus ';
} else {
var tpm = 'Only ';
}
// calcuate the diff
var left = (diff % 60) + ' seconds';
diff = Math.floor(diff / 60);
if (diff > 0) left = (diff % 60) + ' minutes ' + left;
diff = Math.floor(diff / 60);
if (diff > 0) left = (diff % 24) + ' hours ' + left;
diff = Math.floor(diff / 24);
if (diff > 0) left = diff + ' days ' + left
timers[i].firstChild.nodeValue = tpm + left;
// a setInterval() is more efficient, but calling setTimeout()
// makes errors break the script rather than infinitely recurse
timeouts[i] = setTimeout('updatetimer(' + i + ')', 1000);
}
function checktimers() {
//hide 'nocountdown' and show 'countdown'
var nocountdowns = getElementsByClassName(document, 'span', 'nocountdown');
for (var i in nocountdowns) nocountdowns[i].style.display = 'none'
var countdowns = getElementsByClassName(document, 'span', 'countdown');
for (var i in countdowns) countdowns[i].style.display = 'inline'
//set up global objects timers and timeouts.
timers = getElementsByClassName(document, 'span', 'countdowndate'); //global
timeouts = new Array(); // generic holder for the timeouts, global
if (timers.length == 0) return;
for (var i in timers) {
timers[i].eventdate = new Date(timers[i].firstChild.nodeValue);
updatetimer(i); //start it up
}
}
addOnloadHook(checktimers);
// End for Halo 4 Countdown code