Major League Gaming

Revision as of 11:47, October 29, 2008 by halowikia>Evil Spartan (Refined the wording and corrected grammar.)

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MLG Logo

Major League Gaming

Commonly referred to by their acronym MLG, is the largest organized league for international competive gaming for a number of console video games. Founded in New York City in 2002, MLG focuses on creating rosters, holding tournaments and defining professional competitive gaming for over 28 countries worldwide. MLG operates on a series of media outlets such as television, and more importantly, the internet. Gamers can visit MLG, and access much content from past tournaments, to tips and tricks and more. Some of the games MLG currently caters to are: Gears of War, Rainbow Six: Vegas, Shadowrun, Call of Duty 4, Halo 2 and Halo 3.

Every year MLG holds a tournament called the "MLG Pro Circuit". At MLG tournaments, players do not need to bring any equipment such as: televisions or game systems;the only exeption being their controller. Although some players bring their gaming systems to practice their chosen game prior to the tournament. MLG is fully sponsored, and thus provides all players with the necessary equipment, some of which was previously mentioned, such as: 20" flat screen televisions, necessary networking equipment and cables, and video gaming systems. Typically, each MLG event is held over the course of a weekend (Friday through Sunday) in a major city throughout the United States. The only exception is the Playoffs/Championship, which occurs over a period of four days. The MLG gametypes tend to require more personal skill and team communication than default settings.

Playlist

On March 12, 2008 MLG announced that an MLG playlist would replace Team Hardcore in matchmaking. The MLG playlist was released online as a ranked playlist on March 31st[1]

MLG players start out with:

MLG maps contain:

Exact list of special features can be found here: http://www.mlgpro.com/node/192918. Many changes occurred based on previous information announced.

List of Halo 3 maps used by MLG:

Halo 3

MLG posts videos of their matches on Bungie's Community Videos and are usually featured on Bungie Favorites. Also, there are the official gametypes (like MLG Slayer, MLG Capture the Flag, etc.) and maps (where item/weapon placement and duration are tweaked to make the game more competitive).

The 2008 series goes as follows:

  1. April 11-13, Meadowlands NJ
  2. June 13-15, San Diego CA
  3. July 11-13, Orlando FL
  4. August 22-24, Toronto Canada
  5. October 3-5, Dallas TX
  6. November 21-23, National Championships in Las Vegas, NV

The current leaderboard is as follows:

  1. Str8 Rippin (T Squared, Elamite Warrior, Legit, Snipedown)
  2. Triggers Down (SK, Fearitself, Hysteria, Karma)
  3. Final Boss (OGRE 1, OGRE 2, NEIGHBOR, StrongSide)
  4. Instinct (Roy, Lunchbox, Walshy, Soviet)
  5. Team Classic (Ant, Soldier187, Victory X, Mackeo)
  6. Carbon (Shockwave, Naded, Ghostayame, Cpt Anarchy)
  7. Ambush (Pistola, Nexus, Heinz, Cloud)
  8. Legendz (Gandhi, Best Man, LegendPimps, Defy)
  9. Breaking Point (Chiig, PowWow, Mudvayne, Ace)
  10. AntiGravity (Tizoxic, Severince, Eli, GunShot)
  11. Chilled Reality (Perplexity, CallMeGod, Frosty, Silent)
  12. Under the Influence v2 (Talent, Twylight, Lil Seb, ThuggishKilla)
  13. Time 2 Prove (TimeliestBrute, Bradfox, Batmayne, IntheClutch)
  14. Xit Wounds (Insaiyan, Luck, Samurai, Bonfire)
  15. Renegade (Acid, Assault, Woooly, Pilez)
  16. Active Rush (Icevayne, j0rdizzle, Swisha, Totz)

All Games

  • Primary Weapon = Battle Rifle
  • Shield Recharge Rate = 90%
  • Damage Modifier = 110%
  • Player Speed = 110%
  • Motion Tracker Mode = Off
  • Suicide Penalty = None
  • Betrayal Penalty = None
  • Team Changing = Not Allowed
  • Custom Powerup Traits:
  1. Duration = 3 Seconds
  2. Damage Resistance = Invulnerable
  3. Shield Multiplier = 3X Overshields
  4. Shield Recharge Rate = 200%


GB CTF Nar v4

  • Sudden Death = 30 Seconds
  • Flag At Home to Score = Enabled
  • Flag Return Time = 3 Seconds
  • Flag Reset Time = 15 Seconds
  • Flag Carrier Traits, Damage Modifier = 50%
  • Time Limit = 15 Minutes


