December 5, 2022
- 15:5615:56, December 5, 2022 diff hist +251 Out with a Bang No edit summary
- 15:5315:53, December 5, 2022 diff hist +343 Stick Around No edit summary current
November 27, 2022
- 14:1814:18, November 27, 2022 diff hist +114 Winter Update No edit summary
November 9, 2022
- 16:3716:37, November 9, 2022 diff hist +83 m Rapid Unscheduled Disassembly No edit summary
- 16:3016:30, November 9, 2022 diff hist +227 Rapid Unscheduled Disassembly I was going to say something snarky about SpaceX, but thankfully the phrase predates them.
November 8, 2022
- 15:5515:55, November 8, 2022 diff hist +65 Detachment No edit summary
- 15:5415:54, November 8, 2022 diff hist +55 Argyle No edit summary
October 25, 2022
- 15:5215:52, October 25, 2022 diff hist +4 Detachment No edit summary
- 15:5215:52, October 25, 2022 diff hist +4 Argyle No edit summary
October 19, 2022
- 13:4713:47, October 19, 2022 diff hist +153 m Detachment No edit summary
- 13:4613:46, October 19, 2022 diff hist +65 Detachment No edit summary
- 13:4513:45, October 19, 2022 diff hist +220 Argyle No edit summary
- 13:4213:42, October 19, 2022 diff hist +591 Covert One Flag No edit summary
October 17, 2022
- 20:3220:32, October 17, 2022 diff hist +15 m Template:Levels/HI No edit summary
October 14, 2022
- 14:3114:31, October 14, 2022 diff hist +201 Corsica No edit summary
October 11, 2022
- 18:1718:17, October 11, 2022 diff hist −42 Seven No edit summary
- 18:1618:16, October 11, 2022 diff hist +236 Seven No edit summary
October 6, 2022
- 19:5019:50, October 6, 2022 diff hist +43 m Fireteam Colossus No edit summary
- 19:4719:47, October 6, 2022 diff hist +50 List of references to Greek mythology in the Halo series No edit summary current
- 19:4219:42, October 6, 2022 diff hist +290 Fireteam Colossus No edit summary
September 1, 2022
- 17:1017:10, September 1, 2022 diff hist +8 Winter Update No edit summary
- 17:0917:09, September 1, 2022 diff hist +62 Template:Levels/HI No edit summary
- 14:2014:20, September 1, 2022 diff hist +187 Alpha Pack No edit summary
August 2, 2022
- 22:3222:32, August 2, 2022 diff hist −4 m Wuchek-pattern Spectre No edit summary
- 22:2922:29, August 2, 2022 diff hist +790 Wuchek-pattern Spectre No edit summary
July 28, 2022
- 21:4421:44, July 28, 2022 diff hist +97 m M700 Viper No edit summary
July 27, 2022
- 13:4213:42, July 27, 2022 diff hist +188 Cut Halo: Combat Evolved vehicles No edit summary
July 22, 2022
- 19:4419:44, July 22, 2022 diff hist +56 Alpha Pack No edit summary
July 21, 2022
- 19:1119:11, July 21, 2022 diff hist +265 Alpha Pack I think a trivia entry for the M395 DMR sighting is also warranted, but I feel it should wait until the weapon is confirmed to be added to the game.
- 17:4817:48, July 21, 2022 diff hist +787 Alpha Pack No edit summary
July 20, 2022
- 21:3621:36, July 20, 2022 diff hist +4 m Alpha Pack No edit summary
- 20:4620:46, July 20, 2022 diff hist +1,074 Alpha Pack No edit summary
July 16, 2022
- 13:1813:18, July 16, 2022 diff hist +538 Cut Halo: Combat Evolved vehicles No edit summary
- 13:1813:18, July 16, 2022 diff hist +498 N File:PHX Doozy render.png {{file info |summary = A render of the Doozy |game = Halo: Combat Evolved |type = render |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = doozy_render.png |caption = We have the Doozy imported… but water vehicles are not well supported in retail Halo: CE or Halo 2. The Digsite crew considered making it a jetbike, but that’s probably too far into “reimagined” territory for our current work. It’s also not the only boat we have in the harbor... }} current
- 13:1613:16, July 16, 2022 diff hist +531 N File:PXH Doozy-Concept.jpg {{file info |summary = A higher-resolution image of the Doozy's concept art |game = Halo: Combat Evolved |type = concept |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = Doozy-Concept.jpg |caption = We have the Doozy imported… but water vehicles are not well supported in retail Halo: CE or Halo 2. The Digsite crew considered making it a jetbike, but that’s probably too far into “reimagined” territory for our current work. It’s also not the only boat we have in the ha... current
- 13:1413:14, July 16, 2022 diff hist +572 N File:PXH Ftank.png {{file info |summary = A render of the RTS-era Forerunner Tank |game = Halo: Combat Evolved |type = render |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = ftank.png |caption = As far as we know, this alien war machine was the first Forerunner vehicle ever made. It appears quite early in the development timeline, with the first models originating from around the transition from RTS to third-person. We need to do some work to bring the shaders up to a retail level, bu... current
