Phoenix Logs
From Halopedia, the Halo wiki
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The following is a verbatim transcription of an official document for archival reasons. As the original content is transcribed word-for-word, any possible discrepancies and/or errors are included. |
In Halo Wars 2, Phoenix Logs are a collection of codex entries that provide background information on units, characters, and other events of the Halo universe. Much like its predecessor’s collectible Black Boxes, which unlocked Timeline entries in the game, the Phoenix Logs can be unlocked by both feats of completion and collection and be accessed from the game’s campaign menu.[1]
In February 2023, to celebrate the sixth anniversary of Halo Wars 2, an additional Phoenix Log was released in the aptly-titled "Phoenix Blog" issue of Canon Fodder on Halo Waypoint.[2]
Locations
Halo Wars 2 Campaign
The Signal
- Main article: The Signal
- The Healing of Old Wounds I: Between the First and Second Barricades.
- The Healing of Old Wounds II: Near the ramp where the Warthog jumps off.
- The Healing of Old Wounds III: Near the destroyed research outposts near the light bridge.
- A New Bridge to Cross I: Near the panel that activates the light bridge.
- A New Bridge to Cross II: Near the crashed Pelican site
- A New Bridge to Cross III: Near the teleport that takes the Spartan Warthog to the Henry Lamb Research Outpost
A New Enemy
- Main article: A New Enemy
- Rise of Atriox I: Near the waterfall following the initial encounter at the Banished Camp at the beginning of the level.
- The Graveyard: Front of the main Banished Base and this one is easy to find.
Ascension
- Main article: Ascension
- Rise of Atriox II: Near the resources and power at the waterfall near the light bridge.
- The Turn of the Screw: Far east side of the metal hallway neat Control Tower C.
One Three Zero
- Main article: One Three Zero
- Alice-130 Report #1: Up the hill after rescuing the Hellbringers of the captured soldiers.
The Cartographer
- Main article: The Cartographer
- The Blinded: Far west, right at the first conduit.
- The Telegony: Banished mini-base at the eastern back of the platform.
Lights Out
- Main article: Lights Out
- A Split Heart Is Easily Conquered: Near the Banished western mini-base after being destroyed.
- Rise of Atriox III: Near a prison camp south of the base.
From the Deep
- Main article: From the Deep
- A Warning: Near the stone arch at the eastern shore.
Hold the Line
- Main article: Hold the Line
- Chrysalis: Overlook at the eastern spawning point.
- Rise of Atriox IV: Left side mini-base.
Under the Dark
- Main article: Under the Dark
- A Small Sacrifice: Past the Kodiaks next to the first Brute Warload.
- Rise of Atriox V: Killing all 3 Brute Warloads with the first one near the Kodiaks, the second one is to the right of the second mini-base and the third is at the second Banished base.
The Foundry
- Main article: The Foundry
- Enduring Conviction Battle Reports: Debris next to the damaged Scarab repair pit.
- The Snake That Eats the Tail: After destroying the Banished base in the south basin below.
The Halo
- Main article: The Halo
- Rise of Atriox VI: Southern side of the main UNSC Base at the beginning of the level.
Last Stand
- Main article: Last Stand
- Beyond the Edge: Kill the Brute Warload found in the southeast of the area and go right.
Operation: Spearbreaker
- Main article: Operation: SPEARBREAKER
There are a total of 4 Logs, with 2 on each mission.
Gatecrashers
- Main article: Gatecrashers
- A New Commander: The center of the map near Control Tower C.
- Hold Fast: Between Bases near Control Towers A and D.
Not on My Watch
- Main article: Not on My Watch
- Floats low but Steady: To the right of the starting area.
- A Tensed Bolt: After destroying a Banished base at the top of the map.
Awakening the Nightmare
- Main article: Awakening the Nightmare
There is a total of 10 Logs, with 2 on each mission.
What Could Go Wrong?
- Main article: What Could Go Wrong?
- Pandora's Box I: At the end of the path diverging from the main path, after a Locust and a Grunt Squad joins the main force.
- Pandora's Box II: On a plateau east of the UNSC base.
Fighting Retreat
- Main article: Fighting Retreat
- Brothers in Arms I: At the first defensive line, at the northern end of the lower ridge.
- Brothers in Arms II: South of the westernmost Blisterback crew.
Light the Fuse
- Main article: Light the Fuse
- Warped Reflections: East of the northeast Flood base.
- Tread Carefully: West of the southwest Flood base.
The Archive
- Main article: The Archive
- Idle Hands I: In the first supply cache area blocked off by Flood biomass, near the first teleporter.
- Idle Hands II: In the center platform at the quarantine area where lasers activate. The platform can only be reached by Jump Pack Brutes. You have to defeat all the flood before the quarantine ends for the platform to unlock.
Manifestation
- Main article: Manifestation
- An Uncomfortable Truth I: At the northern side of the map, immediately west of the canyon which contains Power and Supplies.
- An Uncomfortable Truth II: On the path leading to the Sentinel launching bay at the northwest side of the map.
