Game physics

From Halopedia, the Halo wiki

Revision as of 11:11, June 28, 2008 by halowikia>TralApac (begin stub on physics engines used in Halo games.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Era-rw.png This article is a stub. You can help Halopedia by expanding it.

Game physics are the simulated scientific laws designed to make gameplay seem real. For example, game physics gravity causes objects to fall when released. And two solid objects collide with an approximation of real momentum and contact.

The Halo 3 game uses the Havok Physics engine to simulate particle motion, collisions, mechanics, and linkages.