Forum:Halo 5: Guardians (General)

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Revision as of 09:03, November 16, 2013 by Killamin7i (talk | contribs) (→‎Final Improvements List: Almost forgot about this one.)
Forums: Index General Discussion Halo 5: Guardians (General)
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MC Hood

Think this is necessary. So, why wear a hood if you have a energy-shielded titanium armor? Does this indicate the armor is malfunctioning and that Chief will be getting a new one, or is it simply for the reveal? Also, looks like ragged hood will be an armor permutation/skin addon... (joking of course) Finally, that E3 trailer still fails to impress me to get the always-online Xbone. — Hacame 22:43, 10 June 2013 (EDT)

Well, sand is very bad for anything with moving parts, and even worse when it's blowing (like a sand blaster), so it's protection for the suit, which is already damaged. Alex T Snow (talk) 04:04, 11 June 2013 (EDT)

Well, if he has the suit, he's probably still part of the UNSC, since I doubt they'd still let him go running around with it if he's retired. And I doubt that the UNSC would send him anywhere that required the Mjonir without having it at least repaired, if not replaced. If the suit is fully operational, the energy shielding should take care of the sand well enough. I don't know why, but it seemed to me like it was more a kind of camouflage, if not to blend in, at least to conceal the fact that he's a Spartan II. Maybe I'm just dead wrong, though. --Weeping Angel (talk) 09:08, 11 June 2013 (EDT)

I heard the whole thing with Chief in a cloak was part of an inside joke between 343 and Bungie and was done to make the game look like Destiny. Not sure if any official sources have said that though so it may just be a fan theory.--Soul reaper (talk) 09:47, 11 June 2013 (EDT)

When I fist saw that, that was the impression I got - Destiny. But still I don't see no reason for it except to hide himself. But if he really wanted to do that, he could've used active camouflage. I just think they did that to make the trailer (or MC) look more dramatic. The "background" music however is forgettable and awfully "quiet". I guess that's because Neil didn't compose it.--Killamint [Comm|Files] 15:59, 13 June 2013 (EDT)

I also found it strange, but I think it's likely just stylistic. He's mysterious; he's wandering; etc. The desert itself might be a metaphor for space, even if that's a real planet in the story. --Dragonclaws(talk) 19:07, 13 June 2013 (EDT)

Good point. I just hope they don't copy Destiny with this release.--Killamint [Comm|Files] 12:42, 14 June 2013 (EDT)

I'm racking my brain trying to remember where I saw the reference, but Frankie apparently stated on NeoGaf that the cloak was intended to conceal John's identity. I'll post the link when I find it again. - DJenser (talk) 12:41, 26 June 2013 (EDT)

Found it: http://www.neogaf.com/forum/showpost.php?p=62374146&postcount=493 - DJenser (talk) 12:51, 26 June 2013 (EDT)

New Machine to be revealed as the war sphinx?

when i saw the trailer, i noticed that this thing reminds a bit of a sphinx quoted in the books of greg bear, could it be that in this new halo they will show the true power of the forerunner? Also, its eyes are orange as the didact's army, could this mean that he really survived the epilogue of halo 4?—This unsigned comment was made by 87.9.49.128 (talkcontribs). Please sign your posts with ~~~~

1) The prevailing theory is that it's either a War Sphinx or a Seeker, so you're probably right. 2) Orange seems to be the default highlight color for Promethean technology. While the Didact may have survived - I hope he did - we don't know for sure. --Courage never dies. (talk) 19:29, 10 June 2013 (EDT)
If I'm not mistaken, war sphinxes are also Promethean technology. --Xamikaze330 [Transmit|Files] 19:51, 10 June 2013 (EDT)Xamikaze330
They are. Whatever the machine is, it's undoubtedly Promethean. What I meant to say is that the orange "eyes" don't indicate that the Didact is alive, as the OP suggested. --Courage never dies. (talk) 20:14, 10 June 2013 (EDT)
Shite. When I saw the machine-thingy, my mind immediately went to the Forunner Ships from Halo Wars haha. Also, it's just a preview. So it doesnt even matter if he's wearing a robe. Anywho, his visor was cracked. Also am I to assume that was Cortanas Chip? Maginot Sphere (talk) 09:54, 11 June 2013 (EDT)
Would definitely love to see these things in action in the next game.--Killamint [Comm|Files] 15:59, 13 June 2013 (EDT)
Vulture vs. Lich vs. BirdShip! Alex T Snow (talk) 01:34, 16 June 2013 (EDT)

New Location?

