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High Charity | |
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Inside High Charity |
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Halopedia has a walkthrough guide for this level; see High Charity (level)/Walkthrough. |
High Charity is the penultimate Halo 2 campaign level. As the Master Chief, you must battle your way through the Flood-infested High Charity to stop the Prophet of Truth before he boards the Forerunner Ship. This is the last level you get to play as the Master Chief in Halo 2. This level is also the only time when Master Chief sees the Flood in combat in Halo 2, and also the only level in the game where you have no allies aiding you. You can find the Iron Skull on this level.
Usable Weapons
Transcript
Cross Purposes
{Cutscene}
The Master Chief drops down a gravlift in time to see the Phantoms containing the Brute Chieftain Tartarus and the Prophet of Truth fly away. He walks over to High Prophet of Mercy, who has yet to be killed by the Infection Form.}
Master Chief: "Your pal. Where's he going?"
Prophet of Mercy: "Earth... to finish what we started. And this time, none of you... will be left behind..."
The Prophet of Mercy soon dies. Master Chief kills the Flood form before it can use his body. Cortana's hologram appears on Mercy's throne.
Cortana: "That structure at the center of the city! It's a Forerunner Ship... and Truth is heading straight for it! If he leads the Covenant fleet to Earth, they won't stand a chance. You have to stop him!"
Master Chief: "That Brute has the Index. And Miranda and Johnson. He can activate the ring."
The view shows In Amber Clad crashed into a nearby tower.
Cortana: "If he does, I'll detonate In Amber Clad's reactor just like we did the Autumn's. The blast will destroy this city and the ring. Not a very original plan, but we know it'll work." {MC reaches for her} "No. I don't want to chance a remote detonation. I need to stay here..."
A Pelican crashes on the platform, and soon the Flood Combat Forms inside the dropship run out.
{Gameplay}
Cortana: "Flood controlled dropships are touching down all over the city! That creature beneath the Library... that 'Gravemind'... used us. We were just a diversion. In Amber Clad was always its intended vector. There's a conduit connecting this tower to the ship. Head back inside. I'll lead you to it."
If the Chief wastes time fighting...
Cortana: "We don't have time for this, Chief. Truth's Phantom is nearing the Forerunner Ship."
The Chief soon reaches a Gravity lift leading upstairs.
Cortana: "I'll disable this lift once you reach the top. That'll slow them down... I hope."
After the Chief reaches to the top.
Prophet of Truth (Loudspeaker): "Shall we let the Flood consume our holy city? Turn High Charity into another of their wretched hives? No enemy has ever withstood our might. The Flood too shall fail."
Cortana: "I'll do what I can to slow the launch sequence. There's something inside the ship... a presence that's fighting back! For a Covenant construct, it's unusually formidable."
If the Chief stays in the room with the sniper rifles for to long...(Legendary only?)
Cortana: "No time to admire the ceiling Chief. Truth's phantom has reached the Forerunner ship."
Once the Chief leaves the place where Gravity platforms are.
Please, Make Youself at Home
Prophet of Truth (Loudspeaker): "The parasite did not defeat the Forerunners... and it shall not defeat us."
Gravemind: "Arrogant creature! Your death will be instantaneous, while we suffer the progress of infinitude!"
Once the Chief reaches a part of a tower.
Cortana: "The security systems in this part of the tower are particularly robust."
Prophet of Truth (Loudspeaker): "Whosoever is gripped by fear, take heed. I am the Prophet of Truth. ...And I am not afraid. Noble Mercy is here at my side. His wise counsel ever in my ears."
Gravemind: "We exist together, now... Two corpses in one grave."
Once the Chief reaches a Sanctum.
Cortana: "Apparently, these are the Prophet Hierarch's quarters. Their inner sanctum."
Prophet of Truth (Loudspeaker): "This crisis will not be the end of us. It is but one last hurdle before the journey and salvation!"
The Chief enters the Inner Sanctum amidst a fight between several Covenant defenses and Flood forms.
Cortana: "Brute and Elite ships are engaging one another all around High Charity. I'm running out of options, Chief! I can't stall the launch sequence much longer. The next lift will take you up to the conduit. Hurry!"
