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Template:Level Infobox Template:Article Quote Lancer is the third chapter of Spartan Ops' eighth episode, Expendable.[1]
Summary
Transcript
{Cutscene}
Fade in to a ground shot of a Covenant-occupied canyon. Camera pans upward as two Pelicans fly overhead.
- Spartan Jared Miller (COM): “Fireteam Lancer, sitrep?”
- Fireteam Lancer Leader (COM): “Found a nest of Covies hiding in the caves. Wouldn’t mind a hand clearing ‘em out.”
Switch to an aerial shot following the Pelicans.
- Commander Sarah Palmer (COM): “Good find, Lancer. Crimson’s happy to help.”
Switch back to the ground. A pair of Unggoy look up as the two Pelicans come in for a landing.
One Pelican drops a Warthog on top of one of the Unggoys, killing him. The other Unggoy starts to flee, but the second Pelican also drops a Warthog, crushing him too.
{Gameplay}
- Lieutenant TJ Murphy: “Crimson is on the ground.”
- Spartan Terry Hedge: “Covies have hooked active camos to their shield generators. We can’t get in the cave until that shield comes down.”
- Palmer: “Crimson, secure the area. Miller-”
- Miller: “Already looking for a way to find those generators.”
Fireteam Crimson and their Marine backup take the Warthogs and move out. They quickly encounter Covenant resistance.
- Miller: “Additional targets inbound.”
- Miller: “Hang on. Commander Palmer, remember that Morse code SOS? I just saw it again.”
- Palmer: “Unless you’ve got a solution to that mystery I need you focused on bringing down the generators.”
A Phantom deploys a Wraith.
- Miller: “I’ve got it! The active camo on the generators is controlled by that guy right there.”
Marker appears on one of the Elites.
- Palmer: “Take him out, Crimson!”
Crimson kills the target Elite.
- Miller: “Target down! Shields are visible!”
- Palmer: “Crimson, kindly exercise extreme force on those shield generators.”
Crimson destroys all three shield generators. The shield wall goes down.
- Hedge: “Crimson did it. Shields down.”
- Palmer: “Lancer, Crimson’s got point. Follow them into the caves.”
- Hedge: “Affirmative, Commander.”
Crimson moves further into the canyon and soon reaches the entrance to the cave. A massive Forerunner door bars their way.
- Miller: “Looks like the door is shut tight. Lots of movement behind it though.”
- Palmer: “Let’s get their attention, Crimson. Maybe they’ll come out to play.”
Crimson proceeds to neutralize the Covenant stationed outside the door. The door begins to open up.
- Miller: “It worked! Covenant incoming!”
Covenant forces emerge from behind the door. Crimson engages and defeats them.
- Miller: “All clear to head inside the cavern, but keep your guard up.”
Crimson heads into the cavern where they find a large array of Forerunner structures built into the caves.
A series of electronic noises are heard over the COM.
- Miller: “Commander! Whatever’s been sending that Morse code, it’s inside this cave!”
- Palmer: “Crimson, clear out the Covies, but keep your eyes open.”
Crimson engages multiple Covenant Ghosts and Shade turrets within the cavern.
- Miller: “Ghosts!”
- Palmer: “Reinforcements!”
- Miller: “Phantom on approach.”
Enemy Phantom enters the cavern through an opening and deploys a Wraith.
- Palmer: “Wraith!”
- Miller: “They’re moving to fortify. Take ‘em out!”
Another Wraith arrives.
Crimson finally defeats all the Covenant reinforcements.
- Miller: “Commander Palmer. Call from Poker Squad. The Marines have a wounded Elite offering information if they let him live.”
- Palmer: “Depends on how good the info is.”
- Miller: “He’s offering up a Covie listening post.”
- Palmer: “Listening post? That would explain how they’ve seen us coming recently. Fine. Have Poker check it out, then make the deal.”
- Miller: “Aye, Commander.”
Crimson reaches a particular Forerunner structure. They eliminate the Covenant guarding it.
- Palmer: “Let’s go, Crimson!”
- Miller: “Crimson, be careful. You don’t know what’s on the other side of that door.”
Crimson opens the door. Covenant and Promethean forces emerge.
- Palmer: “Covenant and Prometheans inbound! Hold your ground and clear this position before moving on.”
Once most enemies are down:
- Palmer: “Clean ‘em up.”
Crimson finishes off all remaining enemies. They move into the structure where they find a group of Spartans trapped behind a shield wall.
- Miller: “Commander! Crimson’s found something! It’s Switchback!”
- Palmer: “Switchback?!”
- Spartan Bradford Gale: “Commander Palmer, glad to hear your voice again. We’ve been sending SOS for a while now.”
- Palmer: “Spartan Gale, where’s Spartan Costabile?”
- Gale: “Covies got her, Commander.”
- Palmer: “Understood, Spartan. What do you say we return the favor?”
- Gale: “Sounds like a hell of a plan, Commander.”
- Miller: “Dropships inbound!”
- Palmer: “Clear the ground and we can get you out of there, Crimson!”
Crimson deactivates the shield wall trapping Switchback.
- Miller: “The shield wall’s dropped, Commander!”
- Palmer: “Time to go, Spartans! Head for the exit.”
Switchback grabs some nearby weapons. Crimson leads them toward the exit.
- Miller: “There’s your ride home, Spartans.”
- Murphy: “I’ve got your back, Crimson!”
- Palmer: “Excellent work.”
Crimson and Switchback engage a final group of Covenant blocking the exit. The two Spartan fireteams make short work of the enemy troops. At the same time, Murphy’s Pelican engages and destroys a Covenant Phantom.
The Spartans exit the caverns and reach the evac zone. Murphy’s Pelican arrives to pick them up.
Fade to black.
CHAPTER COMPLETE
- Miller: “Pelican outbound with Fireteams Crimson and Switchback onboard, Commander Palmer.”
- Palmer: “Crimson, great work with Lancer. You guys brought Switchback home and that is damn good work, folks.”
Level ends.
Sources
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