I am fairly certain that we're back on the Ark. The sand dunes, for one (though that's very little to go off,) and the "planet" seen in the background are very reminiscent of those seen on the Ark. I don't believe we should list it before it's confirmed, but leave a discussion point open as more information flows in.Ocean Soul (talk) 22:23, 10 June 2013 (EDT)

I was thinking the same until I noticed the absence of the curved arms the original Ark has.— Hacame 22:36, 10 June 2013 (EDT)
...or Reach, post-glassing, bringing the holo chip back to Cortana's birthplace? The ragged mountains look like Reach and the land is certainly infertile. Plus Forerunner machinery was all over Reach. ScaleMaster117 (talk) 22:40, 10 June 2013 (EDT)
Oh god that would be so epic. Imagine if Master Chief found a 'final log' of sorts of Noble Six that revealed he had found some sort of 'weapon' or 'artifact' prior to his last stand. Would explain why he sort of seemed like he was content with dying, maybe he found something that made his life feel complete. Delivering Cortana was cool and all, and was pivotal to the war effort, but we don't exactly know what happened between then, and his post-credits scene at the ruins, and could be something of truly epic proportions. Maybe even a "fabrication compiler" of sorts that uploaded his consciousness into AI format (getting carried away here). Could also tie into the 14 dead Spartans lying around. Just speculation though nothing to get worked up about. --DC Ambrose (talk) 16:18, 27 September 2013 (EDT)
The Ark was the impression I got as well. The implied degree of damage it received varies each time it's mentioned, but I doubt it was actually destroyed, just very damaged, likely not able to make more rings. And it also looks like John is trying to get Cortana back, whether he knows if he can or not, or where she is at that point, we don't know, though. Since he spent half his dialogue in Halo 4 talking about it, he'll be trying to find Halsey for sure, and with what happened with her in Spartan Ops... well, John may be giving another badass "No, Sir" (or a few) to ONI in this one, and I doubt they'll take kindly to that. And whether he's on the run from ONI/UNSC, or they just won't help him, that sets the stage perfectly for Thel to come back and help his old friend out. Just some thoughts I've had so far. Alex T Snow (talk) 04:04, 11 June 2013 (EDT)
The absolute record...--Killamint [Comm|Files] 07:55, 11 June 2013 (EDT)
@ Alex T Snow: Wow. You just blew my mind. 343 would be a fool not to use that plot. --Weeping Angel (talk) 09:12, 11 June 2013 (EDT)
I also agree. Might be Reach. I'd like to see that anyway. Maginot Sphere (talk) 09:55, 11 June 2013 (EDT)
I don't think it's Reach. At 0:46 of the trailer, John looks up and you see the sky with what appears to be a reddish planet/moon. Neither of Reach's two moons are red.--Spartacus TalkContribs 11:12, 11 June 2013 (EDT)
My money's on the Ark as well... That moon is the same color as the Foundry and the geography supports the theory. DJenser (talk) 13:03, 11 June 2013 (EDT)
Maybe both moons were also glassed by the Covenant, hence why they're red. Tuckerscreator(stalk) 13:37, 11 June 2013 (EDT)
I somehow managed to completely forget about the Absolute Record. :/ The Ark would be a good place for something like that to be, and Halsey is the only person that knows about it, so yeah, that could be where he's headed. I also noticed watching it again that in addition to his visor being cracked, the armour itself is also very worn. And I'm not sure if the "Your journey begins" is a tagline for the game, or for the new console, so I'm not sure if that's something we can read into. Alex T Snow (talk) 17:59, 11 June 2013 (EDT)
That's why I said "absolute record" above. However I don't believe that the ark, reach, or any location we've already been to is the location to be in "Halo 5". I believe it's the Absolute record itself as a new location or a shield world/planet/installation as the set. Who knows. Sometimes things turn out to be different from the trailer in the actual release.--Killamint [Comm|Files] 15:59, 13 June 2013 (EDT)
Maybe it's not even Five... i'm wishing for SO Season 2, cause the first one was painfully disappointing, narrativewise and gameplaywise. k4karnage 20:39, 13 June 2013 (EDT)
The ending S1 may tie into Halo "5" since the main campaign of H4 didn't build up to another story for MC. It pretty muched ended there. Though, Halo "5" may explain what the chief was doing for the past six months before the Infinity returned to Requiem. If that's the case there will be a S2 for SO's but it'll continue to follow crimson's story and not MC's. Confusing really. We do need an explanation for why the UNSC waited 6 months before returning to Requiem. But yeah, Spartan Ops was bad both ways. The writing was terrible and someone described it as the "most mismanaged campaign" by the UNSC.--Killamint [Comm|Files] 12:42, 14 June 2013 (EDT)

If the trailer takes place in an established location, my guess is that it's set on Sanghelios. All the features are there: desert, rocky crags, at least one similarly barren moon, and abandoned Forerunner technology. I've been wanting to see the continuation (or aftermath) of the Sangheili civil war since it began in The Thursday War. There's been speculation that the Arbiter will be reintroduced in the second game of the trilogy, just as he was the first time around. If this really is the Elite homeworld, we might see Thel's return pretty soon. --Courage never dies. (talk) 11:02, 15 June 2013 (EDT)

