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Sniper

From Halopedia, the Halo wiki

Revision as of 07:51, October 11, 2020 by Ramero (talk | contribs) (→‎Covenant)
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"Sniper" redirects here. You may be looking for the sniper rifle page or the Sniper armor permutation in Halo: Reach.
UNSC Marine sniper spotter pair in the ruins of Mombasa.
A sniper-spotter team of the UNSC Marine Corps during the Battle of Mombasa.

A sniper is an infantry specialist equipped with a high-precision weapon, typically a sniper rifle. Snipers engage targets from concealed positions or distances exceeding the detection capabilities of enemy personnel.

United Nations Space Command

All snipers in the UNSC Armed Forces receive similar training and equipment, but their method of employment varies by service and unit. UNSC Army snipers are arranged into specialized reconnaissance units at the battalion level, and operate as scouts and forward observers first, snipers second.[1] Army snipers and marksmen are trained to live off the land for years, allowing them to operate in the field for extended periods of time.[2] Though snipers provide anti-infantry and anti-vehicle capabilities to the units they work with, the primary objective of a sniper is defined as augmenting the main strategic effort of their unit by placing sensors and extending the UNSC battle network into enemy territory.[1] The Army fields cavalry scouts, while the UNSC Marine Corps has reconnaissance divisions and force reconnaissance units.[2]

Snipers may carry specialist accessories on their combat armor, such as the Supplementary bandoleer, Semi-rigid, Special Applications Rifle (Anti-materiel), which enables the wearer to carry extra sniper rifle ammunition on their shoulder.

Sniper-spotter team

With some exceptions, snipers of the United Nations Space Command are generally deployed as part of a two-person sniper-spotter team (also referred to as scout-sniper team). Such a team consists of two people, a sniper and a spotter. Both the sniper and spotter are often fully qualified as a sniper, but have different duties. These duties are often rotated for various reasons, such as to reduce eye fatigue of the spotter during observation and to reduce arm fatigue of the sniper.

The sniper takes the advice and commands of the spotter, changing and firing on targets. The sniper is very vulnerable to attack when sniping, which is why snipers will have their spotters providing security. The sniper, of which there is only one, is armed with a long-ranged weapon.

The spotter detects, observes, and assigns targets and watches for the results of the shot. Using a spotting scope, they will also read the wind by using physical indicators and the mirage caused by the heat on the ground. Also, in conjunction with the shooter, the spotter will accurately make calculations for distance, angle shooting (slant range), mil dot related calculations, correction for atmospheric conditions, and leads for moving targets. The spotter is also usually tasked to ensure proper communication with adjacent units, adjusting how the indirect fire and close air support will work for the team. The spotter is also charged with team security. Because of this, they are usually armed with medium to close-ranged weapons.

Some UNSC snipers, such as those serving aboard the UNSC Spirit of Fire, are accompanied by two MQ-96 Support Drones in lieu of a spotter, with one drone designed to spot targets and the other to detect cloaked enemies.[3]

History

In 2502, then-Corporal Avery Johnson worked with another Marine during an operation to assassinate the Insurrectionist leader Jerald Mulkey Ander on the planet Harvest. Johnson was the sniper, while the other Marine was the spotter.[4]

While SPARTAN-II Linda-058 preferred to work alone, the other Spartans always had a spotter when sniping.[5] Fred was the best spotter, in addition to his other talents.[6]

During the Battle of Mombasa, a Marine scout sniper-spotter team in Old Mombasa informed Sergeant Johnson's Pelicans that Grid Kilo 23 was "hot" with Covenant and recommended them to abort the mission.[7]

During the UNSC Spirit of Fire crew's campaign against the Banished, a unit of surviving snipers on Installation 00 led by Sergeant Allieri spotted targets within a Banished base for Kodiak artillery to clear a path for Jerome-092.[8]

Covenant

The Covenant commonly deployed Kig-Yar specialists in sniper roles, a tradition upheld by many of the hegemony's remnant groups. In some situation, some Sangheili often armed with Snipers, particularly Needle Rifle.

During the Fall of Reach, a Sangheili manages to assassinates Kat-B320 through sniping when the Noble Team seek refugees at the underground bunker.

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Notable snipers

Gameplay

Halo Wars 2

A sniper alongside a support drone.
  • Info: Anti-Infantry, Very long range, Cloaked unit, Detects cloaked units, only one person per squad deployment.
  • Tier: 1
  • Cost: Population 3, Supplies 75, Power 135

Sniper upgrade: Active Camo

  • Info:
  • Tier: 2
  • Cost: Supplies 0, Power 400

Sniper upgrade: Stanchion sniper system

  • Info:
  • Tier:' 3
  • Cost: Supplies 0, Power 750

UNSC Snipers can be built by all UNSC leaders at the Barracks. Snipers are effective against infantry, but cannot attack vehicles, aircraft, and structures. In Blitz they cost 60 energy.

Veteran Sniper

The Veteran Sniper is a Blitz card available to Jerome.

  • Rarity: Common
  • Infantry: Anti-Infantry
  • Cloak: This unit is hidden and cannot be targeted for a short period, unless revealed by an enemy with detect.
  • Detect: This unit detects and reveals nearby cloaked enemies.

Pro and Cons

Pro

  • Excellent at taking out infantries, including Infantry Hero Unit.
  • Can detect stealth unit.
  • Can attack infantries without being hit (or spotted if from high ground) due to range.
  • Very lethal once upgraded with Stanchion sniper system. A group of six can take out a full-upgraded enemy infantry hero without being hit.

Cons

  • Has low health. With full upgrade, three direct hit from Siege Turret can eliminate the sniper.
  • Cannot attack any units other than infantries.
  • Must be in a group of five for maximum efficiency (Counting each Infantry's maximum squad member unit is 5 with upgrades).


Gallery

List of appearances

Sources