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Halo: Reach skulls

Revision as of 09:14, October 19, 2011 by JackVibe (talk | contribs)

Halo: Reach skulls are gameplay-modifying difficulty-multipliers in the appearance of human skulls in Halo: Reach. Most of the skulls featured in Halo 3 are included in Halo: Reach. Just like Halo 3: ODST, skulls are no longer easter eggs in-game, and can also be accessed in the campaign menu without claiming them in campaign levels. Skulls, including the newly-introduced customizable Firefight skulls, are also present in Firefight, randomly activated on every beginning of a set.

Primary Skulls

Iron

Template:Article Quote The Iron skull causes the mission to restart if the player dies during the campaign for whatever reason. On campaign Cooperative Play, if even one player dies everyone is forced to revert back to the last reached checkpoint.[1] On Firefight, the skull disables respawning after the player died.

Black Eye

Template:Article Quote The Black Eye skull causes the automatic regeneration of the player's energy shields to be disabled. The only way to recharge the energy shields is to kill an enemy with a melee attack or assassination.[1]

Tough Luck

Template:Article Quote Tough Luck skull causes enemies to evade vehicles, dodge grenades and heavy weapon projectiles. Unggoy would be less likely to flee and could easily turn suicidal.[1]

Catch

Template:Article Quote The Catch skull causes the frequency in which AI-controlled characters throw grenades to be doubled, while also always dropping two grenades upon death.[1]

Cloud

Template:Article Quote The Cloud skull is a new skull featured in Halo: Reach, replacing the Fog skull in Halo 3. Just like the Fog skull, the Cloud skull causes the player's Motion sensor to be disabled.

Famine

Template:Article Quote The Famine skull causes all dropped weapons' ammunition or charge to be reduced by 50%. Weapons stored in crates and Spartan Lasers are unaffected.[1]

Thunderstorm

Template:Article Quote The Thunderstorm skull causes enemies' ranks to increase. Unggoy and Sangheili are, most if not all, promoted to Ultras, Kig-yar spawn as Majors and Snipers, Skirmishers spawning as Commandos and Champions, Yanme'e much more likely to be Majors or Ultras and Jiralhanae Captain Majors and Chieftains to spawn.

Tilt

Template:Article Quote The Tilt skull causes the strengths and weaknesses of weapons to be modified, with UNSC weapons and the Plasma Repeater affecting energy shielding more than health and visa versa for all Covenant weapons excluding the Plasma Repeater.

Mythic

Template:Article Quote The Mythic skull causes enemies to have twice as much health than they normally would.[1]

Secondary Skulls

Blind

Template:Article Quote The Blind skull causes the player's first person HUD, including the scoring box, weapon and arms, to disappear.[1] The effect can be slightly compensated by pressing the "Back" button on the Xbox 360 controller, which gives a brief summary over the screen of the weapon and armor ability the player currently wield.

Cowbell

Template:Article Quote Purely for comical purposes, the Cowbell skull increases physics effects three-fold. Explosions and melee attacks launch players and NPCs further than normal, but damage is not affected.[1]

Grunt Birthday

Template:Article Quote The Grunt Birthday Party skull causes headshots on Grunts to explode in a shower of confetti as well as producing a sound clip of children cheering. However, the confetti explosion does no damage, unlike in Halo 3 and Halo 3: ODST.[1] The description is most likely a reference to the original Grunt Birthday Party skull in Halo 2, which will produce plasma grenade explosion on the Unggoy upon being shot in the head by the player.

IWBHD (I Would Have Been Your Daddy)

Template:Article Quote This IWHBYD skull causes rare and secret dialog to appear throughout the campaign and turns off normal dialog.[1]

Firefight Custom Skulls

In Firefight, there are three customizable skulls the player can have: Red, Blue, and Yellow. Each of these skulls has exactly the amount of customization ability as gametype modifications have.

Sources