Definitely looking forward to him coming back. Aside from being awesome, he's virtually the only person left John could consider a friend. Alex T Snow (talk) 01:34, 16 June 2013 (EDT)
They should have brought him back in Halo 4.--Killamint [Comm|Files] 09:52, 16 June 2013 (EDT)

It could be set on Installation 03 or a previously-unseen planet near it. The upper left part of the moon in the sky appears to have a chunk missing, just like the rocky planet that Installation 03 orbits. The planet is even the same color. We don't see a Halo's curve in the sky but that could be obscured by the clouds. --Jugus (Talk | Contribs) 17:31, 21 June 2013 (EDT)

Someone on youtube came up with a theory that that robot was Mendicant-Bias rising out of the desert on installation 00 where he was buried. Of course that robot's design is far from the Mendicant's description but who knows.--Killamint [Comm|Files] 20:59, 25 June 2013 (EDT)
On Halo Archive and here they created a very attractive theory. It links very well with prior fiction, and I would be disappointed if the sequel to Halo 4 didn't take the Ark up as the main location. The construct we see rising could be Mendicant Bias' guard or protection, if it weren't him himself. I'd love to see a continuation of MB's story, and I was a little disappointed by his lack of mention in 4. :P --TentacleTornado 13:41, 29 June 2013 (EDT)
Yeah, I also wanted Mendicant Bias to be mentioned in Halo 4, especially because of the last Terminal in H3, when he says things like he'll protect the Chief's path to the Portal, and he'd like his masters to see that he has changed, etc. I whish the Librarian had said that Mendicant Bias made sure that the Chief would reach Requiem, etc. because it's part of her plan... Too bad he's not mentioned at all. I also think that John returning to the Ark would be a good story, I hope Silentium's epilogue will be used this way. Imrane-117 (talk) 17:08, 29 June 2013 (EDT)
He wasn't the only one not mentioned. The Arbiter wasn't mentioned either.--Killamint [Comm|Files] 20:32, 29 June 2013 (EDT)
I was hoping that Mendy would be the Chief's new AI buddy, but I have a sinking feeling that it will more likely be Guilty Chakas...DJenser (talk) 13:13, 24 July 2013 (EDT)

Has anyone considered that this my be Kholo? Lets look at the facts. We know Kholo was glassed, which means the sand and molten metal show in the trailer could be a connection. We also know that there were Forunner ruins on Kholo, they were just buried by the glassing. Could this possibly be Kholo? We know that 343 is wanting to connect all of Halo cannon, from the books, the comics, to the games. I don't doubt the fact that it could be possibly at the Ark, but I figured I'd throw this out there for other people to consider. Siphon 117 20:42, 19 August 2013 (EDT)

Maybe but its not really a significant location for anything to happen. Of course they left some mystery as to what the humans were excavating on the planet but that's about it. Would be nice for 343i to finish that story.--Killamint [Comm|Files] 13:08, 12 September 2013 (EDT)

Improvements we want to see

As some of you may have noticed, I was a little disappointed with most of the things I saw that came out of Halo 4, with Spartan Ops being my overall biggest disappointment. With that in mind there are certain improvements I would like to see out of the next iteration. I would like to see the return of campaign theater & scoring. I wanna see more unique weaponry and better weapon sounds. There needs to be more variety - for example: in one of the SpOps missions, we are tasked with killing troops on the ground, yet another spartan squad gets to destroy a covie cruiser from the inside - why were they given a more fun mission? I would like all those COD features erased from the game and make way for more classic style Halo gameplay for multiplayer. I want more consistency - I didn't like the fact that the FUD, master chief, and covie species were redesigned. And finally I want better gameplay where QTE's no longer existed. There's more but I wanted to keep it brief. Anyone else have anything they want to see for the next Halo game.--Killamint [Comm|Files] 20:59, 25 June 2013 (EDT)

Let's also make it unhackable...—This unsigned comment was made by I Kill U (talkcontribs). Please sign your posts with ~~~~

It's impossible to make something completely impervious to hacking.--Spartacus TalkContribs 12:07, 26 June 2013 (EDT)
What's wrong with hacking a game? It helps gamers find sweet new toys like the stasis rifle and bishop beam.--Killamint [Comm|Files] 13:10, 29 June 2013 (EDT)
Sangheili in multi-player. That is all I want. :D --TentacleTornado 13:41, 29 June 2013 (EDT)
I do miss this feature as it allowed for role-playing and made gameplay unique instead of the same-ole spartans vs. spartans.--Killamint [Comm|Files] 20:23, 29 June 2013 (EDT)

Improvements? Bring back the old multiplayer system where everything is unlocked from the very beginning. Offline players need some love too! — subtank 15:04, 29 June 2013 (EDT)

^Definitely. I almost forgot about the offline features. Halo 4 was dominated with online "only" non-sense.--Killamint [Comm|Files] 20:23, 29 June 2013 (EDT)

Speaking for myself, toning down the glare would be nice. Some of the Forerunner-themed missions especially got near-blinding. There's stylisation, and there's occular pain.

