Canon

Pod infector

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Pod infector
A render of Blur Studio's model of a Pod infector for Halo 2: Anniversary's cutscenes.
Biological overview

Classification:

Infection form

Species:

Flood

Physical information

Avg. height:

Varies; between 89.6 centimeters (2 ft 11.3 in) and 131.4 centimeters (4 ft 3.7 in)[1]

Avg. weight:

Varies; between 16.8 kilograms (37 lb) and 28.6 kilograms (63 lb)[1]

Distinctions:

Small, sac-like creatures with many tentacles for probing with a frond-like array.

 

"Do not let them touch you! It is said they will consume your body and mind!"
Pavium warning his troops of pod infectors.[2]

The pod infector (sometimes shortened as pod),[3] often ubiquitously called the Flood infection form,[4][5] is a stage of the virulent Flood xenoform. It serves as the primary form for spreading the Flood infection due to its effectiveness compared to mere Flood spores when deployed in large numbers. Subsequently, it is usually the first Flood form to be produced as well as the most commonly encountered Flood form.[3]

Overview

A Flood infection form at Outpost Discovery
A pod infector on display at Outpost Discovery.

Physical characteristics

"As you can see, it has tentacles in place of legs, plus a couple of extremely sharp penetrators, which they use to invade the victim's central nervous system and take control of it."
Melissa McKay describing a pod infector.[6]

Pod infectors have soft, pod-shaped bodies; they are characterized by a small, sagging brown lobe rising from the top of its back,[4] while its frontal surface has numerous tentacle-like appendages and a frond-like array, which acts as the creature's sensory system.[7][5] Their tendrils are multi-purpose locomotion systems and insidious methods of control.[7][5] Used for attacking and infecting organisms,[8] each tendril ends in nano-scale barbs, which can latch onto a target's body, slice open bare skin,[9] and even cut through armor or environmental suits.[7][5] The pod infector's bulbous body is filled with noxious gases,[5] while its numerous tentacles allow them to travel at high rates of speed and leap surprising distances in pursuit of a host.[1][10]

The pod infector does not feel pain or fear.[11] Though barely intelligent on their own, once a pod infector infiltrates a sentient creature, they turn the victim's cognitive power to the furtherance of Flood goals. Each pod infector able to sift through memories of any sentient creature to learn of military countermeasures, security access codes, and the location of population centers. This information is then shared with other Flood through their connection with the key minds.[7]

Function

"You can see how the body has been transformed by the genetic restructuring of the Flood infection. The small creatures carry spores that cause a host to mutate. The mutated host then produces spores that can pass the Flood to others. It is insidious and elegant. As long as any hosts remain, the Flood is virulent."
343 Guilty Spark explains the infection process.[12]

Pod infectors appear to be developed from a form vaguely resembling a larva or tadpole but bearing the basic superficial characteristics of a pod infector.[13] Once the parasite can establish a hive, it can begin to produce massive numbers of infection forms that spread out in search of new sentients to infect, and non-sapient animals on which to feed; pod infectors serve as the most basic and common type of infection forms. Both ground and airborne infection forms are used as living weapons, hurling themselves at the enemy to overwhelm defenses and assimilate the unprepared.[5] The Flood blister itself is an infection form, incubating spores as well as carrying pod infectors; when ruptured, the blister releases the pod infectors.[14][15] Carrier forms serve as mobile incubators of pod infectors; when they are in close range of enemies, or when their sacs are perforated, they rapidly swell and then detonate,[16] releasing pod infectors being held within.[17] Flood pure forms, including the spawner form and the tank form, can gestate pod infectors to spread the Flood infection.[18][19]

A carrier form spawning pod infectors aboard the UNSC Spirit of Fire in 2537.