Once the Chief reaches the top via another Gravity lift.
Once More, with Feeling
Cortana: "I knew the Covenant was good at re-purposing Forerunner technology, but this is amazing... they've been using the Forerunner ship's engines as an energy source for the city. The ship isn't so much launching as it is disengaging; uncoupling itself from High Charity's power grid- Stopping Truth, that's all that matters!"
Prophet of Truth (Loudspeaker): "Now is the time of our unworlding, a moment we shall all become... as gods."
Cortana: "You know the plan- You've got to catch Truth, I've got to handle the Index. Go!"
Prophet of Truth (Loudspeaker): "If you will falter, know this... one final effort is all that remains."
Cortana: "Forget about the Flood, you've got to get aboard!"
If the Chief continues to stall and not board the ship.
Cortana: "I can't go with you!"
Cortana: "I have to stay here, Chief!"
Cortana: "Chief, leave me!"
Cortana: "We're out of time, Chief! Get on the conduit!"
Cortana: "Jump in, now!" {Cutscene}
(Chief enters conduit on a large green beam of light. The Forerunner ship starts to launch, and Chief enters through a large portal, landing with scrapes flickering off his armor.)
Cortana: "Chief, when you get to Earth, good luck."
Master Chief: "After I'm through with Truth..."
Cortana: "Don't make a girl a promise...
Cortana: (Sadly)"If you know you can't keep it."
Cortana watches the Forerunner ship rise, and exit through the top of High Charity, where Brute-controlled and Elite-controlled ships are continuing to destroy one another. Soon the Forerunner ship exits via Slipspace.
And Then, Suddenly, Nothing Happens
Walkthrough
{{Done by Lord Valiss Loaja}}
Don't just stand around watching Truth's dropships vanish into the distance, because a Pelican full of Combat Forms just landed behind you (if your playing Halo 2 on the pc, you are in for a surprise). A small group of Brutes and Grunts will appear from within the tower to engage them if you go up towards the Pelican, which I recommend you do. Otherwise the Flood will come streaming down to corner you on the platform, and with a only a Carbine and plasma pistol, that would not be good. So head towards the pitched battle ahead of you and snipe any Flood in the chest with your Carbine. Reload whenever there's a lull in the fight. Swap your plasma pistol for whatever you find, cause its useless against the Flood. If you're lucky, you'll find a dropped Energy Sword with about 75 percent charge. Cut down any Flood forms if you get the sword, but don't use it on Covies, as it drains the charge 3 times faster. Once the area around the downed Pelican is clear, scavenge the wreckage for grenades and a shotgun if you can find it. If you need heavier firepower, take a rocket launcher. While there are no vehicles to shot down, it might come in handy when getting rid of large groups of enemies. You're main enemies in this level are Combat Forms and Brutes, just to let you know. Anyway, the best weapons to have, in my opinion, is a sword and shotgun. Sword for Flood, and some 8-gauge to teach those Brutes a fatal lesson. Once you're set, head through the only door off the platform, which leads to a sloping room. Four Brutes will appear from the other side, so lob a plasma nade and hope you've stuck one of them as you duck back behind the small wall near the entrance. Lob another, if you've got one. Hopefully, two Brutes will remain, who will be engaged by Combat Flood. Retreat back to the platform to gain some breathing room if things get hot, then charge back in and 8-gauge anything still moving. Don't worry if Cortana says, "We don't have time for this, Chief," because there's no timer. I can't be bothered to try it, but you could probably loiter around for five hours and Truth's Forerunner ship still won't leave till you're aboard. If I were him, I'd want to escape ASAP if the Master Chief was after me, but he is dumb and stupid, so we got to wait for master chief to get aboard. Anyway, back to the battle. Head through the door at the opposite end of the sloping room and get on the lift and ascend. Move forwards and grab a beam rifle and head up the ramp. A Drone swarm will flutter past the windows of you're location and head towards the platform on the left to engage three of four Combat Forms. Zoom to 10x and snipe all the Drones. Another swarm will appear. Snipe to your heart's content. When only the Combat Forms remain, head back into the corridor and recover whatever weapon you exchanged for the beam rifle. if your playing on Legendary, you will see more drones pass though the door to attack. make sure to leave as soon as the last drone falls.
