Challenges/Halo: Reach
From Halopedia, the Halo wiki
Challenges are daily objectives for Halo: Reach posted on Bungie.net. All challenges are reset at 11am GMT (3am PDT) with Daily Challenges resetting each day and Weekly Challenges resetting each Monday. A player is awarded a certain number of Credits[1] after completing an objective.
Players who complete a Weekly challenge are awarded the achievement One Down, 51 to Go. Players who complete all of the Daily Challenges on a single day are awarded the achievement A New Challenger.
The level cap in Halo: Reach will be lifted when 117 million daily and weekly challenges are finished. This is being recorded on Bungie.net homepage.
Challenges
Strategies for common Challenges
- There Are Many Like... - Kill (number) enemies with precision weapons in the Campaign today.
- By beginning The Package at rally point bravo you can kill the Grunts dropped by the first wave of Phantoms with your DMR and then optionally revert to the last checkpoint and kill the same enemies again.
- Return of the Mack - Kill (number) Elites in Campaign today on Normal or harder.
- Nightfall from mission start and Long Night of Solace from rally point bravo both have many Elites. In the case of Nightfall, if you manage to get a checkpoint just before the first Elite you can snipe or assassinate him, reload the checkpoint, and repeat until the challenge is complete.
- Leadership Element - Kill (number) enemy leaders in the Campaign today.
- The Thunderstorm skull will promote all enemies making many of them leader class. Alternately, repeatedly killing the first Elite on Nightfall, as mentioned under Return of the Mack above, can be effective due to that Elite counting toward the challenge whether he is a leader rank or not.
Note: All campaign challenges, unless otherwise labeled, must be done on Normal difficulty or harder.
Past Challenges
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