Transcripts
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The following is a verbatim transcription of an official document for archival reasons. As the original content is transcribed word-for-word, any possible discrepancies and/or errors are included. |
The Ark
Refugia
The Ark was originally created to build Halos, gigantic weapons that wipe out all organic life in order to starve the parasitic Flood of life to infect. This desperate measure conflicted with the Forerunners roles as custodians of the galaxy, and so it was decided that the Ark would also preserve examples of doomed species destroyed by the Halo so they could be reseeded once the Flood had been eradicated. The surface of the Ark was divided up into vast Refugia sections, twelve on the Central Hub and twenty across the large, petal-like Spires that extend out from the center. Each Refugia recreates the environments of common life-supporting worlds and separated by huge walls monitored by Sentinels to protect one ecosystem from polluting another. The Ark monitors and controls weather, temperature and even natural food chains in order to maintain the habitat. |
Multiplayer Maps
Ashes
The wreckage of a Covenant freighter lies scattered across the amber wasteland. This hostile environment, blood-red and battered by harsh winds, is rendered even crueler by the scorched and smoking remains of a Covenant freighter, blasted out of the sky by Forerunner defenses. The impact trench created by the crash leads down into a deep crater, where the force of the collision has destroyed the top layer of the refugia, revealing the proto-Forerunner substructure running underneath. |
Forerunner
Forerunner Power Node
Power resource point The Forerunners built the Ark to be completely self-sustaining, and much of its power lies in the vast subterranean web of power structures beneath its surface. These external power nodes were designed to provide auxiliary power during repairs or emergencies, giving those in control of them a steady flow of power resources. On this remote installation, light years from any support, both the UNSC and the Banished have realized the strategic importance of Forerunner power nodes. Eschewing the Covenant's reverence for Forerunner artifacts, Atriox has no compunction of taking control of them for his own ends, and many a battle involves a desperate scramble to capture power nodes before the enemy can. |
Leaders
UNSC
Cutter
Captain of the Spirit of Fire. Captain James Cutter is a leader steeped in military tradition and discipline, but who balances that tradition with a genuine compassion and interest for those who serve underneath him. A true hero of the UNSC, Cutter's military career is long and distinguished and he has sacrificed advancement up the ranks in order to remain with his crew and ship. The crew on the Spirit of Fire are more than soldiers to the captain, they are his extended family. Cutter's respect is reciprocated by his troops, who place a great deal of faith in the captain and his decisions. |
Banished
Atriox
Vicious and cunning warmaster of the Banished. Leader and creator of the Banished, Atriox is a fearsome warrior who rose to power through his fierce tenacity and shrewd strategic planning honed during the Human-Covenant conflict. Atriox holds an extremely pragmatic view of warfare and understands the importance of supporting infrastructures and how to build armies and structures cheaply and efficiently. His charisma and the fervor of his followers make it possible for Atriox to deploy both savage Brutes and Elite mercenaries simultaneously, whereas other leaders would struggle to control such bitter rivals on the battlefield. |
Buildings
Banished Buildings
Outpost
Extraction and domination. Resource-gathering Outposts are deployed by Lich dropships. Once the Outpost's structures are assembled basic vehicles and infantry can be requisitioned. Four slots are available for building Turrets. Upgrading the Outpost to a Stronghold allows basic infantry to be deployed, While the Citadel and Fortress expansions make additional units available. Each upgrade opens additional build locations for support structures. The Banished have perfected their strip-mining and rapid assault and extraction efforts over a decade of raiding Covenant and other targets. Each outpost is an invasive engine of exploitation, controlled by rapacious overseers who seek to siphon the riches of the Ark in pursuit of Atriox's grand plans for domination and glory. Though they lack the military efficiency of their UNSC counterparts, the Banished's outposts advance plans that extend far beyond the battlefield, and even beyond the Ark itself. |
UNSC Buildings
Firebase
Forward operating base. Lightweight firebase modules can be delivered directly to the battlefield by Condor dropships. The modules then unpack and can assemble basic structures and UNSC weapons systems, protected by up to four turret emplacements. Upgrading the firebase to a combat station allows basic infantry to be deployed. While the command center and headquarters expansions make additional units available. Each upgrade also opens additional build locations for support structures. The Spirit of Fire's expeditionary firebases trade a portion of the original Heron-transported "pod" system's operational flexibility for substantial mass and resource savings. Unlike the older pod firebases, additional pre-manufactured base structures must be transported to the firebase rather than assembled on-site, but this method saves irreplaceable strategic resources aboard the Spirit of Fire. The older pod bases remain in reserve, with the Heron dropships used exclusively for mass deployment of cargo and troops in secured rear areas. |
Units
Banished Units
- Infantry
Grunts
Expendable minions [and they know it]. Though derided as cannon fodder, there is no mistaking the military value of having an almost endless supply of cheap infantry armed with plasma pistols to hurl at a foe. Each Grunt squad is led by a Brute armed with a spike rifle who can be upgraded to plant a cloaked proximity-fused shrapnel mine on the battlefield. The Grunts can be upgraded to add a pack brother and lackeys. Grunts may not be strong, brave, intelligent, hygienic, or particularly fearsome warriors, but those forced to serve the Banished have a healthy enough fear of their Brute leaders to stay on-task and motivated. Even if their fellows are used as target practice by bored Brutes or disintegrated by Forerunner sentinels, the survivors can at least look forward to a full food nipple and a brief nap in the methane atmosphere they call home. |
- Vehicle
Ghost
Fast scout armed with twin plasma cannons. Exclusively used by the Shipmaster for their speed and firepower, Ghosts are single-occupant anti-grav speeders armed with twin plasma cannons and the ram ability to decimate enemy infantry squads. Ghosts can also negate control over resource nodes. With the ghost shield upgrade the Ghost becomes a significantly more durable and effective high-speed raider. The Ghost is one of the most recognizable and ubiquitous vehicles on the battlefield. It is less armored than its Brute counterpart, the Chopper, but this sacrifice grants it nearly unmatched speed. This speed makes it useful for harassing and hit-and-run tactics on the field. |
