M6C magnum
From Halopedia, the Halo wiki
Technical Data
Official Designation : M6C Magnum Sidearm Operation: : Short Recoil Principle Projectile Type : 12.7mm x 40 (M228 Semi-Armor Piercing, High Power) Dual-Wield : Yes Damage : Medium Range : Close Accuracy : Medium Rate Of Fire : 360 rounds per minute Autofire Capability : Manual Magazine Capacity : 12 rounds Magazine Powerup : 24 rounds Ammunition (Additional) : 48 (4 Magazines) per weapon Reload Speed : 1.7s (3.8s when dual-wielded) Melee Attack : Average Scope : No Shots to take down shield: 13 Shots to take down health: 8 if on body, 1 if headshot
Summary
A stripped-down version of the M6D Pistol equipped by the crew of the Pillar of Autumn during their battle with the Covenant on Installation 04, the Magnum does not have a scope, nor are its bullets explosive - and it therefore lacks the very features that made its counterpart so deceptively deadly in Halo: Combat Evolved.
The magazine of this handgun can hold 12 bullets and has moderate stopping power. In close quarters with a dual-wieldable configuration, it can be surprisingly effective when employed against unshielded foes - not to mention stylish. Over longer distances, however, its lack of scope and modest magazine capacity renders the Magnum largely ineffective. It is also rather slow to reload, a fact you should take into consideration before opting to use it against large groups of enemies. It is, however, quite useful for placing exact headshots. Magnums are best dual-wielded together or with another weapon.
In multiplayer, however, it is an inadequate weapon with the recent update which weakened the stopping power of the pistol bullet.
Character Compatibility
- Elites
- Spartans
- Marines
- Grunts
- Jackals
- Drones (have animation, but never used)
- Flood Combat Form (Human)
- Flood Combat Form (Elite)
Note: You can give Magnums to Grunts and Jackals when you encounter the flood on The Sacred Icon. Drones have animations for the Magnum since it shares the same animation as the Plasma Pistol.