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Season 3 (Halo Wars 2)

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Season 3
HW2 Season 3 Icon.png

Start date:

May 22, 2017[1]

End date:

June 28, 2017

Includes content for:

Halo Wars 2

 

Season 3 was the third season of Halo Wars 2 to launch, beginning on May 22, 2017. The season followed Season 2 and was succeeded by Season 4 on June 28, 2017. The season launched alongside the release of the leader Sergeant Johnson[1]; as such the season's emblem is represented by a the Sergeant's HRUNTING/YGGDRASIL Mark I (J) Green Machine.

Season 3 Title Update

The launch of Season 4 saw the release of an accompanying Title Update, though no balance changes were made during the season.[2]

May 22 patch notes

This update will launch in conjunction with the next DLC leader and includes a variety of fixes and improvements. See below for the full details. Note: There is no balance update scheduled for this next release. The latest balance update occurred on May 5, please see this post for details.

New Feature

  • Support for HDR lighting is now enabled for console players with compatible hardware!

Stability

  • Players should no longer have a chance of loading into the game without the ability to issue any commands
  • Fixed a crash that rarely occurred after signing in on the Main Menu
  • Fixed a crash when playing against AI in Firefight or Skirmish mode
  • Fixed a desync that could occur in ranked 2v2 games
  • Fixed a crash on “Last Stand” that could occur from loading from an old save from a previous release
  • Fixed a crash that could occur when attacking the first barricade in the Prologue

Gameplay

  • Added allied view indicator to the mini-map
  • Added 2 new themes to “Proving Ground” Blitz map
  • Blitz playlists will now also appear in the main multiplayer "Find Match" screen
  • Made “Restoration Drones” get more expensive when it is upgraded to its 3rd tier
  • Adjusted the Foundry so that its always hit by Hunters' and Marines' upgraded projectiles when attacked
  • Added better “Combat Salvage” visual effects when a unit dies and is immediately built back at base
  • Removed an exploit with “Combat Salvage”
  • Reworked a targeting exploit that could occur with using “Extraction”
  • Pelicans and Darts should no longer leave floating lights above bases
  • Made it so that “Ghost in the Machine” would no longer disable Colony’s “Combat Repair” on the units it borrowed
  • Spartans no longer strip upgrades from vehicles they hijack
  • Some tech upgrades were not applying completely to some units
  • Fixed an issue with moving units not properly attacking Garrisoned units
  • Units teleported off the map are now teleported back to your base
  • Spartans no longer increase the level of units they hijack

Localization/Accessibility

  • Made card pack descriptions show up in the appropriate language for France and Taiwan
  • Added text to the Pelican Transport level 2 when selected on the leader power radial

Audio

  • Added “Upgrade Complete” voice over for various leaders that was missing
  • Adjusted the audio to the Forerunner structure on Highway to remove the high frequency that could be unpleasant to hear
  • Audio/music should no longer drop from games played through a playlist
  • Locust beam is no longer audible in the fog of war
  • Hellbringers should no longer play Kinsano voiceover when being attacked by an enemy Spartan

Sources