Damage table/H4

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Revision as of 07:01, June 28, 2024 by XScruffyDaSasquatchx (talk | contribs)
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Halo 4 damage table
all bullet slow plasma slow bullet fast plasma fast bullet turret bullet turret mech plasma turret explosion small explosion small old explosion large collision melee cutting burning emp laser sniper no damage needle
material 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 1
liquid 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
soft 1 1 1 1 1 1 2 1 1 1 1 1 1 2 1 0 1 1 0 1
soft organic 1 1 1 1 1 1 2 1 1 1 1 1 1 2 2 0 1 1 0 1
soft inorganic 1 1 1 1 1 1 2 1 1 1 1 1 1 2 1 0 1 1 0 1
tough 1 0.5 1 1 1 1 1 1 1 1 1 1 1 2 1 0 1 1 0 1
tough organic 1 0.5 0.5 1 1 1 1 1 1 1 1 1 1 1 2 0 1 1 0 0.5
tough inorganic 1 0.5 0.5 1 1 1 1 1 1 1 1 1 1 2 1 0 1 1 0 0.5
hard 1 1 0.5 1 1 1 1 1 1 1 1 1 0.5 0.5 1 0 1 1 0 0.5
hard metal thin 1 1 0.4 1 1 1 1 1 0.5 0.75 1 1 1 1 1 0 1 1 0 0.25
hard metal thick 1 0.25 0.125 0.5 0.25 0.75 0.75 0.5 0.5 0.5 0.75 0.75 0.25 0.25 0.75 0.001 1 1 0 0.125
hard metal solid 1 0.125 0.0625 0.25 0.125 0.5 0.5 0.25 0.45 0.45 0.5 0.5 0.125 0.125 0.5 0.001 0.5 0.75 0 0.0625
hard metal invulnerable 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
hard terrain 1 0.25 0 0.5 0.25 0.75 0.75 0.5 0.5 0.5 0.75 0.5 0.25 0.25 0 0 1 0.5 0 0
brittle 1 1 1 0.5 0.5 0.5 0.5 0.5 2 2 3 2 2 1 1 0 2 0.5 0 1
brittle glass 1 1 0.25 0.5 0.5 0.5 0.5 0.5 2 2 3 2 2 1 1 0 2 0.5 0 0.25
brittle elec 1 1 1.5 0.5 1 0.5 0.5 1 2 2 3 2 2 1 1 1 2 0.5 0 1.5
brittle elec hum env 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
brittle mech 1 1.5 1 1 0.5 1 1 0.5 2 2 3 2 2 1 1 0 2 1 0 1
brittle explosive 1 0.5 1 0.5 1 0.5 0.5 1 2 2 3 2 2 1 2 0 2 0.5 0 1
energy 1 1 1.6 1 1 1 1 1 0.5 0.5 0.75 1 1 1 1 1 0.25 1 0 2
energy shield thin 1 1 1.6 1 1 1 1 1 0.5 0.5 0.75 1 1 1 2 1 0.25 1 0 2
energy shield thick 1 0.125 1 0.25 0.5 0.5 0.5 0.75 0.5 0.5 0.75 0.75 1 0.5 1 1 0.25 0.75 0 1
energy shield solid 1 0.0625 0.75 0.125 0.25 0.25 0.25 0.5 0.25 0.25 0.5 0.5 1 0.25 0.5 0.5 0.25 0.5 0 0.5
energy shield invulnerable 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0