- Air
Spirit
Versatile combat dropship. The distinctive 'tuning-fork' shape of the Spirit comes from the twin carrier bays that extend out from the pilot's compartment at the rear of the ship. The Banished have reengineered the Spirit's contragravity system so that its chassis can take the strain of transporting prefabricated buildings to forward command centers. |
- Hero
Warlord
Decimus' infantry champions. Brute Warlords are among the most fearsome infantry in the Banished forces. They are armed with devastating gravity hammers and have energy shields to supplement their already-heavy armor and hides. Their gravity hammers emit a massive shockwave which damages and stuns all nearby ground units. Each Brute that holds the Warlord rank has been promoted by Decimus for their raw strength, savage lust for battle, and the complete absence of mercy on the battlefield. While the Brutes who make up Atriox's Chosen share their leader's cunning, Decimus encourages more base traits in his warriors, chief among which is an unquenchable thirst for blood. |
UNSC Units
- Infantry
Marines
Basic infantry units who can take-and-hold fortifications or activate Forerunner artifacts. UNSC Marine infantry are armed with assault rifles that are effective against infantry but deal little damage against ground vehicles. They can receive additional reinforcements and supplies in the field, including the ability to throw grenades or assigning a combat mechanic to the squad. The mechanic will automatically repair nearby damaged vehicles and is armed with an anti-tank rocket launcher. Marines are the UNSC's expeditionary force-in-readiness, and after decades in cryo-sleep they are old school both figuratively and literally. The Spirit of Fire's veteran Marines are experienced at fighting in exotic environments and have received training by Anders to operate Forerunner systems well enough to avoid triggering defense wards and immolating themselves [most of the time]. |
- Vehicle
Grizzly
Superheavy assault tank. Grizzly tanks are armed with dual high-velocity cannons that make quick work of most armored vehicles and dual medium machine guns to suppress enemy infantry. The missile barrage upgrade allows them to fire an area-of-effect bombardment. The Grizzly's heavy armor is reflected in their slow speed and cost, and they are vulnerable to enemy aircraft. Approaching the upper limit of mass and volume that can be dropship-transported, the Grizzly is a superheavy tank unit deployed as a siegebreaker by specialized UNSC armored groups. The Spirit of Fire has an unusually large complement of the vehicles due to the machinations of Sergeant John Forge, though the secrets and convoluted story of their acquisition went with him to the grave. |
- Air
Darter
Utility cargo dropship. Darters are cargo dropships that form the backbone of the Spirit of Fire's logistical system. Darters are loaded with carefully packaged cargo pallets and passengers aboard the Spirit of Fire. They are then launched to firebases in the combat zone, dropping off vital supplies and returning with injured personnel and strategic resources. A steady stream of Darters is vital for the just-in-time warfighting strategy of UNSC expeditionary operations on hostile worlds. |
- Hero
Jerome-092
Genetically augmented humans wearing MJOLNIR armor, the ultimate super soldier. Spartans are the crack infantry unit of the UNSC—tough, fast moving and equipped with a rapidly recharging energy shield when not in combat. Their enhanced agility and strength enables them to leap high into the air before slamming into the ground, either to take out an enemy, place an explosive device on an enemy structure or even hijack a vehicle. Though every Spartan has a instinctive mastery over all weapons, each of the Spirit of Fire's Red Team can be upgraded with their favored weapon. In Jerome's case this is a Spartan laser which is highly accurate and powerful, but has a slow reload rate. Senior chief petty officer Jerome-092 was born into poverty in the infamous Palaikos borderlands on the colony world of Minister, a tough world that forced him into an early childhood of crime where he also realized his capacity for violence. He was abducted and indoctrinated into the SPARTAN-II program, where, after many initial escape attempts, he was transformed from a self-centered survivalist to a leader, honing the speed and agility that kept him alive back home. |
Campaign logs
Main Campaign
The Signal
The Healing of Old Wounds I
Journal of Nathaniel J. Palmer, Archaeologist, Henry Lamb Research Outpost. Personal Diary Date: 03/16/2558 The will and resilience of life never ceases to amaze me. Infinite permutations of bacteria, animals, and plants all exist as a direct result of the endless struggle and adaptation against a hostile universe. This installation, light years from the galactic center, is a paragon of that fact. When we first arrived here, the Ark had suffered great wounds from our war against the Covenant, and so we activated dormant retriever sentinels and deployed them to strip-mine lifeless planets for the materials needed to repair the installation. Like watching a sleeping giant nudged into wakefulness, the reconstruction slowly reached full automation until we were no longer needed to guide the sentinels and could simply sit back and record the wonder of a world being reborn. [1/3] |
A New Enemy
The Graveyard
Palmer, Nathaniel J. Archaeologist, Lamb Research Center. Personal Diary Date: 11/28/2558 Fifteen of us managed to escape the attack. I still don't know if anyone else made it out. We were returning from a survey expedition when we heard the first explosions. I ran back, following the plumes of black smoke rising into the evening sky from just over the bluff. Sounds of UNSC gunfire were soon drowned out by the too-familiar whine of plasma weapons, confirming our worst fears. As we looked down at the horror below, we saw several hulking outlines move amongst the shadows. Jiralhanae, I think. Brutes. They were everywhere. The air was filled with the smell of burning ozone as a couple of bright, electric blue shapes arced their way toward us. We scattered as the plasma blast hit, vaporizing the trees nearby and showering us with ash and debris. We instinctively turned and ran. My ears were ringing and the ground shook, but we somehow managed to stay together. I yelled at everyone to keep moving, to not look back no matter what. But when the firing stopped I couldn't help myself, I turned around and witnessed the orbital plasma bombardment of our home firsthand. It didn't last long. I didn't need to. But the finality of it will be forever seared into my memory. We've been on the run for three days now. The grime and smoke and ash clings to our clothes, our hair. We sleep in shifts, but not for very long. Every sound wakes us with a start and we expect to see the enemy bearing down on us. We don't know where we're going but we've found some temporary shelter amongst some old wreckage from the last time humanity was here - skeletons of the past. I can't help but think of the people we left behind. Will the Ark simply clean them away as it repairs itself? As if they never existed, layering fresh grass and fauna over their graves until the scars are no longer visible? They should not be forgotten. I think of you and I pray we are not at war again. |
