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Covenant Loyalists
ChieftainPrecher.jpg
Government overview

Type:

Theocratic dictatorship

Societal overview

Official language(s):

Covenant Language

Historical overview

Formation:

Covenant

Reorganization:

November 2552

Fragmentation:

September 2552

Dissolution:

November 2552

 

The Covenant Loyalists is a faction of the former Covenant Empire.[1]

Hierarchy

The Loyalists are comprised of the Prophets (San 'Shyuum), Brutes (Jiralhanae), Jackals (Kig-Yar), Drones (Yanme'e), Grunts (Unggoy) and some Hunters (Lekgolo) that support them within the Covenant's hierarchical society. However, it is likely that since the Unggoy supported the Loyalists chiefly because they thought that the Separatists would lose and preferred not to die, they would abandon the Loyalists upon their loss to the Separatist/UNSC forces.

Background

This faction is made up of those who (as of the end of Halo 2) still remain in the Covenant and are set on activating the Halos and starting the Great Journey. Since the beginning of the Covenant Civil War, they have been fighting the Covenant Separatists, led by the Elites and their Grunt and Hunter supporters. Fronts of this war include High Charity, Delta Halo, Earth and areas of space where Covenant ships operate.

This is not necessarily the first internal dispute in the Covenant's society; when the current Arbiter was assigned to his office, he was reminded by the High Prophet of Mercy that an Arbiter was necessary during the Grunt Rebellion, a conflict between the Covenant and it's lowest caste, the Grunts.

Origins of the Faction

The High Prophet of Regret led a botched mission to Earth and was forced into the First Battle of Earth upon discovering what turned out to be the UNSC homeworld. Regret escapes to Delta Halo but he is soon assassinated by the Master Chief, which is considered a significant failure in the Elites mission to protect the leading caste of the Covenant. The remaining Prophets, led by the High Prophet of Truth, use this opportunity to replace the Elites with Brutes as their protectors. However, this move effectively shames and angers the Elites, who have been in such a position since the founding of the Covenant and they threaten to resign from the High Council.

Truth gave command of the Covenant Fleets to the Brutes, a position previously held by the Elites. Once there were enough Brutes in place, Truth secretly ordered the Brutes to nearly commit "xenocide" of the Elites. With this act disguised as a Brute insurrection, the Brutes replaced the Elites within the society of the Covenant. The Elites, of course, revolted, enlisting the help of most of the Hunters and Grunts, birthing the Covenant Civil War in High Charity.

Deep into the Covenant Civil War, the Elite Councilors are assassinated by the Brutes at the will of the Prophets, mainly Truth. When the Elites learn the truth about the Halos, it changes the war significantly and adds the Humans to the struggle. Instead of a Great Journey, the Gravemind's revelation regarding the super weapon contradicts the Covenant's belief system and is motivating at least the Arbiter in his eventual opposition to the Covenant as they try to activate Delta Halo later in the game.

The Fall of the Loyalists

With the death of the High Prophet of Truth and the Ark destroyed, it is not known what the future holds for the Loyalists if any, although it’s unlikely seeing how few ships were present at the Ark and to think that the Covenant Loyalists are composed of multiple species made up of billions of individuals all from different home planets, each with a large population. Most likely the faction was in disarray after the Prophet of Truth's death and was defeated and dissolved by the Elites.

Forces

Commanders

Prophets

Jiralhanae Chieftains

Races

Units


Related Articles

Sources