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Headhunter (game variant)

Revision as of 11:08, April 14, 2010 by Subtank (talk | contribs)

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For other uses, see Headhunter (Disambiguation).

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Headhunters, as previewed in the Halo: Reach Multiplayer Trailer.

Headhunter is a gametype in Halo: Reach Multiplayer Beta.[1]

Overview

Headhunter is a free-for-all gametype where players fight for skulls which appear randomly throughout the map and return the collected skulls to their designated (but mobile) deposit zone.[1] When collecting the skulls, players will be tagged with an navpoint indicator above their multiplayer models which reveals the amount of skulls collected; if the player is killed, all of the skulls will be dropped and opposing players will be able to collect the skulls. Additionally, players will not be penalized for carrying the skulls and has full access to all weapons and abilities.

Trivia

  • Headhunter was a scrapped game variant for Halo 3. It existed during the Halo 3 Alpha, but was decided to be scrapped before the Halo 3 Beta was released.Template:Fact
  • By default, Headhunter is a free-for-all gametype. A team-based Headhunter gametype is available to player in the Beta.[2]

Sources