Talk:SPARTAN-II Augmentation Procedures

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Revision as of 15:27, May 11, 2010 by 67.131.61.141 (talk) (→‎Strength)
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Running Speed

I note that it is stated that the Master Chief tore his Achilles tendon while running at 105kph during the mentioned MJOLNIR MARK V training exercise. This is likely baseless speculation and very likely indicates that the Master Chief's speed is slower than the indicated speed due to the following facts: (i) MJOLNIR armor enhances physical capabilities and (ii) the damaged tendon indicates that the tissue in question was overworked to the point of breaking/snapping apart due to stress imposed by the armor.

It is illogical to contend that "Person A can go faster than the stated speed" when "Person A's body cannot withstand that speed". The speculation of being capable of even faster speed should be removed from the entry and only the established/ascertained figure should remain. - 60.48.80.86 02:27, September 22, 2009 (UTC)

You make some interesting points, but I think I can rebut them. Firstly you seem to contending that the MJOLNIR armor doesn't count as part of his augmentations, which technically it does not. However, the augmentations are necessary for the Spartans to be able to wear the armor, and are therefore necessary for the Spartans to reach their physical peak. Thus it makes sense to put the Mark V training exercise result there. Secondly: you seem to be assuming that John's injury to his Achilles tendon was the result of his running 105kph. However we must remember that he had just completed an extremely punishing obstacle course which included being blasted through the air by the detonation of an anti-tank missile. It is more than possible that injury was started then, and merely finished by his run.-- Rusty-112 03:23, September 22, 2009 (UTC)

Okay, I've done some additional reading and I have to agree with your conclusions. Kelly is acknowledged as the fastest Spartan, and in Ghosts of Onyx it says that her top speed is only 62kph. Therefore John's burst of 105kph must have been unsustainable, otherwise he would be the fastest Spartan by far, which we know he is not.-- Rusty-112 16:39, October 4, 2009 (UTC)

Strength

How much can they lift in armor? --Davian Ambrosius Compton(Counsel) 20:13, October 15, 2009 (UTC)

At least 3-4 tons because they can flip a warthog. They can also flip Scorpion tanks, witch are like 60 tons although I'm not sure if that is canon or just a game mechcanic.--CR8ZY-ArAB 20:16, October 15, 2009 (UTC)

Yeah there's no way that's canon.

At the very least, they can swing a mongoose around like a baseball bat, so i don't see them having much difficulty with a Warthog. I doub't they'd actually be able to flip a tank, but that's a gameplay necessity. -- Administrator Specops306 - Qur'a 'Morhek Honour Light Your Way! 03:56, October 16, 2009 (UTC)

ok with noncanon flipp scorpion thing ur saying Halo 1,2,3,and reach are not right about SPARTANS being able to flip them. wow themselves+armor+augmentations=H*** yes they can.SPARTAN-III leader 03:51, March 27, 2010 (UTC)


It's actually more likely it's a gameplay mechanic. In ODST you are able to flip warthogs and tanks. Also marines can flip ghosts and warthogs. Although you could argue that it is only a gameplay mechanic when it applies to non-spartans, it seems rather nonsensical.

Well, if any of you guys remember Halo: The Flood, it states on multiple occasions John can flip Warthogs with his hands (with some difficulty)--Fluffball Gato 16:21, March 27, 2010 (UTC)

Well I think the tank and warthog are real and the warthog is a light recon vehicle so it weighs mabey 1 ton not 3-4 tons the tank is most likely a gameplay mechanic

since your not going to find many of tanks on a map or a level.

And I think flipping the elephant like its your pillow is a gameplay mechanic too it weighs like 12 tons.