No weapon glitch

From Halopedia, the Halo wiki

Template:Ratings

Help.png
This article does not meet the wiki's general standards and/or standards on layouts. You can help by cleaning this article.
Help.png
This article does not meet the grammar standards of Halopedia. Please repair this article so that it meets our standard.
File:A spartan with no weapon.jpg
A weaponless player in Halo 3.

The No Weapon Glitch is a glitch present in all games in the Halo Trilogy. It allows players to apparently disarm their in-game characters.

Halo: Combat Evolved

The No Weapon Glitch is not as well known in Halo: Combat Evolved's multiplayer, but the process is pretty simple. It works easily on Halo PC, but is harder on Xbox because there is less lag. There are two kinds of No Weapon Glitches in Halo PC: one from the host's perspective and one from the client's perspective.

Multiplayer

To perform the glitch in multiplayer, you need at least one other player to work with. Gather multiple different weapons together in a closed area, like in the Blood Gulch Base. Then, have both you and the other player crouch on the pile of weapons facing each other. Consequently, have both you and your partner tap X (the button you have set for the "Drop Weapon" command) repeatedly over the weapons. This should make you continuously drop and pick up new weapons.

Eventually, you will not be able to drop your weapon. This is due to your weapon "phantoming." All other players in the game will view you as if you had no weapon; the player you performed the glitch with should be similarly unarmed.

If you press Tab, you may switch to your other weapon. The game may automatically switch you to your other weapon after a certain amount of time. If you are a client you will find that you cannot switch back to your original weapon -- this is because it no longer exists.

Campaign

The No Weapon glitch is more difficult in Halo: Combat Evolved's Campaign. It involves overloading the map with objects, such as weapons, Grenades, and bodies, so that objects on the map start behaving erratically. Overloading is easiest on the Xbox version in Co-op; simply kill your teammate over and over until their corpses accumulate. With a little luck, you will de-load your weapons. You can also de-load enemies' weapons using this same method.

Observations

If, in Multiplayer, you observe a client who has no weapon, they will assume the animation for having no weapon, like in the first Campaign level, Pillar of Autumn.

However, if you observe a host who has no weapon, they will look very different. The host assumes a phantom weapon stance. They are actually still holding their weapon, but you cannot see it. If they were holding, say, a sniper rifle when they lost their weapon, then their arms will look like they are holding a sniper rifle. They can still shoot and melee with their weapon, and if they switch weapons, you will see a weapon floating in the air where they switched. They can also switch out their "phantomed" weapon for other weapons, changing how they hold their hands in the air.

Halo 2

Multiplayer

In Halo 2, the glitch requires an Oddball and a Plasma Pistol. Find an Oddball, and charge your Plasma Pistol. Walk over the Oddball and pick it up while still charging the Plasma Pistol. If you did it properly, your weapon will have been deleted -- your hands will be empty, and no reticule will be present on your HUD. If you come into contact with any weapon, you will automatically pick it up.

Campaign

This can also be done in campaign. The level Outskirts is highly recommended because the Blind skull can be grabbed on any difficulty, or Regret because the Assassins skull is always there, and it's ability will only work on Legendary. First, do the glitch where you hold three of the same weapon with the plasma pistol. Drop your dual wielded one. Switch between your weapons to be sure that you have two plasma pistols. Then go to the level's skull. Do the trick as mentioned above but with both plasma pistols. You should now be holding no weapons, but with the abundance of weapons in campaign it will be very difficult to avoid weapons on the ground so I would carry the level's skull with you so you can redo the glitch.

Observations

This can be used for some fun gametypes if everyone cooperates or can be used for making machinima. Please note, however, that unarmed players using the Spartan II player model can still throw grenades while Elites can't; this is because Elites don't have an animation for performing this action when unarmed.

Halo 3

This glitch can be achieved in Halo 3 as well. It mainly occurs during Custom Games, but it occasionally happens in Matchmaking, often during Capture The Flag battles.

Furthermore, it is possible to mod a gametype so that the default weapon is a support weapon, such as a Flamethrower or a Missile Pod. When starting a match with such a gametype, dropping the item before picking up any other weapons can leave the player unarmed.

It can also be done in forge, but requires at least two players, by turning one player into a monitor, first find or make a weapon, then get one player to pick it up but at the same time and then, get the other player to delete it at the same time. This will make the player pick up a "deleted weapon"[1][2]

Sources

  1. ^ TheDigitalSet.com Forums: [Release Halo 3 "Weaponless" Gametype]
    The above reference is a mirror of the gametype provided in this thread. In the event that the above reference is invalidated, a new mirror should be posted at this thread.
  2. ^ YouTube: Halo 3 - Forge Mod
    A video of two modded gametypes that allow Forging in Custom Games. The latter of the two has the Flamethrower as the primary weapon.

External Links