Ascension
The Turn of the Screw
Palmer, Nathaniel J. Archaeologist, Lamb Research Center. Date: 01/17/2559 It has been two months since the attack and our group has atrophied to eight. Four disappeared one night while the rest of us slept. Each of them had argued with us that week about returning to the base to see if they could reopen the portal, so I can only hope they left in the night to go back without us. Three we lost to thirst, hunger and the elements. I am ashamed to notice that our smaller group is now more manageable - finding food and water is easier with fewer mouths to feed. During this time, the invaders have not been idle. Yesterday we stumbled upon what seems to be some kind of transport route, moving resources they're mining to supply their forces. The lanes sprawl out across the land like a spider web, with all the grace and aesthetics of Forerunner design. We rested and argued for a while about which direction to head in. There was a real danger we could accidentally stumble upon an enemy base, but that could also lead to supplies, perhaps even a vehicle we could steal. We are hungry and exhausted and cannot last much longer in the wild. One of us, Brewer, said as much and not for the first time raved about surrendering. We thought we had talked him out of it but the next morning he had gone. If he had successfully surrendered he could have given away our position, so we had no choice but to start moving immediately. We look for cover but avoid the trees because I have seen strange shimmers and movement amongst them. I am scared and tired and want to give up. But that won't get me back to you. |
One Three Zero
Alice-130 Report #1
Spartan Alice-130, Spirit of Fire Red Team. Date: 03/28/2559 This is senior chief petty officer Alice-130, recording status report. Operating comms silent. I managed to hold them off as long as I could while the Pelicans carried out Jerome and Douglas, and once they were clear I spotted a Ghost, commandeered it and made for the nearest portal. There was a brute coming through from the other side, and I have to admit, his surprised expression as he bounced off the front of my Ghost was very satisfying. The Portal transported me a couple of clicks away from the main force, so I stashed the Ghost in a nearby cave and took up a watch. After a couple of hours perched in a small indent of a cliff face, the hostiles had moved on. A caravan detachment had captured some of our troop from back at the outpost and were taking off in another direction of the main force, so I've been tracking them, maintaining comms silence until it's safe to contact the Spirit of Fire. One more thing - although the hostile forces consisted of both Unggoy and Jiralhanae soldiers they're not kitted out like any I've seen before, and the taking of prisoners is unusual behavior for the Covenant. It's unclear yet whether this is some kind of subfaction or new enemy force. I will continue to make and log these reports until contact is reestablished. Alice-130, signing off. |
The Cartographer
The Blinded
From the journal of Orda Val 'Saham, Sangheili Guard 03/04/2559 How my ancestors would envy me. I have walked within the cavernous corridors of one of the fabled cartographers on the Ark, a place long considered only in legends. I still feel strong emotions here, for so much of the history of our race is intrinsically bound up in it. But those emotions are not those of my ancestors. No longer do I feel the religious reverence or feel humbled in the presence of the ancient's structures and monuments. Gone is the comforting certainty of a shared destiny and the peace and connection between brothers that comes with it. Instead, when I close my eyes and breathe in the air around me, I smell only machines. I remember how many hundreds of thousands of our warriors fell—how many were sacrificed for a journey that never existed. I feel anger and a deep sorrow for a race that has lost its way. Even now, long after the Prophets' lies have been revealed, the ripples of that revelation continue. I have become estranged from my family, who even after the truth has come to light, refuse to fully renounce the ancient doctrines I have brought shame upon our name by offering up my blade alongside my brothers...for hire. Battle and conflict is in our blood, our very way of life, and that is the only truth I can now find. I cannot wait for another holy war, not will I be duped again. With Atriox there are no lies; he speaks like a warrior. He wished to break free from the yoke of the Prophets, so he did. Would that we had joined him earlier. Now he offers us a way to keep our ship and our crew together and I can think of nothing more truthful to fight for right now. The Shipmaster brought us through the war and to this place alive where so many others have perished. He asked us to follow him once more, and I will. |
Lights Out
A Split Heart is Easily Conquered
From the journal of Orda Val 'Saham, Sangheili Guard 03/30/2559 This may be my last entry. The humans reached the Cartographer and by now have no doubt discovered the location of Atriox's reinforcement portals. I admire the humans' courage and skill as warriors; they are just one ship, but fight as fiercely as an entire fleet! If their leader is as shrewd as he has appeared so far, then he will understand the value of the portals and they must be the human's next target. They're likely already striking out to destroy them. I have been ordered to defend the portals and must report to Decimus. This gives me grave concern. When we first arrived at the Cartographer, I was among the Sangheili who were to sweep the area for hostile elements and as such I was privy to Decimus' movements. He is Atriox's right-hand and pledges loyalty to the Banished, but as I watched him walk among the ancient's halls I recognized the awe and reverence in his eyes that I once saw among my own clan. I saw that fatal longing, that tragic need to be once more struck dumb and blind by the promise of a wondrous destiny. If we are to succeed, Decimus must purge these old conflicts from his thoughts. A warrior's heart must be certain if he is to survive, as doubt is a surer killer than the sharpest blade. |
From the Deep
A Warning
