Pod infector

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The Flood Infection Form is the first stage of the virulent Flood xenoform and is the most commonly seen stage of the Flood and the form that infects lifeforms to spread the Flood infection.

Description

The Flood Infection Form appears at first glance to be repulsive yet harmless, but once it gains physical contact with a biological host, it becomes an instantly deadly foe. Small tentacles underneath its body penetrate the skin, tap into the victim's spinal cord, and unleash an attack on the host's nervous system via direct contact with the spinal cord, thus rendering the host's legs useless, so that he/she won't be able to run. Once this is accomplished, it rewrites the neural pathways of the victim's brain with its tendrils, forcing a resonant frequency match between its neural signals and the host's. Then it releases the Flood Super Cell which overwrites the host DNA and causes rapid mutation. The creature being infected during this process is still alive but has no control during this process. After this is accomplished, it starts to edge its way into the body, liquefying the organs to create the tentacles on the left hand from the calcium obtained and finally nest itself within the chest cavity of its host. After liquefying the insides, it will begin to liquefy the outside body to harden, making a very hard "carapace", all this happens within a matter of seconds. If a match cannot be obtained, the host will be left alone by the Infection form, although it is likely that the Flood will eliminate it (if it is not already dead) and save the host's body for later sustenance. An Infection Form may also abandon its host if he/she has been critically injured, and look for a new one. Several Infection Forms, sometimes ranging from 5 to 15 Infection Forms at once, can attack certain victims. In Halo 3, the Flood Infection Forms appear to not be tall at all, only seeming to reach a height of exactly 2 feet, but in one of the short movies in Halo Wars, when compared to Professor Anders, they appear to be at least up to her waist.

Immunities/Defenses

Energy Shield Systems negate the effect of the infection form by causing it to explode on contact in a small, damaging cloud of gas (making it a good use of shield, saving ammo, by letting them hit your shields); however, if there is no shield system present on the target, the infection process begins.

At this time, the only known Human subject to be incompatible with Flood Infection Forms is Sergeant Johnson due to his supposed contracting of Boren's Syndrome from the residual radiation of a crate full of Plasma Grenades, it is also possible that he contracted the illness from the drugs he supposedly took on the SPARTAN-I Program. According to a UNSC analysis of various Flood forms,[1] the Kig-Yar and Unggoy lack necessary calcium stores and biomass and are instead used as biomass stores, but it was revealed in Halo Wars that the Unggoy and Kig-Yar could be infected.

There are theories on other species immunities to the Flood, such as the Mgalekgolo's lack of a central nervous system[2] and nature as an invertebrate colony consisting of multiple Lekgolo Worms. The invertebrate nature of the Yanme'e, along with their hard, chitinous exoskeleton would seem to make them immune as well.

Appearances

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A group of Infection Forms

Halo: Combat Evolved

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Flood Infection form in Halo: Combat Evolved

Halo 2

Halo 3

Infection Forms in Halo 3.

Halo Wars

Infection Forms assaulting Professor Anders
A pod infector in Halo Wars.
An Infection form in Halo Wars

Deterioration

An Infection Form is capable of losing its infectious potential over time. This was experienced by Private First Class Wallace A. Jenkins during the raid on the "Covenant Weapons Cache" on Installation 04.[3] This aged version of the Infection Form must have been kept in captivity for far too long, thereby reducing its potential of complete transfer of its host into a Flood Combat Form. Jenkins was only partially controlled, as there were periods of time where he could control his body and mind to some degree.

Combat

Infection Forms will gather in large swarms, attacking with their claws and tentacles. If the victim's shields are active, as explained earlier, the Infection Form will burst. However, the sheer force of numbers can sometimes deplete a victim's shields, allowing these Flood forms to take control of the Human/Brute/Elite body.

A single round from any weapon will burst an Infection Form. For this reason, automatic weapons are recommended. Dual-wielding Plasma Rifles, Brute Plasma Rifles, Spikers, or using a UNSC ballistic weapon all work well. The Battle Rifle, with its bursts of fire, can be quite effective, the Shotgun works well too when shooting at large groups closing in. Try to avoid using weapons such as M6 Handguns, or Plasma Pistols, as their rate of fire is very low. Also, try to avoid using Grenades, as they close in extremely quickly and you may suffer damage from your own grenade. In Halo: Combat Evolved, automatic weapons like the Assault Rifle and Plasma Rifle are good on them, the Needler in many ways can also be good: be careful though, do not stick too many Needles on one at a time while they are close as if you do it will explode and effect you most likely depleting your shields. SMGs are incredibly effective for taking on swarms of Infection Forms with its large magazine size and impressive rate of fire.

