Pulse Carbine
From Halopedia, the Halo wiki
Pulse Carbine | |
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Gameplay role | |
Effective range: |
Mid |
Counterparts: |
Human (UNSC): |
Weapon stats | |
Damage: |
Low |
Projectile speed: |
Low |
Rate of fire: |
Mid |
Accuracy: |
Low |
Variants and attachments | |
Halo Infinite variant(s): |
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The Pulse Carbine is a Covenant assault rifle first introduced in Halo Infinite. Only effective at close to medium ranges, it fires a burst of three projectiles which deal very little plasma damage, even if all of the projectiles land. However, the projectiles do have a homing ability, but this is very weak.
Universe and lore
- Main article: Erudo'ma'keth-pattern pulse carbine
The Erudo'ma'keth-pattern pulse carbine is a weapon developed by the and used by the military forces of the Covenant empire. After the empire's fall, production of the weapon resumed by the Elite Lodam Armory, and is now used by post-Covenant factions including the Banished.
Overview
The Pulse Carbine is a weak weapon first introduced in Halo Infinite as a successor to the Plasma Rifle, Plasma Repeater, and Storm Rifle. It appears in both campaign and multiplayer, and is relatively common in both due to its low power. The Pulse Carbine is more powerful in close quarters, but is almost useless at longer ranges.
Unlock and acquisition requirements
In multiplayer, the Pulse Carbine is a pickup weapon that can be found in certain weapon pads. Whether or not the Pulse Carbine spawns is up to chance, as its weapon pads may offer an Assault Rifle instead, depending on the random weapon pad configuration generated at the start of the match.
Variants
Rapidfire Pulse Carbine
- Main article: Rapidfire Pulse Carbine
The Rapidfire Pulse Carbine is an improved version of the Pulse Carbine, featured in the Halo Infinite campaign and multiplayer.
Counterparts
Throughout the Halo franchise, there have been several weapons similar in role to the Pulse Carbine.
Gameplay
Advantages
- Homing ability
- Has built in heat dissipation meaning that the user doesn't need to vent as often as some other plasma based weapons
Disadvantages
- Useless at long ranges due to low accuracy
- Fairly slow rate of fire; time between shots is relatively long
Tactics and strategies
- Effective in tight, close-quarter environments
- Can be combined with a melee to kill enemies quicker
- Almost useless when fired from longer ranges; close the distance first, or use a different weapon
- Sometimes useful for defending zones in objective modes, as enemies are forced to come into the zone to capture it
Production notes
Gallery
Concept art
Early concept art exploration for Halo Infinite of a "Covenant rifle" that would eventually become the pulse carbine.
HUD icons
Screenshots
A Spartan holding a pulse carbine in the A New Generation trailer.
Three Covenant Jiralhanae, including a Chieftain, wielding pulse carbines during the Battle for Earth.
A Spartan holding the pulse carbine on Live Fire.
List of appearances
- Halo Infinite (First appearance)
Sources
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