Balkarus, Brute captain. Transcription Date: 03/30/2559 Attention all Unggoy! As captain of this pitiless rabble I have the displeasure of having quarters closed to you whelps, and so my ears are tainted with every cowardly whisper and idiotic rumor that is spread among your number! Recently a poisonous tale has become popular among you little ones, a tale that has resulted in two - TWO- attempted desertions! This threatens to undermine my authority and is an insult to the name of the Banished and Atriox himself. I am here to crush that rumor before it results in any more disobedience. The rumor is of an enemy warrior, so called 'The [UNKNOWN TRANSLATION]'. It has been said that this '[UNKNOWN TRANSLATION]' is responsible for the deaths of our comrades at the ancient's water treatment structure and the loss of several captives. According to you superstitious fools, the '[UNKNOWN TRANSLATION]' single-handedly fought our bravest Jiralhanae before freeing the human captives and then led a path of destruction leaving not one of our warriors standing! The worst versions have the '[UNKNOWN TRANSLATION]' being unstoppable, a ghost or even the same Demon that defeated the Covenant curs! This ends now. The death of our warriors and loss of captives was due to an accident, probably caused by some lazy Unggoy neglecting its duty! From now on, any talk of this phantom '[UNKNOWN TRANSLATION]' will result in several of you pathetic creatures being hurled to the bottom of the nearest ancient chasm as a warning. Let that be the end of it. One last thing - the execution of the deserters will happen in one hour, all are to attend. |
Hold the Line
Rise of Atriox IV
ONI Section Zero Board//Surveillance transcription of internal communications between subjects 'D' and 'S'. 12.21.2553 1702 hrs//Full transcript available on request// ['D'] What are these? Wraith tanks? What's this other vehicle? I don't recognize it. ['S'] Not many people would, sir. Those are Banished Wraiths, the other thing we're not sure about, some kind of airborne artillery. With the war over, there's an awful lot of materiel out there for the taking. No Covenant also means Atriox can stop running. ['D'] But if the Covenant are gone what's he fighting for? I guess he could be making a bid for Doisac. Brutes don't have a strong leader to stabilize them since the war ended, and that's a good thing. ['S'] I don't think so, sir. Throughout the war he was always about raiding, about building up his army. He never struck directly against the Covenant unless there was something to gain from it. Never took territory, never made demands or speeches. He kept as low as he could, a small target. Now his targets have become more focused, less hit and runs than surgical strikes. And he's still recruiting. Even some of the Lekgolo are joining him now as well as more ex-Covenant who don't want to stop fighting. The Covenant was never the target. They were just convenient suppliers. He's just getting started. |
Under the Dark
A Small Sacrifice
Teranus. Jiralhanae guard. Transcription of audio report. Enduring Conviction. Date: 12/07/2558 Captain, how much longer must we put up with these Sangheili mercenaries? They are as haughty as their kind ever was during the Covenant. Despite how they have debased themselves for Atriox. True, their ship is impressive; when I think of the punishment we dealt to the humans pitiful outpost great peals of laughter burst from my lips. How they ran like tiny insects, hopelessly lost and panicked as if we had poured boiling water into their dirty little nest! Yes, we burned that place. Of course, many of the Unggoy under our command were obliterated as well, but you cannot have a feast without breaking bones! Our soldiers knew the risks and were willing to die for our goal and the Unggoy - well, they are merely fodder, willing to hurl themselves to their deaths as long as there is someone to command them to do so! Not so with these POMPOUS Sangheili! They declined our invitations to celebrate the destruction of the human's outpost. It is untrustworthy to have mercenaries be so squeamish! War is not about honor, but about who climbs out of the pit alive at the end! The end of the Covenant has freed our race, but it seems to have imprisoned theirs. That is all, my shift is over and I must go now to find some Unggoys to beat for sport. |
The Foundry
Enduring Conviction Battle Reports
Various Battle Reports, Banished station Delta. Incoming: R-5557-4452: We have spotted a small human vehicle force on the southern spire near the ruined human settlement. No sign of a larger strike force, but all Banished forces in the area should be ready to mobilize in the event of a larger human assault. Incoming: R-6001-4452: Humans routed from the area, many dead. One of their demons immobilized, the other missing, presumed dead. We have secured prisoners for interrogation and sport. Incoming: R-6029-4452: The humans launched a surprise assault against Decimus' salvage operation. Superior numbers forced Decimus to return to base. Decimus has been ordered to report to Atriox immediately. All Banished outposts to be on the alert for further human assaults. Incoming: R-6042-4452: Supply deliveries along the southern Spire supply-line have slowed significantly. Rumors delivery outposts have been lost to human forces. Temporary re-route of emergency supplies underway. We also have reports of several communication blackouts at one of our settlements, seems to be a small second force operating independently of the main enemy force. Reinforcements sent down to bolster our bases there and eradicate this problem. Incoming: R-6066-5012: Cartographer lost to the enemy. It is believed humans managed to recover information from Decimus' base and location of portals controls now compromised. Decimus reassigned to protect likely portal targets. Incoming: R-688-5014: Loss of captives to the guerrilla force. No survivors, but garbled reports from the Unggoy forces of a '[UNKNOWN TRANSLATION]'. Rumors of this '[UNKNOWN TRANSLATION]' are unsettling the Unggoy forces and there have been several desertions. Suggest deserters are executed as an example and anyone spreading rumors of the '[UNKNOWN TRANSLATION]' are punished. Incoming: R-7012-5093: Reinforcement of outer portals underway. Enduring Conviction has finally been ordered to engage the human ship directly—although Enduring Conviction's shield is under assault from an enemy ground cannon. All local Banished forces to mobilize and neutralize enemy threat immediately. The Huragok onboard assure us that the cannon is little threat to the hull of the Enduring Conviction, but losing our shield could leave us open to other attacks. Incoming: R-7013-5093: Enduring Conviction has lost all shields. All available Huragok to be assigned to repair duty immediately. No sign of orbital counter-attack, assault against Spirit of Fire continues. Incoming: R-7016-5093: Alert! We have been... [REPORTS END] |
The Halo
Rise of Atriox VI