- 13:0913:09, July 16, 2022 diff hist +242 N File:HCE Vehicle-Kestrel1.jpg {{file info |summary = The Kestrel, ported into Combat Evolved |game = Halo: Combat Evolved |type = screenshot |subject = vehicle |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = Vehicle-Kestrel1.jpg }}
July 14, 2022
- 17:2117:21, July 14, 2022 diff hist +36 m Damnation No edit summary
- 17:2017:20, July 14, 2022 diff hist +356 Damnation No edit summary
- 17:1317:13, July 14, 2022 diff hist +756 Cut Halo: Combat Evolved levels No edit summary
- 17:1117:11, July 14, 2022 diff hist +677 N File:HCE Con-purgatory2.jpg {{file info |summary = An in-development image of the map "Purgatory", based on the cut "Ruined Pain" level |game = Halo: Combat Evolved |type = render |artist = Conscars |source = https://www.halowaypoint.com/news/cutting-room-corps |filename = Con-purgatory2.jpg |caption = For that reason, though it was in the most danger of being left behind, and something about the idea of continuing its raw idea appealed to me. What would Reach even look like if it had been designed during the CE era? I... current
- 17:0717:07, July 14, 2022 diff hist +559 N File:HCE Con-purgatory1.jpg {{file info |summary = The model of the cut 'Ruined Pain' map |game = Halo: Combat Evolved |type = render |artist = Paul Russel |source = https://www.halowaypoint.com/news/cutting-room-corps |filename = Con-purgatory1.jpg |caption = The model for this level was found. Actually… two completely different levels both called “ruined pain” were recovered, though both were barebones and still early in actual development. But they had so much “historical” interest we put a lot of work and focus on g... current
- 17:0517:05, July 14, 2022 diff hist +562 N File:HCE Con-Damnation.jpg {{file info |summary = The cut "Ruined Pain" map as it appears in the 1749 Beta |game = Halo: Combat Evolved |type = screenshot |subject = menu |source = https://www.halowaypoint.com/news/cutting-room-corps |filename = Con-Damnation.jpg |caption = In the Halo: CE 1749 beta [Alex note: gosh, this game was in development for a while!] people noticed that the level preview for Damnation looked like some ruined buildings on Reach. That was interesting, but hope dimmed of ever finding concrete inf... current
July 7, 2022
- 09:4609:46, July 7, 2022 diff hist +322 Cut Halo: Combat Evolved vehicles No edit summary
- 09:4309:43, July 7, 2022 diff hist +483 N File:PHX Vehicle-alientank RTS purple.png {{file info |summary = A later render of the RTS "Alien Tank", under the Covenant's purple colour scheme |game = Halo: Combat Evolved |type = render |artist = Marcus Lehto |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = Vehicle-alientank_RTS_purple.png |caption = RTS-era “alientank” updated and retextured as an early Covenant vehicle (c tank light 1) by Marcus in 1999 (hence the purple color, where the original texture was orange). }} current
- 09:3909:39, July 7, 2022 diff hist +259 N File:PXH Vehicle-Spectre1.jpg {{file info |summary = Screenshot of the cut Shadow ported into Combat Evolved. |game = Halo: Combat Evolved |type = screenshot |subject = vehicle |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = Vehicle-Spectre1.jpg }}
- 09:2109:21, July 7, 2022 diff hist +56 Cut Halo: Combat Evolved vehicles No edit summary
- 09:1809:18, July 7, 2022 diff hist +754 Cut Halo: Combat Evolved vehicles No edit summary
- 09:1609:16, July 7, 2022 diff hist +424 N File:HCE EarlyShadow Concept.jpg {{file info |summary = Concept art of the Shadow |game = Halo: Combat Evolved |type = concept |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = CE-Early-Shadow.jpg |caption = The original name of the Spectre was “Shadow.” The vehicle that would become the Seraph was originally called Spectre. The original Seraph was also a tank, much smaller, and had side wings. Confused yet? }}
- 09:1109:11, July 7, 2022 diff hist +359 N File:PHX Spectre shadertests.jpg {{file info |summary = The cut Combat Evolved Shadow under different shader settings |game = Halo: Combat Evolved |type = screenshot |subject = vehicle |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = spectre_shadertests.jpg |caption = Tweaking Spectre shaders to better capture the look of the 2000 marketing shots. }}