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EOD-class Mjolnir

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Revision as of 02:39, October 21, 2010 by Alex T Snow (talk | contribs)

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The MJOLNIR EOD Variant.

The MJOLNIR Powered Assault Armor/EOD variant, more commonly known as Explosive Ordnance Disposal Armor, and abbreviated as EOD Armor, is a variant of the Mark V and Mark VI MJOLNIR Powered Assault Armor systems.[1]

Development and History

The MJOLNIR/EOD variant was created at the UNSC Damascus Materials Testing Facility on Chi Ceti 4. The helmet was designed to channel the pressure wave of a nearby detonation around the user's head, significantly reducing the likelihood of decapitation in the event of an explosion. The MJOLNIR/EOD variant's pauldrons and chest plate were designed specifically to reduce the number of grabbing edges on the armor, decreasing the likelihood of dismemberment and protecting SPARTANs during operations that involve the handling of explosive ordnance (e.g., clearing/planting land mines, demolishing enemy structures/material and, or planting/defusing bombs).[1]

Characteristics

Halo 3

Main article: Halo 3

Helmet Characteristics

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The helmet is mostly squared off with two separate eyepieces, rather than a visor. They are more akin to a pair of goggles unlike the other MJOLNIR armor variants that are visor-adorned. In actual combat, this would highly increase protection to the face but also reduce the field of vision considerably. The helmet also has a single plate over the nose and mouth and a pair of rectangular objects along each cheek, assumed to be jowls protectors or lengthy re-breathers.

Shoulder Pauldron Characteristics

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The shoulder pauldrons are large and rounded. They have been optimized for EOD missions and are designed to decrease the chances of dismemberment if the wearer is caught in a blast.

Chest Characteristics

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The chest plate is thicker than the other chest permutations, and has a broadly curved front with a steep backcurve on the sides. This construction is intended to increase the survivability of the wearer by providing greater projectile resistance and by deflecting concussion waves around the body and to the side.

Halo: Reach

Main article: Halo: Reach

"Developed at the Damascus Materials Testing Facility on X Ceti 4; entered service in 2531"
— Description of the EOD helmet in Halo: Reach [2]

Helmet Characteristics

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The EOD Helmet in Halo: Reach is only slightly different than its Halo 3 version. Beyond the general graphic improvement, the helmet's visor has been changed from a pair of goggles to a more normal wide slit. Additionally, the rebreather-like apparatus on the sides of the helmet now match the players color instead of being a concrete white. There is also a red emblem (identical to the symbol found on health packs and on the helmets of marine medics) visible on the right side of the "forehead" of the helmet. Two uprades are availible for the helmet, the first adds a Command Network Module on the left side (CNM), and the second adds an Up-Armor plate with a Hardened Uplink Module on the right side (UA/HUL). The UA/HUL upgrade also removes the Chemical, Biological, Radiological, and Nuclear Module (CBRN), which gives the Helmet a similar appearance to the Halo 3 Rogue helmet.


Trivia

  • Aside from the visual similarity to a respirator, the EOD helmet shares similarities to Killzone's Helghast soldiers.
  • Bungie Armor is a slight variation of the EOD chestplate. Bungie Armor lacks the three mid-level lights and has an effect that causes flames to appear around the helmet.
  • The EOD chest plate bears a very striking resemblance to the armor design of the MJOLNIR Mark V armor's chest plate from Halo: Combat Evolved. Because of this, many players use it in conjunction with the Mark V helmet and Mark VI shoulders to create an improvised version of the original Mark V armor from Halo: Combat Evolved.

Gallery

List of appearances

Sources

Template:MJOLNIR Variations