Gameplay

Pulse Carbine

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Revision as of 11:09, October 20, 2024 by BaconShelf (talk | contribs) (filling out universe/lore + gallery sections. also hidden a few sections until such a time as we have data to put in them (it's difficult to extract halo infinite stats, so might be a while))
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This article documents its subject as it pertains to the gameplay of the Halo games, rather than the lore.
Pulse Carbine
Cutout of the Pulse Carbine.
Gameplay role

Weapon class (?):

Assault Rifle

Effective range:

Mid

Counterparts:

Human (UNSC):

Covenant:

Weapon stats

Damage:

Low

Damage type (?):

Plasma

Projectile speed:

Low

Rate of fire:

Mid

Accuracy:

Low

Variants and attachments

Halo Infinite variant(s):

Rapidfire Pulse Carbine

 

The Pulse Carbine is a Covenant assault rifle first introduced in Halo Infinite. Only effective at close to medium ranges, it fires a burst of three projectiles which deal very little plasma damage, even if all of the projectiles land. However, the projectiles do have a homing ability, but this is very weak.

Universe and lore

Main article: Erudo'ma'keth-pattern pulse carbine

The Erudo'ma'keth-pattern pulse carbine is a weapon developed by the and used by the military forces of the Covenant empire. After the empire's fall, production of the weapon resumed by the Elite Lodam Armory, and is now used by post-Covenant factions including the Banished.

Overview

The Pulse Carbine is a weak weapon first introduced in Halo Infinite as a successor to the Plasma Rifle, Plasma Repeater, and Storm Rifle. It appears in both campaign and multiplayer, and is relatively common in both due to its low power. The Pulse Carbine is more powerful in close quarters, but is almost useless at longer ranges.

Unlock and acquisition requirements

In multiplayer, the Pulse Carbine is a pickup weapon that can be found in certain weapon pads. Whether or not the Pulse Carbine spawns is up to chance, as its weapon pads may offer an Assault Rifle instead, depending on the random weapon pad configuration generated at the start of the match.

Variants

Rapidfire Pulse Carbine

Main article: Rapidfire Pulse Carbine

The Rapidfire Pulse Carbine is an improved version of the Pulse Carbine, featured in the Halo Infinite campaign and multiplayer.

Counterparts

Throughout the Halo franchise, there have been several weapons similar in role to the Pulse Carbine.

Gameplay

Advantages

  • Homing ability
  • Has built in heat dissipation meaning that the user doesn't need to vent as often as some other plasma based weapons

Disadvantages

  • Useless at long ranges due to low accuracy
  • Fairly slow rate of fire; time between shots is relatively long

Tactics and strategies

  • Effective in tight, close-quarter environments
  • Can be combined with a melee to kill enemies quicker
  • Almost useless when fired from longer ranges; close the distance first, or use a different weapon
  • Sometimes useful for defending zones in objective modes, as enemies are forced to come into the zone to capture it

Production notes

Gallery

Concept art

HUD icons

Screenshots

List of appearances

Sources