GB CTF Ons v5

  • Captures to Win = 5
  • Sudden Death = 30 Seconds
  • Flag At Home to Score = Enabled
  • Flag Return Time = 3 Seconds
  • Flag Reset Time = 15 Seconds
  • Flag Carrier Traits = Damage Modifier = 50%
  • Time Limit = 15 Minutes


GB CTF Pit v5

  1. Sudden Death = 30 Seconds
  2. Flag Return Time = Disabled
  3. Flag Reset Time = 15 Seconds
  4. Flag Carrier Traits, Damage Modifier = 50%
  5. Time Limit = 15 Minutes


MLG Ball v5

  1. Score to Win = 250
  2. Ball Carrier Traits, Damage Modifier = 50%
  3. Time Limit = 15 Minutes


MLG King v5

  1. Score to Win = 250
  2. Hill Movement = 2 Minutes
  3. Hill Movement Order = Sequence
  4. Time Limit = 15 Minutes
  5. Respawn Time = 10 Seconds


MLG TS v5

  1. Time Limit = 15 Minutes
  2. Vehicle Set = No Vehicles

Pro Circuit

The Halo 2 Pro Circuit features a 4v4 bracket, where two teams of four players pit themselves against each other in Team Slayer, Team Ball, CTF, and Assault, or a Free For All (FFA) bracket where players take to the game solo. The tournament is split up into six major events; five regular season events and playoffs/national championship.

The open 4v4 tournament consists of a 192-team double elimination bracket. Teams that lose once move to the Loser's bracket and still have a chance to finish first by playing the winners of the Winner's bracket. If a team loses twice, then they are eliminated. The championship 4v4 event is similar to the open 4v4, except it consists of on 32 teams. Each match in the bracket is a best-of-5 games match, where the first team to win three games will win the match. The top eight teams by final placement in the championship 4v4 will win prize money, but the 32 teams in the championship event will also earn rank points for that season.

Comparable in nature to the 4v4 tournament, the FFA is individual based where no more than 1024 players can join. This is a single elimination tournament consisting of 8 players per game. Advancement from the open FFA to the championship FFA is granted to sixteen players regardless of status or seed. The championship FFA consists of a 32-player Round Robin tournament and a final championship game, in which each competitor will play against all other competitors at least once, regardless of winning or losing a game. The final championship game will be a standard FFA game, where all eight players will earn prize money determined by where they place in the game.

Game types

The game types for the 2007 Halo 2 Pro Circuit are as follows:

All preferences not listed below remain as default.

FFA

Slayer Settings

  1. Score to Win Round = Unlimited
  2. Round Time Limit = 15 Minutes
  3. Suicide Penalty = None
  4. Starting Weapon = Battle Rifle
  5. Weapons on Map = Human
  6. Map = Midship
File:Nationalchampionshipwinning.jpg
Team Carbon- 2006 Halo 2 4v4 Pro Circuit Champions

4v4

All Games

  1. Resolve Ties = Off
  2. Suicide Penalty = None
  3. Motion Sensor = Off
  4. Team Changing = Off
  5. Respawn Time Modifier = None
  6. Betrayal Penalty = None
  7. Starting Weapon = Battle Rifle
  8. Weapon Respawn = Double Time

Team Slayer (except Sanctuary)

  1. Round Time Limit = 15 Minutes
  2. Weapons on Map = No Duals
  3. No vehicles or turrets

Team Slayer Sanctuary

  1. Round Time Limit = 15 Minutes
  2. Primary Turret = None
  3. No vehicles or turrets

Team Ball

  1. Score to Win Round = 5 Minutes
  2. Round Time Limit = 15 Minutes
  3. Weapons on Map = No Duals
  4. No vehicles or turrets

CTF Classic Sanctuary

  1. Round Time Limit = 30 Minutes
  2. Flag at Home to Score = Off
  3. Flag Touch Return = Off
  4. Flag Reset Time = 10 Seconds
  5. Flag Indicator = Off
 
MLG gamers in action.

CTF Classic Midship & Warlock

  1. Score to Win Round = 5
  2. Round Time Limit = 30 Minutes
  3. Flag Reset Time = 15 Seconds
  4. Flag Indicator = Off
  5. Weapons on Map = No Duals
  6. No vehicles or turrets

Neutral Bomb

  1. Number of Rounds = 1 Round
  2. Score to Win Round = 3
  3. Round Time Limit = 30 Minutes
  4. Bomb Reset Time = 60 Seconds
  5. Bomb Arm Time = 5 Seconds
  6. Weapons on Map = No Duals
  7. No vehicles or turrets

The only maps used for these game types are Lockout, Midship, Beaver Creek, Sanctuary and Warlock.

External Links