Infection Forms are spawned from bulging, sac-like pods in Flood Hives, called the Flood Growth Pods. It may be tempting to destroy these sacs, but it is actually more advisable not to, since destroying them will not kill the Infection Forms inside.

Trivia

File:Infectionforms Halo1.jpg
Infection Forms begin to charge at the Master Chief, hoping to infect him.
  • Infection Forms are carried and incubated by Carrier Forms and from Flood Growth Pods in Flood-infested areas. Try not to destroy these sacs, unless you think you can take them one by one, or swarm by swarm.
  • The Infection Form has appeared in two Action Figure sets: the Halo 1 Flood Carrier Form Action Figure and the Halo 2 s8 Master Chief v4 Action Figure. The differences between the two versions were significant, namely the first Infection Form featured a detachable membrane that revealed the internal organs of the creature.
  • An Energy Sword will not lose energy by killing Infection Forms in Halo 2 and 3, but this method is highly ineffective as Infection Forms are extremely hard to hit with an Energy Sword.
  • In Halo 3 if you kill a Combat Form the Infection form can somethimes jump out of the body, leaving it, and attack you. The red things sticking out of the face of the Flood are the red things on the Infection forms.[Fact]
  • The Tank Form and Gravemind have the ability to spit out Infection Forms. This is demonstrated during Halo 3 for the Tank Form and Halo 2 for Gravemind.
  • Infection Forms do not add points to your meta-score when the Campaign Scoring is activated in Halo 3. This is most likely because Infection Forms come in swarms, and could be used to rack up points with almost no effort.
  • Infection Forms operate in a similar fashion to the Facehugger Xenomorph of the Alien franchise, the Borg Nanites of the Star Trek franchise, the Headcrabs from the Half-Life series, and the Metroids from the Metroid series.
  • The Infection Forms in Halo 3 float in water. Thus, they cannot infect corpses that are in water ponds because of this animation. (E.g. on the level Halo it'll look different close up then it will farther away.) However, in Halo Combat Evolved, they sink.
  • In the book Halo: The Flood, an Infection Form almost infected John-117 when he turned his back, due to his energy shields being drained.
  • According to the book, Halo: The Flood, the Infection Forms make a "meep" sound. This can be heard in the games, although it sounds more like an ominous droning.
  • In Halo: Combat Evolved, if you shoot one Infection Form in a swarm, it will pop and cause a chain reaction causing all the other Infection Forms to pop with it in the swarm. This was less effective in Halo 2, but returned in Halo 3 (although not as powerful as in Halo: Combat Evolved).
  • Several can be seen within the Flood Observation chamber on the Halo 3 Multiplayer map Cold Storage. These Flood make Cold Storage the 5th multiplayer map with NPC enemies (Along with Construct, Guardian, Last Resort, and Isolation which have Sentinels, Constructors, seagulls or pterodactyl birds flying around). Unfortunately, you cannot get to them.
  • In Halo: Combat Evolved, the Infection Forms have a pulsating glow.
  • Infection Forms spawned from pods can only live for a limited amount of time before they die, this is most likely due to the form not being developed enough to survive for long periods outside its pod.
  • It appears that after a while, Infection Forms can age, as seen by the effects on Wallace A. Jenkins by an Elder Infection Form.
  • In Halo 3, Infections forms make most of the Shriek sounds from Halo: Combat Evolved. They also wiggle when they do it as well.
  • In Halo: Combat Evolved, Flood Infection forms can see you even when you have camouflage on.
  • The Infection Form was featured in Halo Wars as a non-playable unit for the Flood. They have the ability to crawl over walls, being able to reach ground no other forces can reach and infect most infantry.
  • In Halo: The Flood, the Master Chief is probed in the neck by an Infection Form.
  • Infection forms are the first Flood forms that the player can engage in the Halo series. However, they are not the first Flood seen, as there are Combat forms in the beginning of 343 Guilty Spark.
  • On the Halo 3 level Halo, when in the Warthog, Mongoose, Chopper, ect, if you drive into the infection forms you simply drive over them, possibly flipping your vehicle, but doing this kills all other Flood forms, except the carrier forms, which explode on contact.
  • In Combat Evolved, if players listen close enough to the droning sounds emitted by the Infection Forms, it can be noted that the sounds are actually the same sounds used for "Pfhor Fighters" death screams and occasional random chattering from the Marathon franchise. However, the sounds have a slightly higher pitch as well as the oozing sounds which make the reuse of the sound effect from Marathon almost completely unnoticeable.

Sources