Serving as the primary vector for the Flood infection, pod infectors usually attack en masse, overwhelming and overpowering their prey, until one is able to burrow into the victim's flesh,[1] As with other infection forms, the pod infector has an array of "penetrators", which are barbed tentacles that can cut through flesh and armor.[7][5] Energy shielding destroys pod infectors on contact, causing them to explode in a small burst of gas and flesh.[20][21][22] When a pod infector attacks a victim, its tentacles insert into the spine,[23][24] with the goal of invading the target's central nervous system,[6] which then initiates a violent transformation triggered by the the Flood spores carried by the pod infector.[12] Once the target is compromised, the pod infector injects Flood Super Cells to suborn the victim's nervous system,[5] "digesting" the DNA of its victims,[25] while the pod infector itself bores into the host body to hollow out a nest, quickly twisting the remains of its victim into a combat or carrier form.[5]

Due to the balloon-like qualities of the pod infector, it could deflate itself to fit inside the victim's body.[26] Even if the pod infector is quickly removed, Flood cells in the wounds will slowly consume the victim and turn them into quivering, spore-packed blisters.[7][27] The Flood utilizes the hosts' nervous system and calcium store to mutate its body;[28] if the infected host has sufficient biomass for self-sustenance, it will mutate neurologically and physiologically into a combat form.[16] The pod infector is capable of augmenting its new body and repair minor damage;[11] as such, combat forms typically possess unnatural physical strength, perhaps gained through the mutation of the host's musculoskeletal structures.[16] Otherwise, sections of the host's body are consumed and converted into FSC, with much of their internal organs being consumed and replaced with FSC accretions that function as support lattices. Some limbs and sensory organs are retained on the combat form to enable use of tools, weapons, or vehicles; though the pod infector sees the environment using its own sensory organs—often the flexible fronds or antennae on the end of narrow tendrils—while whatever remains of the host's native senses are usually redundant and ignored. Combat forms also tend to retain some of its host's characteristics; sapient hosts are generally made into the most basic version of combat form, simply known as an attacker form,[11] whereas non-sapient hosts are made into thrasher or swarm forms.[29] Human attacker forms are notably known for their agility and swift movement rather than the heavy and dense frame of the their Sangheili counterparts.[30] If its host has been heavily damaged, a pod infector may abandon its host to look for a new one. Conversely, if the pod infector inside an attacker form has been destroyed, but the attacker form itself is intact enough to continue serving its purpose, a loose pod infector may burrow inside the body and replace the one that mutated it, effectively "re-animating" the attacker form.[22]

In some circumstance, the pod infector is unable to completely dominate the original personality and the victim remains fully aware of their irrevocable transformation and their being used as a tool of the Flood. Though their bodies are bent to the Flood's will, occasionally the victim can still whisper for mercy or cry out in pain. More often, the parasite will speak on their behalf, using stolen thoughts and memories as a psychological weapon, terrorizing both the host and anyone unfortunate enough to be within earshot.[11][31] This was the fate of Wallace Jenkins during the Battle of Installation 04; a pod infector had been severely weakened during long periods of hibernation, and while strong enough to take over and transform Jenkins' body, it lacked the force and clarity to completely control Jenkins.[32] With the Flood mind weakened, Jenkins survived infection, and even remained conscious, with short periods of time where he could exert control over his mutated body.[33][34]

While an effective vector of infection against armored and shielded organisms—including those equipped with atmospheric filters—a pod infector is not necessary for the Flood to infect a host; merely ingesting Flood spores or inserting them via a wound is sufficient to initiate Flood conversion—in two notable instances, Flood spores were introduced into the body through a bite wound. Such infection may occur several seconds or perhaps minutes later, yet the transformation will occur almost instantaneously once it has begun.[35][27]

Trivia

  • In Halo: Combat Evolved, if a pod infector latches itself onto a Marine or one of the Covenant, instead of mutating the host, it will become irrevocably attached until the host is dead. If at least one pod infector manages to leap onto an unshielded player in this game, it will deal a noticeable amount of damage (this will increase depending on difficulty and number of pod infectors attached), fall off, and attempt to strike the player again. This effect on the player also appears in Halo 3.
  • In Halo: Combat Evolved, pod infectors are not affected by fall damage, most likely due to the script or slow speed during freefall.
  • An energy sword will not lose energy by killing pod infectors in Halo 2 and Halo 3, but this method is highly ineffective as pod infectors are extremely hard to hit with an energy sword.
  • Pod infectors do not add points to the player's meta-score when the campaign scoring is activated in Halo 3 and Halo: The Master Chief Collection. This is most likely because pod infectors come in swarms, and could be used to rack up points with almost no effort.
  • Unlike in Halo: Combat Evolved and Halo 2, the pod infectors in Halo 3 float in water. Thus, they cannot infect corpses that are in water ponds because of this animation.
  • A cut enemy intended to be included in Halo 3 was the flood_infection_banger, a variant of pod infector which would explode like a plasma grenade when destroyed.[36]
  • In Halo Wars, when Sergeant Forge shoots the pod infectors that were attacking Professor Anders, they do not pop like pod infectors usually do in other appearances. Instead, they simply fall lifelessly to the ground. Similarly, in Halo Wars 2: Awakening the Nightmare, a spike round pinned a pod infector into the wall.