ONI Section Zero Board//Surveillance transcription of internal communications between subjects 'S' and 'D', 03.15.2558 1702 hrs//Full transcript available on request// ['S'] Sir, it's me. We've lost him. He's completely disappeared. ['D'] You can drop the 'sir', I'm not your boss anymore. remember? I take it I know which 'him' we're talking about? ['S'] Every one of my sources say the trail has gone cold. Those that are still answering my calls anyway. Without ONI channels at my disposal the only people talking are those who owe me favors. ['D'] They don't need us now their war's over. Forget about it. ['S'] Forget it? Atriox has assembled an army somewhere out there and we still don't know what he's after. I've got connections on Doisac and he's become a symbol to the Jiralhanae. A new leader to rally around. While we've been fighting the Covenant, he's been growing and gathering his forces. The last time we heard from him he had captured a whole host of Hugarok. Forerunner engineers. You know what those things can do? ['D'] Listen, I stopped caring when they cut me out. They pull me up on a few shady deals after what they did with the Spartan IIs? Hypocrites. They ask you to get your hands dirty and then they're too good to shake your hand. The only reason I'm not in some detention station is the stuff I have on them. So let them find out about Atriox in their own time. Don't call here again, we're done. |
Last Stand
Beyond the Edge
Captain James Cutter, SN: 01730-58392-JC, Spirit of Fire, Date: 04/02/2559 Once again, I say goodbye to a colleague and friend. The new Halo installation has disappeared through the slipspace portal. Far out of reach of Atriox's hands. But it took Professor Anders with it. I know the Professor will be okay, her intelligence and resourcefulness will see her safely back to her lab in no time, but I will miss her and our family is a little smaller without her. But there is plenty to keep us occupied here. The portal to Earth is still closed, and as far as I'm concerned it should remain so until we fully evaluate the threat the Banished pose to it. However, I have ordered Isabel to start investigating the portal's controls in the event that we need to open—or close—it again in the future. The Ark is our new home for now and the Banished threat is too great to leave it unguarded until we establish contact with the UNSC forces back home. For now, Atriox seems to be licking his wounds, but we know he still has forces active in the darkest corners of the Ark and it won't be long before he mobilizes them once again. This time we'll be ready for him. Yes, I have said goodbye to another friend and we are again cut off from the rest of humanity, but this time it's different. We know that the Covenant war has been won and a new future awaits us back home—perhaps our families as well. For now, we have a new purpose, something to fight for. And we'll do it together on our new home. |
Operation: SPEARBREAKER
Gatecrashers
A New Commander
Balkarus, Brute captain. Recorded Date: 4/1/2559 Forticus, we have received the Huragok you sent us and have already put them to work around the operation site. I have tasked a Sangheili to look after them, for I cannot stomach to be around them for long. Simply the sight of the Sangheili communicating to those creatures with strange hand signals repulses me. I often need to punt three or four short ones into a deep chasm before my mind settles again! I fear I would need to kick a thousand Unggoy into the depths to restore my peace of mind after meeting our new commander. While stationed at the raid camp, I heard utterings about a Lekgolo who had risen up the ranks to the standing of actually having Atriox's ear! I know these rumors to be true, and that it calls itself 'Colony'. I have only glimpsed its hulking form from a distance, but the others swear they actually heard it speak, or something close to a sound. I can tell many of the younger Brutes are nervous in its presence and guard their conversations, for if they are truly a hive mind, then surely all eels hear what one hears. Atriox appears to have tasked Colony with investigating the ancient technologies here and restoring them for our own use. He, they - whatever it is - seems to have curbed its feasting habits and has already made progress in establishing a cloaking field over the site. Such power makes me nervous. The Lekgolo are formidable fighters, but sometimes I wish the Covenant had left them burrowing away amongst the relics like the worms they are. Still, if it gives us the chance to strike back at the humans, then I welcome it, but it is not the natural way of things! I must end my transmission now: I swear I heard something slithering behind me. |
Not on My Watch
Floats Low But Steady
From the journal of Val 'Telram, Sangheili Guard and translator. I was overseeing a group of Huragoks when I heard the shrieking of metal, an almost animalistic cry that pulled at my gut as the Sentinels tore the Enduring Conviction apart. I would have given anything to be with my clan brothers then, to die as a warrior's death among my brethren. Instead, I watched helpless as the Sentinels carved up the ship - my home and family. The shame I felt nearly drove me to madness. It had been weeks since I had even unsheathed my blade, but they told me my skills as an interpreter were more important than my swordsmanship. When we left the Covenant to join with Atriox, we lost access to all logistics and docking support. No more repair crews, just the few Huragoks we happened to have on board when the Shipmaster pledged allegiance to the Banished. My ability to communicate with the Huragoks, the sign language and the patience requiered to learn it, quickly isolated me from my own kind. While my brothers fought in battle, I was to work with the Huragoks to secure resources and unlock ancient technology. How I wished we had a Unggoy Deacon that could have taken my place. I felt less than a warrior. Now at last I feel that vengeance and redemption is within my reach, and the instrument is the very thing that has separated me from my warrior brothers. Atriox has charged the mysterious Lekgolo known as Colony to seek out Forerunner weapons, and it has found a long forgotten ship. I have been assigned to watch over and communicate with a Huragok, which goes by the name of 'Floats Low But Steady' because of its habit of almost skimming the ground as it works. Within the span of a day, it has started 'talking' to the ship and the launching systems that hold it. I consider myself fluent, but there are occasional words I cannot accurately translate. The closest translations seems to be 'bloom', 'grow' or 'seed'. The Jiralhanae look with disgust as I work with Floats Low as they fear what they do not understand, but they cannot hide their awe at the results. The Ship seems to grow and rebuilt itself from the very launch system, a spear to drive deep into the heart of our enemies. |
Awakening the Nightmare
What Could Go Wrong?
