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Campaign scoring

Revision as of 12:06, June 6, 2015 by Rusty-112 (talk | contribs) (saving progress, just in case)

Campaign Scoring, also referred to as meta-game, is an optional game feature for the campaign modes of Halo 3[1], Halo: Reach, Halo: Spartan Assault, Halo: Spartan Strike, and in all five campaigns of Halo: The Master Chief Collection.

Overview

When playing Campaign with Campaign Scoring turned on, progress is measured in points, which are earned by killing enemies. Different enemies award different points, and bonuses are provided in the form of medals. Betrayals, deaths, and reverting to the last checkpoint deduct points. Having skulls activated will multiply the player's points, as well playing on higher difficulties and finishing the level quickly.

Free-for-all vs. Team Scoring

In Free for All scoring, points are awarded to individual players based on their kills. This can also be used to unlock the meta-game achievements. In Team Scoring, points are shared among the team, culminating in a cumulative team score.

Halo 3

Campaign scoring was first introduced in Halo 3. Each level features a campaign scoring meta game achievement for beating the par score on the level.

Players cannot earn any of the campaign scoring achievements for the level simply by using team scoring; both players' individual scores are presented when the level is finished. Individual scores determine whether an achievement is unlocked.

Points are earned by killing enemies, with the player shooting the killing shot (or throwing the killing grenade) earning the points. If a player is driving a vehicle, any kills by AI passengers will earn the player full points. If the player or party reverts to the last checkpoint (through death or options menu), they will restart with the number of points they had when they hit the checkpoint minus a 25 point penalty for each restart. The following is a list of base points earned for killing enemies;

Covenant
Heroes
Brute Chieftain 150
Leaders
Brute Captain 50
Brute Captain Major 50
Brute Captain Ultra 50
Specialists
Brute Stalker 30
Brute Jump-pack 30
Brute Bodyguard 30
Jackal Sniper 20
Grunt Heavy 10
Grunt Spec-Ops 10
Hunter 150
Infantry
Brute Minor 20
Brute Major 20
Brute Ultra 20
Grunt Minor 10
Grunt Major 10
Jackal Minor 15
Drone Minor 10
Drone Major 10
Flood
Specialists
Pure Form Stalker 20
Pure Form Ranged 30
Pure Form Tank 50
Infantry
Flood Carrier Form 10
Combat Form 10
Forerunner
Infantry
Sentinel Aggressor Minor 5
Vehicles
Light
Shade 50
Ghost 100
Chopper 100
Standard
Prowler 150
Banshee 100
Heavy
Wraith (both variants) 200
Giants
Scarab 500
Phantom 250
Point Deduction
Dying 25
Betrayal 50
Arbiter 50
Elite 50
Marine/Civilian: 50
ODST 100
Marine Sergeant 100
Sentinel 5
Hornet 150
Mongoose 50
Pelican/Scorpion 200
Warthog 150
Gauss Warthog 100

Skull Multipliers

Skull Multiplier
Iron (Teammate dead? Reload checkpoint. Everyone dead? Restart level.) 3.0x
Black Eye (Melee for shields to recharge) 1.5x
Tough Luck (Enemy saving throws) 1.5x
Catch (AI throws more grenades) 1.5x
Fog (No motion sensors) 1.5x
Famine (Half ammo dropped by enemy's weapons) 2.0x
Thunderstorm (Both Enemy and Ally are given field promotions) 1.5x
Tilt (Enemy resistances increased) 2.0x
Mythic (Doubles the enemy's health) 2.0x

Time Multipliers

Overall
Mission Times & Multipliers
Sierra 117 0-15 min = 3.0x, 15-20 min = 2.5x, 20-25 min = 2.0x, 25-30 min = 1.5x, 30+ min = 1.0x
Crow's Nest 0-20 min = 3.0x, 20-25 min = 2.5x, 25-30 min = 2.0x, 30-35 min = 1.5x, 35+ min = 1.0x
Tsavo Highway 0-15 min = 3.0x, 15-20 min = 2.5x, 20-25 min = 2.0x, 25-30 min = 1.5x, 30+ min = 1.0x
The Storm 0-15 min = 3.0x, 15-20 min = 2.5x, 20-25 min = 2.0x, 25-30 min = 1.5x, 30+ min = 1.0x
Floodgate 0-10 min = 3.0x, 10-15 min = 2.5x, 15-20 min = 2.0x, 20-25 min = 1.5x, 25+ min = 1.0x
The Ark 0-20 min = 3.0x, 20-30 min = 2.5x, 30-40 min = 2.0x, 40-50 min = 1.5x, 50+ min = 1.0x
The Covenant 0-20 min = 3.0x, 20-30 min = 2.5x, 30-40 min = 2.0x, 40-50 min = 1.5x, 50+ min = 1.0x
Cortana 0-15 min = 3.0x, 15-20 min = 2.5x, 20-25 min = 2.0x, 25-30 min = 1.5x, 30+ min = 1.0x
Halo 0-15 min = 3.0x, 15-20 min = 2.5x, 20-25 min = 2.0x, 25-30 min = 1.5x, 30+ min = 1.0x

Style Multipliers

Per-kill
Style Multiplier
Grenade Stick 1.25x
Headshot 1.25x
Assassination 1.25x
[[Splatter (run over enemy) 1.25x
Multi-Kill (at least 3 enemies within 1.5 seconds) 1.25x
Needler Supercombine (Kill someone with a needler explosion) 1.25x

Scoring formula

The formula for campaign scoring is:

Points Earned = Unit's base point value X (Style Multiplier + Occasional Secondary Style Multiplier) X Difficulty Multiplier X Sum of Skull Multipliers X Time Multiplier

*Note* - The time multiplier is added not to every score but at the very end of the level (i.e. total score =15,000 X 2.0 for time bonus = Grand Total of 30,000)

Achievements

Achievement Name Points Required Level
Guerilla 15,000 Sierra 117
Demon 15,000 Crow's Nest
Cavalier 15,000 Tsavo Highway
Askar 15,000 The Storm
Exterminator 15,000 Floodgate
Ranger 50,000 The Ark
Vanguard 50,000 The Covenant
Orpheus 15,000 Cortana
Reclaimer 15,000 Halo
Halo: Spartan Assault

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Halo: The Master Chief Collection

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Halo: Spartan Strike

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Trivia

  • Meta in ancient Greek means "after", so meta-game means "after-game", or in a more philosophical sense, "the game behind the game". In the case of campaign scoring, you playing a meta-game in which you are trying to get as high score as possible, and to accomplish that, you are playing the actual campaign game -- in other words, the Campaign Metagame is a game about a game.
  • In Halo: Reach, the current record in campaign scoring is 134,320,688, set by FA Aras Cade on April 23, 2012. This beat the previous record of 117,077,496 set by OWA 000 on April 20, 2011[2]

Sources

External links