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Halo: Reach Multiplayer Beta

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The Halo: Reach Multiplayer Beta is a phase of the development of Halo: Reach, produced by Bungie, LLC and organized by Microsoft Game Studios. The Beta was released to the public on May 3, 2010[1], and is used to test different aspects of Halo: Reach's multiplayer with the public, judging what to change based on public demand. An invitation to the Beta is included with all copies of Halo 3: ODST along with an available Xbox Live gold account, however it was made available to silver members along with Halo 3's and Halo Wars' Matchmaking on the weekend of May 15th, 2010.

The Beta has a current targeted end date on May 19th, 2010.[2]

Details of the Beta

The Beta introduces a variety of new user-interfaces such as an expanded player customisation system and player investment system, gametypes such as Headhunter, Generator Defense, and Invasion and a re-innovated gameplay feature called Armor Abilities.

Headhunter, Team Slayer, Team Slayer Pro, Team SWAT, and Covenant Slayer (Elites Vs Elites) made their debut on May 3rd while Invasion came out on the 7th, Generator Defense came out on 14th.

Included Features

The Beta test featured the majority of features from the final multiplayer experience, though it had been hinted that not all will be shown. The features are:

Weapons

UNSC

Covenant

Vehicles

UNSC

Covenant

Maps

Multiplayer

Gametypes

Saved Films

Playlists

Trivia

  • Players who use the Beta and then sign onto Halo Waypoint receive an exclusive hoodie for their avatars.

Glitches

  • Arguably the most noticeable glitch, Host migration can cause players to be transported briefly to the black room seen in Zugzwang Evolved, the April Fools Chess video. The armors of all players are changed to those of various Noble Team members, presumably randomly. All players instantly die and are transported back to the map. This can be witnessed here

Gallery

Sources

Related Pages