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Cut Halo 4 vehicles

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Revision as of 18:59, September 7, 2021 by BaconShelf (talk | contribs) (Created page with "{{Era|RW}} {{GameFiles}} {{Stub}} During the development of ''Halo 4'', various '''vehicles were cut''' from the final game release. ==Revenant=...")
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This page discusses elements of deleted material and cut content. Some information on the page is sourced from game files and may not be verifiable through external sources. Where possible, such information should be clearly-marked and replaced with a proper external source as soon as one is available.
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During the development of Halo 4, various vehicles were cut from the final game release.

Revenant

At some point in the game's development, an updated and redesigned iteration of the Type-48 Revenant, which first debuted in Halo: Reach, was intended for inclusion in the game. The vehicle was concepted by 343 Industries concept artist Glenn Israel and high-poly modelled and textured by hard surface artist Can Tuncer, and implemented in the Halo 4 tags build.[1][2] The vehicle can be seen spawned on several cut maps including Z01_Fortress and Dish.

With the release of Halo 4 on PC as part of the Master Chief Collection, the Revenant was added to the game's files and can be spawned via modding.

Mantis booster variant

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Early concept art for the Mantis showcases two booster-like jets on the mech's shoulders. These boosters can be viewed in-game, via the Mantis holograms on the Dominion vehicle spawn pads.

Sources

  1. ^ ArtStation, Unused Halo 4 Revenant design Hi.res: "Unused Halo 4 Revenant Hi.res shots, modeled in maya. Concept Glenn Israel" (Retrieved on Sep 7, 2021) [archive]
  2. ^ ArtStation, Unused Halo 4 Revenant design: "Unused Halo 4 Revenant in game shots. Concept by Glenn Israel" (Retrieved on Sep 7, 2021) [archive]