Legendary
From Halopedia, the Halo wiki
- "You face opponents who have never known defeat, who laugh in alien tongues at your efforts to survive. This is suicide."
- — Description from both Halo: Combat Evolved and Halo 2.
- "Tremble as teeming hordes of invincible alien monsters punish the slightest error with instant death... again and again."
- — Description from Halo 3.
Legendary is the highest and most difficult setting of game play on Halo video games. It is symbolized by an Elite's skull with a bullet-hole of the left side of its head, with two crossed UNSC Standard Issue Combat Knives and the shield bearing the Marathon symbol. It is regarded as a challenge for even veteran players, as allies are frequently useless except for diversions, and overwhelming enemy firepower and superior numbers often force one to play cautiously and conservatively. Enemies are extremely strong, while you and your allies' strength is extremely low. Legendary on Halo 2 can be described as "Trial and Error." Completing the campaign on Legendary in the Halo Trilogy generally unlocks an additional ending to the story.
Legendary was also the name of the highest difficulty setting in Bungie's Myth series, in which it had the following flavor text: "You will brave the army of a commander who has never known defeat, and the piled dead will reach the heavens; but should you succeed, in an age not yet dawned you will be spoken of as a god!"
In Halo: Combat Evolved
In the first Halo game, the differences between Legendary and other settings is relatively numeric. The player does not face unique or different enemies, they just face more enemies who are harder to defeat. Many of the same strategies that work on other settings work on Legendary in this game, except that the player has to be extremely careful of their own weaknesses. This is where the plasma-pistol/human-pistol combo comes in handy - also frequently known as: the classic noob combo.
General Differences
- Master Chief's Shields are half their "Normal" power. A few hits will drain them completely.
- Enemy shields are double their normal strength.
- Extremely weakened health meter. One melee from an enemy in front of you will drain 6 health bars.
- Master Chief shields charge faster.
- Enemy health meters are double their normal strength.
- Elites- Twice as many Elites appear as on the "normal" setting. Major Elites are encountered at a ratio of about 1 of every 3 Elites encountered. An area that had two Minor Elites in Normal mode will have 4-5 Elites in Legendary, with 1-2 of them being Majors.
- Grunts- Twice as many Grunts appear as on the "normal" setting. Around half of the grunts encountered are Major Grunts.
- Grenades- Enemy Grunts and Elites throw grenades frequently, much faster and almost always accurately.
- Firing Rate- All enemies fire their weapons much faster and more accurately. In particular, Jackals will fire long streams of 10-15 shots with high accuracy.
- Agility- All enemies move much faster and will almost never allow a player to stick them with grenades. Elites will often do their dodging maneuver immediately if hit, making it very difficult to consistent hits on them to drain their shields.
- Stealth Elites are always encountered in packs of 4-6, with few exceptions (like on the second or third circular room of Assault on the Control Room, with a pack of grunts, and ONE, always one, stealth Elite).
- Flood are now armed 90 percent of the time. Their melee attacks will drain shields by half. Many more of them wield Shotguns and Rocket Launchers than before.
- Allies- Marines are virtually useless. They will constantly be stuck with grenades, and most are easily killed by the enemy's increased rate of fire, returning fire only inflicting minimal damage on enemies.
Specific Differences
- Pillar of Autumn (Level)
- The player does not go through the controls section at the beginning of the level, the game assuming that anyone choosing the highest difficulty level has gone through it before. Instead, they will wake up and leave the cryo section immediately.
- Johnson's speech changes in the beginning of the level.
- The player has immediate access to the motion tracker and grenades.
- The Silent Cartographer
- In any difficulty higher than Easy, at the end of the level, there is a Spirit Dropship firing at you.
- 343 Guilty Spark (Level)
- The Shotgun is no longer available early on in the game. The only way to pick it up is to kill a Combat Form that was holding one.
- The Maw (Level)
- The player only has 5 minutes to get to the Longsword fighter after destroying the Pillar of Autumn's engine core, instead of the usual 6 minutes.
In Halo 2
In one of the Bungie Updates, Frankie describes Halo 2's Legendary as:
A whole new sick twist on game difficulty. Legendary includes bizarre stuff like perma-death for co-op players, meaning that you can't hopscotch like you can on other difficulty levels. Once a player dies on Legendary, both players are hurled back to the last checkpoint. It's brutal. Also, that place where you encountered two Grunts and a flowerpot on Normal? Well now they're Hunters, high-ranking, sword-carrying Elites and they're all PMS-ing. Seriously, sticking your head around a corner on level two can get it shot clean off.
General Differences
- Enemies fire at a much faster rate and fire far more accurately.
- Shields are 50% their "Normal" power and a few hits will drain them completely.
- The Arbiter's active camouflage lasts only five seconds and takes ten seconds to recharge.
- Enemy Shields and health are almost double their "Normal" power.
- Virtually every Elite encountered is a Major Elite. Major Grunts are also far more common.
- Ultra Elites are now a very common sight, you will encounter up to four in some parts. They have the most powerful shields in the game, and can take four headshots from a Sniper Rifle or Beam Rifle
- In Halo 2, Elite Zealots now appear as enemies when playing as Master Chief. They always wield swords and will annihilate all your Marines with ease.
- Enemies are extremely adaptive and intelligent in tactical action. They are very difficult to kill.
