Pulse Carbine
From Halopedia, the Halo wiki
Pulse Carbine | |
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Gameplay role | |
Faction: |
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Effective range: |
Close to medium |
Counterparts: |
Human (UNSC): |
Weapon stats | |
Damage: |
Low |
Projectile speed: |
Low |
Rate of fire: |
Medium |
Accuracy: |
Medium |
Variants and attachments | |
Halo Infinite variant(s): |
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- "Burst-firing plasma weapon effective at close to medium range. Projectiles track targets."
- — In-game description
The Pulse Carbine is a Covenant assault rifle first introduced in Halo Infinite. Effective at close to medium ranges, it fires a burst of three projectiles which are capable of homing onto targets, dealing moderate plasma damage on impact.
Universe and lore
- Main article: Erudo'ma'keth-pattern pulse carbine
The Erudo'ma'keth-pattern pulse carbine is a weapon developed by the and used by the military forces of the Covenant empire. After the empire's fall, production of the weapon resumed by the Elite Lodam Armory, and is now used by post-Covenant factions including the Banished.
Overview
The Pulse Carbine is a weapon first introduced in Halo Infinite as a successor to the Plasma Rifle, Plasma Repeater, and Storm Rifle. It appears in both campaign and multiplayer, and is relatively common in both due to its comparatively low power. The Pulse Carbine is more reliable at close and medium range, but is difficult to use at longer ranges due to the limited targeting range of its homing ability.
Unlock and acquisition requirements
In multiplayer, the Pulse Carbine is a pickup weapon that can be found in certain weapon pads. Whether or not the Pulse Carbine spawns is up to chance, as its weapon pads may offer an Assault Rifle instead, depending on the random weapon pad configuration generated at the start of the match.
Variants
Rapidfire Pulse Carbine
- Main article: Rapidfire Pulse Carbine
The Rapidfire Pulse Carbine is an improved version of the Pulse Carbine, featured in the Halo Infinite campaign and multiplayer.
Counterparts
Throughout the Halo franchise, there have been several weapons similar in role to the Pulse Carbine.
- This section needs expansion. You can help Halopedia by expanding it.
Gameplay
Advantages
- Homing ability
- Has built in heat dissipation meaning that the user doesn't need to vent as often as some other plasma based weapons
Disadvantages
- Useless at long ranges due to low accuracy
- Fairly slow rate of fire; time between shots is relatively long
Tactics and strategies
- Effective in tight, close-quarter environments
- Can be combined with a melee to kill enemies quicker
- Almost useless when fired from longer ranges; close the distance first, or use a different weapon
- Sometimes useful for defending zones in objective modes, as enemies are forced to come into the zone to capture it
Production notes
- This section needs expansion. You can help Halopedia by expanding it.
Gallery
Concept art
Early concept art exploration for Halo Infinite of a "Covenant rifle" that would eventually become the pulse carbine.
HUD icons
Screenshots
A Spartan holding a pulse carbine in the A New Generation trailer.
Three Covenant Jiralhanae, including a Chieftain, wielding pulse carbines during the Battle for Earth.
A Spartan holding the pulse carbine on Live Fire.
List of appearances
- Halo Infinite (First appearance)
Sources
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