Armor customization (Halo Infinite)/Mark V(B)/Helmet
Helmets | ||||
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Helmet | Manufacturer | Lore | Rarity | Unlock Requirements |
Air Assault |
Ushuaia Armory | Spartan AIR ASSAULT-class helmets differ at a fundamental technical level from those issued to Army airborne units. | Epic | Season 01: Heroes of Reach Battle Pass level 55 (Premium) |
COMMANDO |
Chalybs Defense Solutions | COMMANDO helmets are compatible with all MJOLNIR systems, as well as both CMA and UNSC UNSC battle network protocols. The former proved to be invaluable in late-war efforts to recontract Outer Colonies that had been cut off by the Covenant advance. | Epic | Season 01: Heroes of Reach Battle Pass level 15 (Premium) |
File:HINF CQB Helmet Icon.png CQB |
Beweglichkeitsrüstungsysteme | Beweglichkeitsrüstungsysteme did not resign the original CQB pattern, but their improvements and upgrades following the Jericho VII campaign made the connection inseparable. | Rare | TBD |
CQC |
Beweglichkeitsrüstungsysteme | CQC helmets are rated for use in extremely hazardous thermal, chemical, and atmospheric environments, such as those encountered during boarding actions and operations in Covenant-occupied urban areas. | Rare | TBD |
EVA |
Materials Group | Though particulars of the Summa Deep Space Incident remain classified at the highest level, the event was pivotal in the rapid development and improvement MJOLNIR EVA helmets. | Epic | Season 01: Heroes of Reach Battle Pass level 10 (Premium) |
EVA [C] |
Materials Group | Though particulars of the Summa Deep Space Incident remain classified at the highest level, the event was pivotal in the rapid development and improvement MJOLNIR EVA helmets. | Legendary | Season 01: Heroes of Reach Battle Pass level 90 (Premium) |
GRENADIER |
Materials Group | GRENADIER helmets are officially categorized as prototypes, as NAVSPCWAR wrestles with the overwhelming cost of its lightweight armored composite shell. | Epic | Season 01: Heroes of Reach Battle Pass level 75 (Premium) |
HAZOP |
Materials Group | The HAZOP biothreat filters and corrosion-resistant sealing valves operate in synchronicity, which made adapting them to other helmets very difficult. | Rare | Purchase "HAZOP Armor Set" from the Shop for 2,000 cR |
JFO |
Beweglichkeitsrüstungsysteme | An "ill-favored child" of Beweglichkeitsrüstungsysteme's risky entry into MJOLNIR development, JFO helmets were ultimately one of its most successful efforts. | Epic | TBD |
MARK V |
Materials Group | The MARK V project began as a reference design by Materials Group; a technical blueprint that other manufacturers could adapt for their own MJOLNIR patterns. | Legendary | TBD |
MARK V [B] |
Materials Group | Developed and tested in the last years of the Covenant War, MARK V [B] saw extensive use with the Spartans assigned to the UNICOM during the fall of Reach. | Common | Season 01: Heroes of Reach Battle Pass level 1 (Premium) |
MARK VI |
Materials Group | Late-iteration prototypes of the MARK VI helmet were undergoing final testing just weeks before the Covenant assault on Reach. Unfortunately, much of the resulting combat data was not recoverable by the Seongnam-based development team. | Epic | Season 01: Heroes of Reach Battle Pass level 84 (Premium) |
ODST |
Cascade Stronghold Technologies | Initially developed for use on MJOLNIR powered assault armor, the ODST-pattern of helmet was wide adopted by UNSC special forces, albeit in a cost-reduced form. | Epic | Season 01: Heroes of Reach Battle Pass level 65 (Premium) |
RECON |
Materials Group | RECON helmets were invaluable for Spartan technical reconnaissance and electronic surveillance teams deployed in support of Operation: RED FLAG during the final year of the Covenant War. | Legendary | Season 01: Heroes of Reach Battle Pass level 45 (Premium) |
SCOUT |
Materials Group | The SCOUT helmet was Material[sic] Group's testbed for developing standardized sensor interlink protocols and software drivers for external optic packages. | Epic | Season 01: Heroes of Reach Battle Pass level 35 (Premium) |