Shredder round
From Halopedia, the Halo wiki
The Shredder Round is a special type of United Nations Space Command projectile rifle ammunition.
Dynamics
Shredder rounds are designed to splinter on impact, tearing through light armor and "shredding" targets into ribbons. They are usually fired from Assault Rifles as a replacement for Armor Piercing Rounds. However, shredder rounds have a severe lack of penetration power and they are all but useless against Covenant personal shields. They are most often used against massed enemies with light armour such as grunts.
Appearances
This type of ammunition was often used by the Spartan-IIs when they ran out of AP ammunition.
In the Lambda Serpentis System in 2535, the Spartans of Blue Team switched to using shredder rounds after exhausting all of their AP rounds when gunning down a horde of Grunts.[1] Another example, also in Fall of Reach, is when Blue Team is at Cote d'Azur.
The Spartans were in a firefight with two Hunters in a museum and when they found out that the AP rounds were not effective against the Hunter's armor. Spartan-117 ordered the team to switch to shredder rounds and shoot the marble floor beneath the Hunters. [2]
MAC Shredder Round
Apparently there was a new Magnetic Accelerator Cannon gun under the concurrent development that fired a smaller round that acted similar to a shredder round. The Pillar of Autumn was the only known UNSC ship to be armed with this type of MAC weaponry.
Trivia
- The real world variant would be JHC, or jacketed hollow cavity ammunition. This is a variety of hollow point bullet where the hollow is unusually large, with the intension that the bullet fragments into several large partial projectiles on impact. This spreads the damage over a larger area. These rounds are surounded with a fluted or perforated metal jacket inorder to provide optimal fragmentory habits, as apossed to a haphazard disintegration which would do less damage.
Related Articles
Sources
- ^ Halo: The Fall of Reach, page 3
- ^ Halo: The Fall of Reach, page 208