Making Halo 4: First Look
From Halopedia, the Halo wiki
Making Halo 4: First Look is a video documentary by 343 Industries, about Halo 4 in general. It was released on Halo Waypoint and YouTube on 5th March, 2012.[1]
Transcript
Fades in to the Legendary ending of Halo 3. Master Chief Petty Officer John-117 is seen placing his MA5C Assault rifle on to a racket on the wall beside a cryo chamber. He enters the cryo chamber, and the Template:UNSCship is seen drifting towards an unidentified planet.
HALO 3
LEGENDARY ENDING
- Josh Holmes: "Halo has a magical feel to it, that is unlike any other game."
- Kiki Wolfkill: "To what degree do we need to rework great work that's already been done?"
- Frank O'Connor: "What do we keep? What do we throw away? What do we add?"
- Neil Harrison: "Equally, we want this to be our Halo game, the first Halo game 343 has developed."
- Josh Holmes: "We've really focused on trying to craft these moments that live up to the legacy of the Halo experience."
- Neil Harrison: "We're working within the constraints of what makes Halo, Halo, but trying to make every aspect of it bigger and better."
MAKING HALO 4: FIRST LOOK
- Josh Holmes: "In Halo 4 we are really delving into Master Chief's humanity and exploring what makes him tick as a character."
- Framk O'Connor: "Most of the exploration that we've done of the Master Chief has been through comic books, through novels. We wanted to put it squarely in the game this time."
- Kiki Wolfkill: "Fighting for something that is really important, where there's something big at stake. Those are the things we carry forward."
- Josh Holmes: "One of the things we wanted to do is really introduce a threat that is beyond anything that Master Chief has faced before."
- Kiki Wolfkill: "It also gives us an opportunity with that threat to add new gameplay."
- Frank O'Connor: "The backstory of the Spartans and of the Master Chief in particular promises all this hyper athletic speed, and mass, and weight, and power."
- Neil Harrison: "There's supposed to be this guy in a supersuit and he should feel like a superhero in it and in order to do that we wanted the armor to look and feel functional."
- Kiki Wolfkill: "We've done everything from really looking at what should the HUD look like."
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