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Hekar Taa-pattern Blockade Runner

From Halopedia, the Halo wiki

Hekar Taa-pattern Blockade Runner
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Production information

Class:

Corvette[1]

Role:

Blockade runner[2]

Technical specifications

Length:

2,020 meters (6,627 ft)[3]

Engine(s):

Repulsor engines

Slipspace drive:

Equipped

Other system(s):

Stealth generators[4]

Hull:

Nanolaminate plating

Armament:

Chronological and affiliation

Era:

Affiliation:

 

"Swift corvette preferred by the boldest and most audacious shipmasters."
Curator[1]

The Hekar Taa-pattern Blockade Runner[4] is a vestigial class of corvette used by the Sangheili during the War of Beginnings. This class of corvette was later utilized by the fleets of Covenant remnants, including the Swords of Sanghelios and Jul 'Mdama's Covenant.[3][6] While these corvettes lack in armor and protection, Blockade Runners are fast ships with powerful armaments.[3]

Specifications

Hull and superstructure

A blueprint of the Hekar Taa-pattern blockade runner.
Blockade runner blueprint.

The Hekar Taa-pattern Blockade Runner is a swift class of corvette, abstaining from protection for speed and firepower. As with most older Sangheili designs, these warships were designed for the sole purpose of breaking through enemy formations, as well as flanking around enemy lines to hunt down and destroy damaged vessels.[3][7] Like most Sangheili warships, the aesthetics of the Blockade Runners of the Hekar Taa-pattern have strong biomimetic elements, bearing a resemblance to the aggressive shapes of wildlife native to Sanghelios and other Sangheili colonies.[3] The Blockade Runner is comparable to the modern CCS-class battlecruiser, albeit with less armor.[7]

Sleek and nimble, yet a powerful medium-sized warship, Blockade Runners are designed to allow even the boldest shipmasters to complete their missions.[7] Configured with only minor modifications, the ancient stealth generators that these corvettes are outfitted with conceal the vessel's location through brute-force jamming and expenditure of small drones, as opposed to the sensor distortion grids utilized by modern active camouflage systems installed on Covenant designs.[4] Blockade Runners also host a large complement of crew, for countering boarding efforts and launching attacks of their own.[7]

Armaments

A Blockade Runner firing a plasma torpedo.

The Blockade Runner's armaments are antiquated, but not ineffective. The unrefined energy projectors offended San'Shyuum bureaucrats of the Covenant, but they are more than capable of disabling the energy shielding and shattering the hulls of modern warships.[4] The plasma torpedoes equipped to the Blockade Runner primarily shoot backwards, further aiding the corvette in its breakthrough strategies.[7] These corvettes are also outfitted with plasma cannons.[5] Often supported by more modern designs, such as the ADP-class escort, a Blockade Runner is still capable of generating enough firepower to threaten even the most powerful warships of the Covenant, Swords of Sanghelios, Banished, or UNSC Navy.[4]

Operational history

The Blockade Runners were first used by the Sangheili against the San'Shyuum during the War of Beginnings. One legendary Blockade Runner, Joori's Light, succeeded in evading destruction and capture at the hands of the San'Shyuum during the war. When the war came to an end and the Covenant was established through the Writ of Union, the crew of Joori's Light refused to join the Covenant and instead escaped to uncharted space.[3]

Over the course of history the ships received upgrades. As the Blooding Years embroiled Sanghelios, Blockade Runners were pulled from hidden stocks by Thel 'Vadam's Swords of Sanghelios and Jul 'Mdama's Covenant to bolster their fleets.[4] Upgraded to modern specifications,[8] these corvettes have been used in supporting ground operations during the civil war against the better judgement of their shipmasters.[3] In October 2558, some Blockade Runners were present during the Battle of Kamchatka,[9] the raid on Argent Moon,[10] and the Battle of Sunaion.[11] Spartan-IVs aboard UNSC Infinity trained in a simulation of War Games set during the Battle of Installation 04, but with the ships from the Fleet of Particular Justice replaced by these ships.[12]

Halo: Fleet Battles

Covenant Blockade Runner

A Blockade Runner in Halo: Fleet Battles.

This element includes a single Hekar Taa-pattern blockade runner.

  • Cost: 170 points
  • Movement: 9"
  • Damage Track: 7 • 6 • 4
  • Built Rating: 3
  • Hangars: 2
  • Boarding Craft: 3
  • Security Detail: 4
  • System loadouts:
    • Cloaking System
    • Defence Array (4)
    • Glide (4")
    • Point Defence (3)
  • Primary Weapon: Plasma Lance
    • Range: 18/32"
    • Weapon loadouts: Plasma
    • Firing Arc: Forward/Port/Starboard
    • Dice: 12
  • Alternative Primary Weapon: Plasma Beam
    • Range: 12"/-
    • Weapon loadouts: Plasma
    • Firing Arc: Forward/Port/Starboard
    • Dice: 7/7/7
  • Secondary Weapon: Plasma Cannon Arrays
    • Range: 10/20"
    • Weapon loadouts: Plasma
    • Firing Arc: Forward/Port/Starboard
    • Dice: 14
  • Additional Secondary Weapon: Plasma Torpedoes
    • Range: 12/24"
    • Weapon loadouts: Missiles/Plasma
    • Firing Arc: Forward/Port/Starboard/Aft
    • Dice: 6

Covenant Escorted Blockade Runner

A Blockade Runner with an ADP-class escort from Halo: Fleet Battles.

This element includes a Hekar Taa-pattern blockade runner and one ADP-class escort.

  • Cost: 210 points
  • Movement: 9"
  • Damage Track: 8 • 6 • 4
  • Built Rating: 4
  • Hangars: 2
  • Boarding Craft: 3
  • Security Detail: 5
  • System loadouts:
    • Cloaking System
    • Defence Array (4)
    • Glide (4")
    • Point Defence (4)
  • Primary Weapon: Plasma Lance
    • Range: 18/32"
    • Weapon loadouts: Plasma
    • Firing Arc: Forward/Port/Starboard
    • Dice: 12
  • Alternative Primary Weapon: Plasma Beam
    • Range: 12"/-
    • Weapon loadouts: Plasma
    • Firing Arc: Forward/Port/Starboard
    • Dice: 7/7/7
  • Secondary Weapon: Plasma Cannon Arrays
    • Range: 10/20"
    • Weapon loadouts: Plasma
    • Firing Arc: Forward/Port/Starboard
    • Dice: 14
  • Additional Secondary Weapon: Plasma Torpedoes
    • Range: 12/24"
    • Weapon loadouts: Missiles/Plasma
    • Firing Arc: Forward/Port/Starboard/Aft
    • Dice: 9

Behind the scenes

In the real world, blockade runners were lightly armed and armored warships designed for speed, intended to evade engagement by blockading naval forces, usually to transport cargo or to carry messages or personnel to other ports.

Gallery

List of appearances

Sources

Template:CovenantShips