- Grunts retreat less often when a leader is killed.
- Marine allies are much weaker, but their AI is increased significantly.
- Melee attacks on you from Elites and Flood are always one-hit kills.
- Enemies normally have upgraded weapons. For example, Brutes that usually had Brute Plasma Rifles now usually have Carbines and also have the deadly Brute Shot equipped.
- Enemies will often notice you sooner.
- Sniper Jackals will appear more often than on any other difficulty. One shot from them will kill you regardless of where it hits, so you should think twice before sticking yourself out into the open.
- Stealth Elites appear more often, and travel in groups of 2-4, usually with one or two wielding dual-wielded Plasma Rifles, and the others using Energy Swords.
- Elite Combat Forms will sometimes have Active Camouflage.
- Almost all Flood Elites wear shields.
- Both players have "linked lives". That is, when one of the players dies, both are sent back to the last checkpoint regardless of whether or not only one of them died (possibly to prevent players from easily reaching the status of beating legendary on their profile, or to enhance it with the general knowledge of the above statement).
- One shot from Brute Shot will have the same power as a shot of a Rocket Launcher on Easy difficulty.
In Halo 3
- Shields are 50% their "Normal" power and a few hits will drain them completely.
- Enemies are several times more resistant to damage (Example: You need three body shots or 2 headshots for a Brute Captain to take it down instead of one headshot or 2 body shots).
- Head shots are the only means to get a quick kill on enemies like Jackals and Grunts.
- Nearly all enemy forces are promoted by one rank with high ranking Grunts and Brutes seen more often.
- Enemy numbers double or sometimes triple in the case of Flood encounters.
- Enemy AI increases dramatically, enemy vehicles will be significantly harder to hijack and enemies will be nearly impossible to stick with grenades.
- Sniper jackals, one of the rarest enemies in Halo 3 will appear in greater frequency, though not nearly as much as in Halo 2.
- Enemies fire a lot faster and toss grenades more often and more accurately.
- Enemies fire weapons very accurately and at an extremely fast rate.
- Turrets will appear in places where there were none, including shades, and gunners will be affected by the above skills.
- Brutes will more then often wield Brute Shots and they fire them faster, more accurately and deadlier.
- The 'linked lives' is removed and can only be achieved with a skull.
- Plasma Grenade sticks result in death if your stuck.
Tactics for Halo 3
If one plays Halo 3 on the Legendary difficulty, they should follow these tips.
- Take your time; you may think that rushing through a level on legendary is the way to get through, but your enemies will kill you as soon as you move out of cover. Instead, wait in cover with a medium ranged weapon, like the Battle Rifle or Carbine, and take out as many enemies (specifically Brutes) as you can.
- Use a semiautomatic weapon against Brutes and Jackals. These weapons are usually more precise, especially ones with a scope. Save automatic weapons, like the Assault Rifle for Grunts.
- Head Shots are important. A head shot can kill any unarmored enemy in one shot.
- Remember to use grenades.
- Use vehicles with boosts when moving across an open area if possible.
- Use skulls. The Grunt Birthday Party skull and the Cowbell skull are very helpful.
- Use equipment like the bubble shields or deployable covers.
- Don't charge at enemies. Doing so can result in instant death.
- Support weapons are very helpful.
- The Grunts often go kamikaze and will kill you if you're not fast enough to kill them.
- Kill Jackals first. if you aren't behind cover they will instantly kill you with a head shot.*Use The plasma pistol to take down enemy shields.
Trivia
- Every difficulty shield icon has the Marathon symbol on it and also has the same machete as in the pre-XBOX Halo.
- Legendary is the top edition of Halo 3.
- If The Silent Cartographer is played on a level higher then Easy, the guitar version of "Rock Anthem for Saving the World" will play after the transmission with Echo-419 after accessing the Cartographer.
- The Halo 3 Brutes' pack mentality will increase dramatically, thus adding to their already devastating strength in numbers.
- The second Halo 3 map pack is named the Legendary Map Pack (aptly named, for the previous map pack was the Heroic Map Pack).
- Many players will use Xbox Live to beat this difficulty; swapping in and out so there isn't a restart from a checkpoint, increasing level run-through speed.
- On Halo 3 you unlock EOD armor for beating Legendary.
- If you complete the last level of Halo 3 On Legendary (titled "Halo") you will unlock a special Legendary ending that displays a cut scene after the credits for the game that shows the Master Chief still alive and floating in space in the back half of the UNSC Frigate "Forward unto Dawn" that was cut off when the slip-space tunnel collapsed on the way back to Earth from The Ark. The cut scene shows the Master Chief waking up and talking to Cortana who does not know where they are and says that she will put out a distress beacon but it will be a while before anyone finds them. The Master Chief then goes into cryo-sleep with the final words "Wake me when you need me" to Cortana. The camera then zooms out to show that the half-ship is near a planet. The identity of this planet is still unknown but there have been many theories as to what planet it is.
- In Halo 2, Legendary is the only difficulty where you can find the hidden skulls, except for the Blind Skull.
- Beating Halo: CE on the Legendary difficulty unlocks a cut scene in which Sergeant Johnson is seen hugging a blue-armored Elite who promptly squeezes Johnson's buttocks.
- The swords seen across the emblem are Combat Knives.
- The Skull on the legendary icon is an elite head.