Gallery

Concept art and illustrations

Renders

Screenshots

List of appearances

Sources

  1. ^ a b c d Halo: Combat Evolved Anniversary, Library: Infection Form
  2. ^ Halo Wars 2, campaign level Fighting Retreat
  3. ^ a b Halo Wars 2, Phoenix Logs: Pod Infectors
  4. ^ a b Halo Encyclopedia (2011 edition), page 164
  5. ^ a b c d e f g h i Halo Encyclopedia (2022 edition), page 406
  6. ^ a b Halo: The Flood, chapter 10: "As you can see, it has tentacles in place of legs, plus a couple of extremely sharp penetrators, which they use to invade the victim's central nervous system and take control of it."
  7. ^ a b c d e f Halo Wars 2, Phoenix Logs: Infection Forms
  8. ^ Halo Encyclopedia (2011 edition), page 180
  9. ^ Halo: The Flood, chapter 12: "The Spartan gave a cry of pain, felt the tentacle slide down toward his spine, and knew it was over."
  10. ^ Halo: Official Spartan Field Manual, page 174
  11. ^ a b c d Halo Encyclopedia (2022 edition), page 408
  12. ^ a b Halo: Combat Evolved, campaign level The Library: "You can see how the body has been transformed by the genetic restructuring of the Flood infection. The small creatures carry spores that cause a host to mutate. The mutated host then produces spores that can pass the Flood to others. It is insidious and elegant. As long as any hosts remain, the Flood is virulent."
  13. ^ Bungie.net, One Final Effort (4/16/2010) (Retrieved on Apr 11, 2013) [archive]
  14. ^ Halo 3, campaign level Cortana
  15. ^ Halo Encyclopedia (2022 edition), page 407
  16. ^ a b c Halo Encyclopedia (2011 edition), page 165
  17. ^ Halo Encyclopedia (2022 edition), page 409
  18. ^ Halo Encyclopedia (2011 edition), page 166
  19. ^ Halo Wars 2, Phoenix Logs: Spawners
  20. ^ Halo: Combat Evolved, gameplay
  21. ^ Halo 2, gameplay
  22. ^ a b Halo 3, gameplay
  23. ^ Halo: The Flood, chapter 6: "There was a cry of pain as something landed on Private Riley’s back, drove a needlelike penetrator through his skin, and aimed it down toward his spine."
  24. ^ Halo: The Flood, chapter 9: "...because ever since the infection form had inserted its penetrator into his spine, Private Wallace A. Jenkins had been sharing his physical form with something he thought of as "the other.""
  25. ^ The Art of Halo 3, page 26
  26. ^ Halo: The Flood, chapter 10: "If you peek through the hole in her chest you can see the remains of the infection form that deflated itself enough to fit in around her heart and lungs."
  27. ^ a b Halo: Evolutions - The Mona Lisa
  28. ^ The Art of Halo, page 50
  29. ^ Halo Encyclopedia (2022 edition), page 409
  30. ^ Halo: Combat Evolved Anniversary, Library (feature): Human Combat Form
  31. ^ Halo Wars 2, Phoenix Logs: Infected
  32. ^ Halo: The Flood, chapter 6: "Due to some fluke, some random toss of the galactic dice, the mind that invaded his body had been severely weakened during the long period of hibernation, and while strong enough to take over and begin the work necessary to create a combat form, it lacked the force and clarity required to completely dominate its host the way it was supposed to."
  33. ^ Halo: The Flood, chapter 10: "Jenkins had used pantomime to request a mirror. A well-meaning Corporal brought one in, held it up in front of the soldier's devastated face, and was frightened when he tried to scream."
  34. ^ Halo: The Flood, chapter 12: "Jenkins, still unable to speak, managed to mouth the words “thank you.”"
  35. ^ Halo Wars, campaign level Anders' Signal
  36. ^ YouTube - Lord Zedd, Halo 3 - Cut Enemy: Flood Infection "Banger"