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The Ranking System in Halo: Reach is based on Credits (cR) earned through Forge, Multiplayer, Campaign, and Firefight matches. Credits are earned after every game, and you earn extra credits for medals earned during the match, (e.g. Double Kills) victory bonuses, commendations, and Daily/Weekly challenges. There are currently 50 ranks. [1]
Note that Credits spent on armory purchases do not decrease your rank. However, Credits (cR) earned from any other feature (Forge and Custom Games) are significantly lower than those awarded for playing multiplayer via Xbox Live.
Rank | Image | Required no. of Credits* |
---|---|---|
Recruit |
0 cR | |
Private |
7,500 cR (+7,500 cR) | |
Corporal |
10,000 cR (+2,500 cR) | |
Corporal Grade 1 |
15,000 (+5,000 cR) | |
Sergeant |
20,000 cR (+5,000 cR) | |
Sergeant Grade 1 |
26,250 cR (+6,250 cR) | |
Sergeant Grade 2 |
32,500 cR (+6,250 cR) | |
Warrant Officer |
45,000 cR (+12,500 cR) | |
Warrant Officer Grade 1 |
78,000 cR (+33,000 cR) | |
Warrant Officer Grade 2 |
111,000 cR (+33,000 cR) | |
Warrant Officer Grade 3 |
144,000 cR (+33,000 cR) | |
Captain |
210,000 cR (+66,000 cR) | |
Captain Grade 1 |
233,000 cR (+23,000 cR) | |
Captain Grade 2 |
256,000 cR (+23,000 cR) | |
Captain Grade 3 |
279,000 cR (+23,000 cR) | |
Major |
325,000 cR (+46,000 cR) | |
Major Grade 1 |
350,000 cR (+25,000 cR) | |
Major Grade 2 |
375,000 cR (+25,000 cR) | |
Major Grade 3 |
400,000 cR (+25,000 cR) | |
Lt. Colonel |
450,000 cR (+50,000 cR) | |
Lt. Colonel Grade 1 |
480,000 cR (+30,000 cR) | |
Lt. Colonel Grade 2 |
510,000 cR (+30,000 cR) | |
Lt. Colonel Grade 3 |
540,000 cR (+30,000 cR) | |
Commander |
600,000 cR (+60,000 cR) | |
Commander Grade 1 |
650,000 cR (+50,000 cR) | |
Commander Grade 2 |
700,000 cR (+50,000 cR) | |
Commander Grade 3 |
750,000 cR (+50,000 cR) | |
Colonel |
850,000 cR (+100,000 cR) | |
Colonel Grade 1 |
960,000 cR (+110,000 cR) | |
Colonel Grade 2 |
1,070,000 cR (+110,000 cR) | |
Colonel Grade 3 |
1,180,000 cR (+110,000 cR) | |
Brigadier |
1,400,000 cR (+220,000 cR) | |
Brigadier Grade 1 |
1,520,000 cR (+120,000 cR) | |
Brigadier Grade 2 |
1,640,000 cR (+120,000 cR) | |
Brigadier Grade 3 |
1,760,000 cR (+120,000 cR) | |
General |
2,000,000 cR (+240,000 cR) | |
General Grade 1 |
2,200,000 cR (+200,000 cR) | |
General Grade 2 |
2,350,000 cR (+150,000 cR) | |
General Grade 3 |
2,500,000 cR (+150,000 cR) | |
General Grade 4 |
2,650,000 cR (+150,000 cR) | |
Field Marshall |
3,000,000 cR (+350,000 cR) | |
Hero |
File:Hero.png |
3,700,000 cR (+700,000 cR) |
Legend |
4,600,000 cR (+900,000 cR) | |
Mythic |
5,650,000 cR (+1,050,000 cR) | |
Noble |
7,000,000 cR (+1,350,000 cR) | |
Eclipse |
8,500,000 cR (+1,500,000 cR) | |
Nova |
11,000,000 cR (+2,500,000 cR) | |
Forerunner |
13,000,000 cR (+2,000,000 cR) | |
Reclaimer |
16,500,000 cR (+3,500,000 cR) | |
Inheritor |
20,000,000 cR (+3,500,000 cR) |
Trivia
- The ranks Colonel and Commander have been confirmed by the armory of Lt. Colonel players. While there are several visible pieces that require Commander, the Gold Visor is the only piece that can be seen that requires the Colonel rank.
- Upon reaching the rank of Lt. Colonel, one can preview many items that cannot currently be purchased, as they require ranks beyond the current level cap. Ryan johnsonn