Trivia
- Along with the Sacred Icon, High Charity is considered the creepiest level in Halo 2.
- This is the very last level in Halo 2 where you combat the Flood.
- There is still a Phantom docked on the landing pad at the start of the level, but an energy field prevents you from walking on the back fins. It should also be noted that it has no weaponry, pronged plasma turrets or anything.
- This is the only level in Halo 2 where a Proto-Gravemind can be visible to a player in the crashed Pelican at the beginning of the level, the other level being Keyes in Halo: Combat Evolved.
- The Iron Skull can be found found on this level.
- This is the only combat level in all of Halo 2 that does not feature live Elites.
- A dead body of a Brute that looks just like Tartarus can be found on this level in one of the many rooms.
- In the beginning of the level, Pelicans will appear around the area. They can be approached, jumped on, and shot at but not boarded.
- Just like in Gravemind, the spires that appear in the Sanctum of the Hierarchs can fall if the anti-gravity generator is destroyed. Like in Gravemind, this can not only be used to provide some cover, but also kill any Brutes, Grunts or Flood (with the right timing). You will also notice that one of them has already fallen, once the elevator reaches the top.
- In the Step of Silence (the place with the glass shards hanging from the ceiling after the corridor where you first hear Truth over the loudspeaker) there is a unknown and hard-to-see switch that looks just like the switches used to activate the gondolas on the level Delta Halo. To see it (with the best view), bring a Particle Beam Rifle and head to the platform on the other side of the chamber (across from where you entered). Once you get there, head to the glowing panel in the platform (it points to the center of the room). Look to your left at the platform and the door where the Drones come from (when you reach the platform). Look at that platform's glowing panel, zoom in to 5x, and look up slightly. You should see the switch around there, and you can zoom in to 10x and see the switch in closer detail. However, there is no known way to get to it (unless by mod) and activate it, so its purpose is unknown.
- There is only 1 Sniper Rifle in the entire level.
- This is the only level Master Chief encounters the Flood in Halo 2.
- During the part where you reach a canyon-like indoor area, if you look out the window, you can see strange tentacles, said to be just another part of Gravemind.
- This is the only level where you can see a flood combat form with a Brute Shot on Halo 2.
- The Prophet of Truth talks over the loudspeakers from time to time during the level, one of these times he says that "one final effort is all that remains". This line is repeated by Admiral Hood in Halo 3. One Final Effort is also the name of a song on the Halo 3 OST. It is played when you are on the snowy part of the level The Covenant and when you are fighting the two Scarabs.
- The code for the Flood Juggernaut is in this level.
- When you get to the room with the Flood and a glass wall broken, you can go inside and see Gravemind's tentacles.
- When you get to the last room with the green beam across the the room the ship you can get on the beam by just going on top of one of the covenant boxes, and then jump to the beam and walk forward but you will have to end because if you go more forward the cutscene appears.
- Also if you climb the beam you could go back and there is a yellow room to explore.
- Even though elites don't appear, there are only 3 dead elite bodies.
- If you look to the far left, you will be able to see the ship that crashed in Gravemind.
- This level has ladders you can climb, there should be these curved going down bridges. The ladders are at each side there black.
- When you encounter the first swarm of drones and the blue green bridge is activating, wait until it gets to the middle an then drop down in front while the the bridge is coming at you. After all you get killed by the bridge for letting it crush you in half.
- The "presence" Cortana is "fighting" is possibly Mendicant Bias, the Forerunner AI from the Terminals in Halo 3.
- Cortana's mention of The Pillar Of Autumn is the last mention of the ship (by humans) in the halo series.
- If you knock a combat from off the side of the ramps of the Phantom dock, it will climb up the walls, similar to the ones that do the same during the elevator ride in The Oracle. But, they cannot jump into the deck.
- Gravemind says later "We exist together now...two corpses in one grave." just like in Cortana in Halo 3.
Images
The Forerunner Ship (Dreadnought) Resting In High Charity
- Ship7.jpg
The Forerunner Ship (Dreadnought) Leaving As Cortana Watches
Preceded by Uprising |
Halo 2 Campaign Missions High Charity |
Succeeded by The Great Journey |