Pandora's Box I
Field report, comms officer G. Peterson, SF-193-938. Transmission date: 6/1/2559 We're two klicks out from the High Charity crash zone, but even from this distance it still dominates the skyline. I wish we had been around to see it hit the dirt, it sure made one heck of dent. It may have been the Covenant's capital city once, but now it's nothing but a giant reminder of their failure. It's eerily quiet here, spooky even, and it's not just the story of the place. Approximately three-hundred meters around the crash zone all life stops growing, as if it hit an invisible line it refuses to cross. Might be intentional on the part of the Ark, but we don't know enough about the area yet to be sure. Greenery makes way to razed, blackened ground and trees look like used matchsticks, hacked off at the head and stunted. The creepiest thing is there's no sound from animals, birds, or even insects. Hard to say whether they fled the desolation or the sheer number of Sentinels swarming around here... [1/2] |
Fighting Retreat
Brothers in Arms I
Plipbab, Grunt coordinator at High Charity crash site. Transcription Date: 6/4/2559 Central base, this is Plipbab, reporting from the High Charity salvage operation. There was a tragical accident this morning, and, uh, we're going to need more Unggoy. Voridus has been experimenting with the wormguy weapons and so we were movin' some of his new incendiary jelly. Everything was goin' fine and I was bein' real responsible! Then one thing led to another and there was a big noise and it started rainin' Grunt gumbo, and you know it's never good when a coordinator is wading through little chunks of his buddies. So I go to 'fess up to Ol' Angry Chops and I know he's gonna be in a punchin' mood, but he's doing argus with Pavium! Pavium was all like "WHY ARE YOU SO CHARGY?" and Voridus is all like "WHY ARE YOU SO BOSSY?" - somethin' like that, I got scared and I don't remember much. So now Pavium's in charge of the excavations at High Charity, but I think he's also makin' sure Voridus doesn't break anything important. Voridus is know for the breakin', so they say. [1/2] |
Light the Fuse
Warped Reflections
Plutus, Brute captain. Emergency signal. 6/4/2559 Voridus, this is Plutus! This is not a call for help, as I know it is already too late for us, but rather a warning. The Flood scourge has breached our base and I can hear the screams of my Jiralhanae brothers from the outer corridors as they fall to the monstrosities. We were preparing the laser drills for power extraction when an Unggoy spotted the first form. We laughed at typical Unggoy panic until we saw a Wraith engulfed by a wave of seethering sickness. Our defences did little to stop the sheer numbers of Flood when they first attacked, swarming over the turrets and silencing them under mounds of filth. We fell back inside, but they crawled and slithered through the vents and cracks and our base became a slaughterhouse. I watched as battle-hardened Jiralhanae screamed in terror as the Flood twisted their forms into horrifying new shapes, their eyes pleading for a swift death. Warriors I had fought side by side which turned upon me with unknowing eyes and terrible rage. I ordered the few survivors to fall back to the inner corridors as I planted my last cache of plasma mines, hoping to put an end to the torment suffered by those infected. There were moments of silence after the mines exploded, which we used to count our numbers and weapons. We have not enough to hold for an hour, let alone push back this enemy. Already, the uncanny screams have started rumbling again, and the pounding has begun as they fling their battered and contorted bodies against the door. We laughed at the Covenant rumors about High Charity, but they were all true. The Flood will consume all. You must... [Transcription ends] |
The Archive
Idle Hands I
Unknown Author, Installation 00, Date 12/13/2552 Recently I have had troubling thoughts. I am caretaker of this installation and it is my duty to maintain the natural balance of things, and I have performed my task admirably. But what I have learned from this experience, this war, is the terrible cost of peace. For millenia, all was quiet and still and the wonderful designs of this installation meant I had relatively little to do except making improvements and the occasional minor system repairs. The paradox is that the better I perform in my job, the less I have to do. As a result, I am conflicted by the recent events on this installation. The damage caused by the invaders and their war horrifies me, but it has given me a purpose once again. The one constant is that this installation is the most important thing in the galaxy and I must protect it at all costs. The destruction that scars the place I am duty bound to protect has focused my thoughts for the first time in centuries, and so it is once again through conflict that I have found a renewed sense of purpose. [1/2] |
Manifestation
An Uncomfortable Truth I
