Halo WarsEdit

Abilities
  • Hero Unit Ability: Repair — Anders has the active ability of allowing her to repair any vehicle or structure. Additionally she is armed with an M6C magnum to protect herself. (Campaign only)
  • Leader Power: Cryo Bomb — freezes enemies in place, temporarily neutralizing ground units and causing frozen aircraft to crash, destroying them. The only upgrade that Anders' power doesn't affect is upgrading a Reactor. Costs 600 resources and a tech level of 1.
  • Unique Unit: Gremlin — uses an EMP to momentarily immobilize enemy vehicles and turrets.
Upgrades
  • Super Upgrade: Hawk — an aircraft upgrade to the Hornet. Increases its speed and firepower. Costs 1,350 resources and a tech level of 4.
  • Economy Bonus: Upgrade cost reduced by 50%, research duration reduced by 50%
  • Cryo Upgrades: Medium Cryo Bomb (525 resources and a tech level of 2), Large Cryo Bomb (750 resources and a tech level of 3), Super Cryo Bomb (1,025 resources and a tech level of 4)
Strategic tips
  • Anders is an ideal pick for rushing strategies, as she is able to get upgrades for Warthogs fast and cheap.
  • Swift armies of Hawks are great for hit and run strategies against enemy bases.

Halo Wars 2Edit

"Anders' scientific expertise allows her to field Sentinel units and makes all of her upgrades faster and cheaper."
— In-game description of Professor Anders.[1]
  • Unique Units: Douglas-042, (Hero unit) Protector Sentinel, and Retriever Sentinel
  • Privileges: Allow Professor Anders to use two types of Super Units (the G81 Condor and the Retriever Sentinel)
  • Tier 1 Leader Powers
    • R&D I: Reduces costs and build times for global infantry, vehicle, and aircraft upgrades by 15%. Equips all M5 Talos base turrets with energy shielding.
    • R&D II: Improves all currently provided bonuses to 28%.
    • Restoration Drones I: Units and buildings within area are healed.
      • Population Cost: N/A
      • Supply Cost: 200
      • Power Cost: 50
      • Cooldown: 160 seconds
    • Restoration Drones II: Increases power of Restoration drones
      • Population Cost: N/A
      • Supply Cost: 350
      • Power Cost: 125
      • Cooldown: 160 seconds
    • Restoration Drones III: Increases power of Restoration drones
      • Population Cost: N/A
      • Supply Cost: 400
      • Power Cost: 150
      • Cooldown: 160 seconds
  • Tier 2 Leader Powers
    • Lotus Mine I: Drops a line of cloaked mines. Once armed, mines explode on contact. Does not damage air units
      • Population Cost: N/A
      • Supply Cost: 25
      • Power Cost: 100
      • Cooldown: 105 seconds
    • Lotus Mine II: Increases damage and explosion size of Lotus Mines
      • Population Cost: N/A
      • Supply Cost: 50
      • Power Cost: 200
      • Cooldown: 105 seconds
    • Protector Sentinel: Unlocks the Protector Sentinel for purchase at Firebase.
  • Tier 3 Leader Powers
    • Ark Defense I: Calls in six Aggressor Sentinels. The Sentinels temporarily guard a set area.
      • Population Cost: N/A
      • Supply Cost: 300
      • Power Cost: 200
      • Cooldown: 150 seconds
    • Ark Defense II: Increases Ark Defense duration and area. Adds two more Aggressor Sentinels to the swarm.
      • Population Cost: N/A
      • Supply Cost: 400
      • Power Cost: 300
      • Cooldown: 150 seconds
    • Ark Defense III: Further increases Ark Defense duration and area.
      • Population Cost: N/A
      • Supply Cost: 500
      • Power Cost: 400
      • Cooldown: 150 seconds
    • Turret Drop I: Drops a temporary turret into battle.
      • Population Cost: N/A
      • Supply Cost: 400
      • Power Cost: 25
      • Cooldown: 203 Seconds
    • Turret Drop II: Increases Turret damage and duration of Turret Drop
      • Population Cost: N/A
      • Supply Cost: 550
      • Power Cost: 50
      • Cooldown: 203 seconds
  • Tier 4 Leader Powers
    • Sentinel Beacon: M400 Kodiak and Siege Turret attacks summon friendly Aggressor Sentinels.
    • Sentinel Synergy: Adds more Aggressor Sentinels to Sentinel Beacon and Ark Defense.
  • Tier 5 Leader Powers
    • Sentinel Network: Calls in three waves of Protector Sentinels that originate on a certain point and then procede to disperce until destroyed or reach the edge of the map.
      • Population Cost: N/A
      • Supply Cost: 500
      • Power Cost: 350
      • Cooldown: 260 seconds
    • Retriver Sentinel: Summons a powerful controllable Retriever Sentinel.
      • Population Cost: 24
      • Supply Cost: 1,400
      • Power Cost: 1,400
      • Cooldown: 360 seconds (One Retriever Sentinel per player only)

CampaignEdit

  • Anders only appears as a Hero Unit in mission Hold the Line. However, she does not have a health bar shown during the mission.
  • In the mission Last Stand, Anders health point was replaced with the energy shield on the control room, but she is not listed as Hero Unit.

StrategyEdit

GeneralEdit

  • R&D serves as the best form of upgrades. Stacking it with Logistics upgrade, your units can be prepared faster than other leaders.
  • Sentinel Beacon leader power is very useful at harassing enemy units, as it can provide a good distraction for the enemy and allows the player to strike them when they were distracted.
  • Retriever Sentinel is a useful Super Unit, but try not to deploy it in the middle of the enemy, especially if they got heavy anti-air defenses. If the player can summons a Retriever Sentinel with energy shielding, utilize it to tank enemy units, thereby easing the Nightingale's workload.
  • Anders role can be utilized as a Support if used correctly. Her specialty is air units due to Leader Power related to the Sentinels.

AlliesEdit

  • Sentinel Beacon is useful to draw the anti-air aggro towards the Sentinels created through Leader Power. If the player relies on Kodiak, it can serve as additional firepower, and also additional defenses.
    • Additionally, Siege Turret stationary defenses also benefits since it can spawn Sentinels upon impact.
  • Sentinel Network can serve with a double purpose. The first is to harass the enemy, and the second is to serve as a reconnaissance.
  • Ark Defenses can serve as an opening for the Firefight. Use it wisely.

EnemiesEdit

  • Sentinel Network is dangerous if it is not handled appropriately. Its debuff effect once destroyed can hinder your mobility.
  • Ark Defenses is extremely annoying, and if stacked with Sentinel Beacon fired from Kodiak or Siege Turret will make your unit have a hard time dealing with other air units.
  • Bring plenty of Anti-Air units due to Anders' unique traits and specialty, which mainly relies on air power.

SourcesEdit