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Loadouts are classes that a player picks at both the beginning of a multiplayer match and during respawn in Halo: Reach.
Overview
When a game begins the player is given the option of choosing a particular loadout. Loadouts are gametype specific and vary between playlists, meaning players cannot create their own custom loadout to bring in Matchmaking. They can, however, create custom loadouts for Custom Games.Template:Fact Each loadout has a particular weapon, grenade, and Armor Abilities combination.[1][2]
Known Loadouts
SPARTAN
Air Assault Armor Ability: Jetpack Grenade Number/Type: 2 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade) Main Weapon: MA37 Individual Combat Weapon System (Assault Rifle) Secondary Weapon: M6G Personal Defense Weapon System (Magnum)
Expert Marksman Armor Ability: Sprint Grenade Number/Type: 3 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade) Main Weapon: M392 Designated Marksman Rifle (DMR) Secondary Weapon: M6G Personal Defense Weapon System (Magnum)
Operator Armor Ability: Armor Lock Grenade Number/Type: 3 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade) Main Weapon: M90 Close Assault Weapon System (Shotgun) Secondary Weapon: M6G Personal Defense Weapon System (Magnum)
Grenadier Armor Ability: Sprint Grenade Number/Type: 3 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade) Main Weapon: M319 Individual Grenade Launcher (Grenade Launcher) Secondary Weapon: MA37 Individual Combat Weapon System (Assault Rifle)
Scout Armor Ability: Sprint Grenade Number/Type: 2 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade) Main Weapon: MA37 Individual Combat Weapon System (Assault Rifle) Secondary Weapon: M6G Personal Defense Weapon System (Magnum)
Airborne Armor Ability: Jetpack Grenade Number/Type: 2 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade) Main Weapon: MA37 Individual Combat Weapon System (Assault Rifle) Secondary Weapon: M6G Personal Defense Weapon System (Magnum)
Recon Marksman Armor Ability: Sprint Grenade Number/Type: 2 M9 High Explosive Dual-Purpose Grenade (Frag Grenade) Main Weapon: M392 Designated Marksman Rifle (DMR) Secondary Weapon: M6G Personal Defense Weapon System (Magnum)
Marksman (Only Available In Invasion, Not Invasion Slayer) Armor Ability: Sprint Grenade Number/Type: 1 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade) Main Weapon: M392 Designated Marksman Rifle (DMR) Secondary Weapon: None
Guard Armor Ability: Armor Lock Grenade Number/Type: 2 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade) Main Weapon: MA37 Individual Combat Weapon System (Assault Rifle) Secondary Weapon: M6G Personal Defense Weapon System (Magnum) Stalker Armor Ability: Active Camoflauge Grenade Number/Type: 2 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade) Main Weapon: MA37 Individual Combat Weapon System (Assault Rifle) Secondary Weapon: M6G Personal Defense Weapon System (Magnum)
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Sangheili
Armor Ability: Jetpack Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plasma Grenade) Main Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater) Secondary Weapon: Type-25 Directed Energy Pistol (Plasma Pistol)
Royal Zealot Armor Ability: Evade Grenade Number/Type: 3 Type-1 Antipersonnel Grenade (Plasma Grenade) Main Weapon: Type-31 Rifle (Needle Rifle) Secondary Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)
Gladiator Armor Ability: Evade Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plasma Grenade) Main Weapon: Type-1 Energy Weapon/Sword (Energy Sword) Secondary Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)
Champion Assassin Armor Ability: Active Camouflage Grenade Number/Type: 3 Type-1 Antipersonnel Grenade (Plasma Grenade) Main Weapon: Type-33 Guided Munitions Launcher (Needler) Secondary Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)
Warrior Armor Ability: Evade Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plasma Grenade) Main Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater) Secondary Weapon: Type-25 Directed Energy Pistol (Plasma Pistol)
Zealot Armor Ability: Evade Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plasma Grenade) Main Weapon: Type-31 Rifle (Needle Rifle) Secondary Weapon: Type-25 Directed Energy Pistol (Plasma Pistol)
Assassin (only available in Invasion, not Invasion Slayer) Armor Ability: Active Camouflage Grenade Number/Type: 1 Type-1 Antipersonnel Grenade (Plasma Grenade) Main Weapon: Type-33 Guided Munitions Launcher (Needler) Secondary Weapon: None
Dark Assassin Armor Ability: Active Camouflage Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plasma Grenade) Main Weapon: Type-33 Guided Munitions Launcher (Needler) Secondary Weapon: Type-25 Directed Energy Pistol (Plasma Pistol) |