Reclaimer - H4.png

SOLDIER-class Mjolnir

Revision as of 00:37, April 15, 2021 by PorpleBot (talk | contribs) (Text replacement - "<references/>" to "{{Ref/Sources}}")
Soldier
GEN2 Front
H5G - MJOLNIR Soldier render.png
Prototype Front
HTMCC H3 Soldier Crop.png
Prototype Back
HTMCC H3 Soldier Crop Back.png
Production overview

Manufacturer(s):

Materials Group (Vhalkem, Chi Ceti IV)[1]

Testing site(s):

Damascus Testing Facility[1]
ANVIL Station[2]

Type:

MJOLNIR Powered Assault Armor (GEN2)

Role(s):

Support on the battlefield

Technical specifications

Feature(s):

  • Team endurance catalyst intel suite
  • Shield emitter junction
  • Heavy plated boots
  • Fixed and modular composite layers
  • Additional magnetic hard points
 

Template:Article Quote

SOLDIER-class Mjolnir is a variant of the MJOLNIR Powered Assault Armor (GEN2) that was developed by the Materials Group.[3]

Overview

Specifications

The helmet is comprised of components similar to those used by Marines, and the helmet has a "Team endurance catalyst" intel suite.[1] In addition, the Soldier helmet is also noted for its low power consumption and is one of the most comfortable MJOLNIR helmets to wear due to the excessive attention paid to ergonomics in its design.[4]

The legs have a shield emitter junction, heavy plated boots, and fixed soft cases. The armor has a variable case structure, which extends combat as operators will have more equipment, ammo, and materials. All these cases have minimal disruption on most Spartan-IV.[1] The armor also has both fixed and modular composite layers, and additional magnetic hard points.[5]

Development history

An early prototype of the SOLDIER-class was tested at ANVIL Station, wherein it was proven to be one of the MJOLNIR platform's most versatile variants.[6][2]

Having entered service by January 2553,[7] the Soldier-class variant was manufactured by the Materials Group and tested at the Damascus Testing Facility on Chi Ceti IV. Soldier-class armor functions in a support capacity on the battlefield as operators equipped with this armor can carry substantially more equipment than Spartans wearing other armor types, while retaining their field mobility and dexterity.[3]

Because of its adaptability, design features of the Soldier system have been integrated to some newer models of ODST armor.[4]

Usage

The Soldier variant maintains the second-highest adoption rate on the UNSC Infinity.[1]

In-game information

Halo 3 MCC

In the Halo: The Master Chief Collection version of Halo 3, the Soldier variant was added as part of Season 5: Anvil content. With the updated Halo 3 armor customization options, the players can now fit their Spartan with Soldier helmet, chest, shoulders, forearms and legs. The description of the armor pieces are the same for every set.

Piece Description Unlock requirements (Halo 3) Unlock requirements (Halo: MCC)
 
Helmet
Anvil Station testing has proven this is one of the Mjolnir platform's most versatile variants. N/A (MCC-exclusive) Season 5 Tier 19,   1
 
Chest
Season 5 Tier 98,   1
  
Shoulders
Season 5 Tier 73,   1
 
Forearms
Season 5 Tier 99,   1
 
Legs
Season 5 Tier 44,   1

Halo 4

Soldier was first introduced into the Halo games as an armor set in Halo 4. The armor has one available skin; Zenith (ZNTH).

Armor Description Unlock requirements (Halo 4) Unlock requirements (Halo: MCC)
 
Soldier
Description (H4): Rigorously tested at Damascus Testing Facility on the rocky world of Chi Ceti IV. Reach     Unlocked by default.
Helmet description (MCC): Rigorously tested on the rocky world of Chi Ceti IV.
Shoulders description (MCC): Modular left/right spaulder from Soldier-class armor.
Chest description (MCC): Optimized for medium-range tactical engagements.
N/A
Soldier Zenith (ZNTH) skin
Description (H4): Customized with ZENITH armor skin. Complete the Spartan Spree - Master commendation. Unlocked by default.
Helmet description (MCC) Soldier helmet customized with ZENITH coating.
Shoulder description (MCC) Soldier left/ right spaulder customized with ZENITH coating.
Chest description (MCC) Soldier chassis customized with ZENITH coating.

Halo 5: Guardians

Available skins: Dogface, Leatherneck, and Rebel
Default unlock: Common REQ card
Leatherneck unlock: Common REQ card
Rebel unlock: Uncommon REQ card
Dogface unlock: Rare REQ card

  • Helmet description: Low power consumption, comfort, and obsessive attention paid in ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns.
  • Body description: The SOLDIER armor system has proven so adaptable that design features have been integrated into the latest ODST combat ensembles.

In Halo 5: Guardians due to the "Body" having a predefined customisation this armor set permanently has the following parts from Halo 4:

  • Body: Soldier
  • Shoulders: Soldier
  • Forearms: Unknown
  • Legs: Unknown

Trivia

  • The Soldier's chest piece resembles the Tactical LRP chest piece from Halo: Reach.
  • The term "leatherneck" is military slang referring to a US Marine, as is "Devil Dog", from which "Dogface" comes from.
  • The Soldier body armor was shared with the Scanner armor in Halo 5: Guardians.

Gallery

Normal gallery

Halo 4 skins

Halo 5: Guardians skins

List of appearances

Sources

  1. ^ a b c d e Halo 4: The Essential Visual Guide - Page 21, 166
  2. ^ a b Halo: The Master Chief Collection, Halo 3 customisation menu
  3. ^ a b Halo 4 - Armory description
  4. ^ a b Halo 5: Guardians - Armory description
  5. ^ Halo 4 Limited Edition - UNSC Infinity briefing packet
  6. ^ Halo Waypoint, Canon Fodder - Armor Online (Retrieved on Jun 1, 2020) [archive]
  7. ^ Halo: Initiation - Issue 2

Template:Mjolnir