Note to self: Use different <tbody>
sections for each table section, to allow them to be more easily collapsed using CSS/JS
<htmltag tagname="table">
<htmltag tagname="tbody" class="test">
<htmltag tagname="tr">
<htmltag tagname="th">Hello, world!</htmltag>
<htmltag tagname="td">Lorem ipsum</htmltag>
</htmltag>
</htmltag>
</htmltag>
H2 | H3 | ODST | H4 | H2A | H5G | HO | HI | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
Battle Rifle | Halo 2 Battle Rifle | ||||||||||
MP | Launch | Overtime | Launch | Overtime | |||||||
Basic info | |||||||||||
Weapon tier | Loadout | Loadout | Loadout | Loadout | Loadout | Loadout | Loadout | Loadout | Loadout | Loadout | Loadout |
Firing mode | |||||||||||
Precision weapon | |||||||||||
Zoom levels | |||||||||||
Descope enabled | |||||||||||
Damage | |||||||||||
Damage type | |||||||||||
Damage, before falloff | |||||||||||
Damage, after falloff | |||||||||||
Damage falloff enabled | |||||||||||
Damage falloff start range | |||||||||||
Damage falloff end range | |||||||||||
Max damage per second, before modifiers | |||||||||||
Bleedthrough enabled | |||||||||||
Timing | |||||||||||
Minimum time between shots | |||||||||||
Rate of fire | |||||||||||
Equip time | |||||||||||
Reload time | |||||||||||
Ammo | |||||||||||
Shots per trigger pull | |||||||||||
Magazine/clip size | |||||||||||
Reserve ammo (reserve mags) | |||||||||||
Projectile | |||||||||||
Projectiles per trigger pull | |||||||||||
Projectile speed | |||||||||||
Max projectile range | |||||||||||
Projectile gravity | |||||||||||
Multiplayer | |||||||||||
Time-to-kill | |||||||||||
Shots to kill | |||||||||||
Headshots to kill | |||||||||||
Shots to break shields | |||||||||||
Max damage per second, versus shields | |||||||||||
Max damage per second, versus health | |||||||||||
Spread, bloom and view kickback | |||||||||||
Minimum spread angle | |||||||||||
Maximum spread angle | |||||||||||
Spread increase per shot | |||||||||||
Spread recovery rate | |||||||||||
Minimum error angle | |||||||||||
Aim assist | |||||||||||
Auto-aim enabled when hip firing | |||||||||||
Auto-aim angle (Hip fire; zoom level 1; zoom level 2) | |||||||||||
Auto-aim range (Hip fire; zoom level 1; zoom level 2) | |||||||||||
Auto-aim near falloff range | |||||||||||
Auto-aim far falloff range | |||||||||||
Magnetism enabled when hip firing | |||||||||||
Magnetism angle (Hip fire; zoom level 1; zoom level 2) | |||||||||||
Magnetism range (Hip fire; zoom level 1; zoom level 2) | |||||||||||
Magnetism near falloff range | |||||||||||
Magnetism far falloff range |