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Headhunter (game variant)

Revision as of 14:17, April 26, 2010 by Subtank (talk | contribs) (Undo revision 1009433 by Hillsy1993 (talk): You're repeating what has been stated.)

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For other uses, see Headhunter (Disambiguation).

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Headhunters, as previewed in the Halo: Reach Multiplayer Trailer.

Headhunter is a gametype appearing in the Halo: Reach Multiplayer Beta.[1]

Overview

Headhunter is a free-for-all gametype in Halo: Reach where players fight for flaming skulls. Each player spawns with one skull each and has to return the collected skulls to their designated (but mobile) deposit zone.[1]

When collecting the skulls, players will be tagged with an navpoint indicator above their multiplayer models which reveals the amount of skulls collected, even if they are in Active Camouflage. The more skulls they collect, the bigger a target they are. If the player is killed, all of the skulls will be dropped and opposing players will be able to collect the skulls. Additionally, players will not be penalized for carrying the skulls and will be able to access all his/her weapons and abilities. The default game-winning score is 25, but if the player deposits 10 skulls at once they score a Skullimanjaro and the game ends early. It is important to note that the player will not receive any points until they deposit their skulls into a territory. The territories constantly move, making the game more challenging.

Trivia

  • Headhunter was a scrapped game variant for Halo 3. It existed during the Halo 3 Alpha, but was decided to be scrapped before the Halo 3 Beta was released.Template:Fact
  • By default, Headhunter is a free-for-all gametype. A team-based Headhunter gametype is available to player in the Beta.[2]

Sources

  1. ^ a b 1Up: Halo Reach (Xbox 360) Preview
  2. ^ 1Up: Halo Reach (Xbox 360) Preview - "There is [also] a team version of Headhunter that allows for a bit more specialization: one guy can snipe and suppress, while his teammate scoops up skulls and sprints to the score zone."