Unkwown Author, Installation 00, Date 2/19/2553 High Charity has been successfully sealed, the perimeter has been razed, the Sentinel defences put in place, and the Flood contained. I allowed myself a small self-congratulation for a job well done, but now that the dust has settled I find my mind wandering into forbidden territories again. Therefore, I have set myself the task of cataloguing and researching the Flood and its myriad forms. Of course this installation has full databanks on the Flood's history and the war my creator's waged against it, but there is always a small chance of new discoveries, even if it is simply reassessing old knowledge with the context of recent events. Many regard the Flood as the ultimate representation of chaos, traditionally thought of as the enemy of the natural balance of the universe, a direct threat against the Mantle itself. However, with all things, what is chaotic can form patterns and purpose when viewed from a far or close enough distance. In fact, the most disturbing thought is the single-mindedness of the Flood, its one goal to subsume all sentient life, to make all as one. [1/2] |
Flood Units
Flood Lore
The Flood
The great devourer. The Flood is a voracious hive-mind parasite that seizes, converts, and controls sentient hosts to perpetuate itself. Infected individuals have their nervous systems suborned by the parasite, turning their bodies into puppets while their memories and flesh are assimilated and exploited to further the infestation. Each infected host is linked to a distributed intelligence, allowing for interstellar coordination and the formation of increasingly sophisticated consciousness nodes. If the Flood is not stopped it will eventually manifest a malevolent meta-intelligence known as Gravemind. Flood are composed of a highly adaptable and resilient neuron-like "super cell" that has no analogous structures with other life in the galaxy. These protean cells are the building blocks of all Flood and can be configured into any shape or pseudo-organ necessary to sustain the biological and organizational growth of the parasite. Encysted Flood cells form spores which can parasitize both sentient and non-sentient species, rapidly consuming the host and transforming their biomass into an incubator for larger, more mobile Flood combat and infection forms. There is no inoculation against infection, no treatment to slow the parasites' growth, no reversal of its transformation. The only effective countermeasure is containment and incineration. |
Waypoint logs
The following Phoenix Log was an additional entry released on Halo Waypoint in 2023.[2]
Bonds of Brotherhood
Let ‘Volir // Shipmaster’s Log // Oth Liqattu, 2559 When I first joined the Banished, it was due in so small amount to necessity. After the War of Annihilation, we who had served were cast adrift in uncertainty—faith in false gods held no sustenance, a hundred different leaders of countless fractured armies emerged to claim their piece of the Covenant’s spoiled carcass, and the Arbiter sought to make peace with those we had slaughtered. But while a thousand petty conflicts were waged, the Banished had been built in the shadows. When Atriox emerged, it was with purpose, direction, and vigor—a place for worthy warriors of all species. It took me some time to see it, but while the galaxy cascades into unfettered chaos, it is the Banished that shall reside at the center of the storm. We hunt, we take, we live. Once, I saw my duty as being only to protect my own crew. In this, I know that I failed, for it was under my command that the Enduring Conviction was torn asunder in the skies above the Ark. I understand that my penance for this failure is an even greater responsibility. What I think of as my crew has had to expand beyond those who served with me aboard the Conviction—it must now encompass all Banished forces as we continue our bid to secure the great foundry of the Forerunners. I foresee much hardship on the path ahead, but whatever those trials may be, I have faith—not in false gods or divine journeys, but in the certainty that the strength of what Atriox has built, the enduring might of the Banished, will ultimately bring us the swift and decisive victory we seek. |
Unused Phoenix Logs
Unused logs
The following Phoenix Logs can be found within the game files for Halo Wars 2 but are left unused in the final game.
Incinerator
Kinsano’s unorthodox fusion of ODST and Hellbringer tactics extends to her use of a customized Flame Cyclops. Nicknamed “Incinerator,” her personal Cyclops is an armored infantry exoskeleton fitted with extremely powerful flamethrowers that project armor-melting promethean fire. Through some inspired favor-trading and “borrowing” of unguarded supplies she has acquired a number of upgrades for this suit, including the aptly-named Flamewall ability, High-Torque Joints to increase her assault speed, and increased Tank Capacity to produce even larger walls of fire. Though Kinsano jealously guards her hand-crafted war machine, several junior officers in the Firestorm Battle Group have an unofficial competition to assemble and test their own variants of the Flame Cyclops to join her on the battlefield. Not one to be upstaged, Kinsano is already looking into incorporating new Covenant and Banished tech into the Incinerator that will further increase its combat power. |
Artwork
Within the game files of Halo Wars 2 are a number of pieces of unused artwork intended for the Phoenix Logs. They are as follows:
Unused artwork for the Forerunner garrisons.
Unused artwork for the anti-infantry upgrade of the M5 Talos base turret.
Unused artwork for the anti-air upgrade of the Watchtower. This image variant is named in the files as "watchtower", with the final revison being flipped and internally named "radar".
Unused artwork for Decimus' exoskeleton.
Unused artwork for the cut unit, the UNSC Operative.
Unused artwork for August-099.
Unused artwork for Leon-011.
Unused artwork for Robert-025.
Sources
- ^ Halo Wars 2
- ^ Jump up to: a b Halo Waypoint, Canon Fodder - Phoenix Blog (Retrieved on Feb 24, 2023) [archive]