Other than that, I would love to see more effective non-Covenant enemies. The Prometheans were a great idea, executed with mixed results. The Covenant were fine as always. I would also love to see some human enemies for a change - rogue UNSC perhaps, or even Insurrectionists allied to a Covenant remnant faction. I've always thought that real Innies were being led up to in the first level of Reach, which would result in a fakeout revealing the Covenant, but they were cut for time. Fighting a human faction hostile to the UNSC, perhaps even teaming up with them if the Covenant turn on them, would be great! And since Forerunner enemies are a given in this post-Didact universe, expanding the number of Sentinel types would be great, filling a niche vacated by the Drones and Jetpack Troopers perhaps.

I'd also love to see a better starfighter level, if they bring that gameplay back. The Saber was fantastic, but the Broadsword left me underwhelmed. I expected dogfighting, and what I got was a Death Star trench run without Darth Vader breathing down my neck. -- Qura 'Morhek The Autocrat of Morheka 06:56, 30 June 2013 (EDT)

You read my mind. I was hoping to fight the insurrectionist for the longest time. That would present some unique gameplay. Never know, they could be included in a new game as part of this new "saga" that 343i is planning - they might as well make it happen. But yeah, the Broadsword sequence was a lil lame, whenever I play that mission I skip the trench. They definitely should try to make better use of the Broadsword than a linear obstacle course. Speaking of that, I'm still wishing to see some more human energy weapons besides the Spartan laser. That was not fulfilled in Halo 4. Maybe the next Halo?
I remember someone joking about the lens flare in Halo 4. I didn't mind it honestly but it was distracting in the star trek film (not too bad though).--Killamint [Comm|Files] 13:22, 30 June 2013 (EDT)
I've got a few small, very specific, but very important improvements. Bring back the "none of the above" option and the ability to change your vote in matchmaking.
Also, they need to make weapons and bodies stick around longer in Spartan Ops. All too often I would drop a weapon, turn around for two seconds and everything was gone. This was likely a result of fact that Halo 4 pushed the hardware to its limit, so removing bodies and weapons more quickly was necessary to prevent slowdown and lag in Spartan Ops - Xbox One won't have this problem.
A critical change is to increase the amount of ammo you can carry in the campaign. They decreased the ammo capacity for a lot of the weapons to increase the incentive to use the Ammo support upgrade. But in campaign they used the default low limit, which was a huge pain in the ass. How many of us were forced to backtrack again and again for ammo because we could only carry 56 DMR rounds instead of 75? I'm not saying we need to go back up the 120 and 600 round limits of Combat Evolved, but Halo 4 showed just how easy it is to adjust those limits, so there's no reason why you couldn't carry more rounds in campaign with a smaller default threshold in multiplayer.
Final suggestion: the terminals. I get that they're trying to get people to use Waypoint, but they need to allow people to watch the terminals in-game. I also wish they would allow you to go back and find and access them again after the first time. Even now, when I play through the old games, I like to go back and re-find, re-read, and re-watch old terminals and skulls. I've even created dummy profiles on my Xbox just so I could find the ODST audio logs again. --Emblem 1.jpg Rusty-112 Admin comm 01:09, 7 July 2013 (EDT)
I second the ammo thing for sure. I never really had an issue carrying the guns I wanted through missions in previous games, but carrying the AR through all of Halo 4 is very challenging to do without running out. Alex T Snow (talk) 01:38, 8 July 2013 (EDT)
The issue with objects disappearing from a game is due to the limited memory space the Xbox 360 has. By the looks of it, Halo 4 graphics engine has pushed the console's RAM to its limit, and the only way to prevent the game from crashing is by quickly deleting/removing these objects left behind/not collected by the player. I'm sure the next Halo installment on the Xbox One wouldn't have this problem. Definitely agree about the issue of accessing additional media. — subtank 06:29, 8 July 2013 (EDT)
Agree 100% with Rusty. To be honest I don't think they should've maxed out the 360 to its limits. Takes away from gameplay/features (i.e. weapon pick-ups, campaign theater, etc...). Perhaps they should've kept the Reach graphics but improved it to get rid of the grainy texture problem that game had? IDK. 42 rounds for your DMR is just stupid - which is why I resorted to sequence breaking and skipping large chunks of the levels in order to get through them without using much ammo if any. As for the terminals, definitely should've been in-game. Seems like 343i was foricng players to have fun their way (which may explain why we still don't have a classic playlist for multiplayer).--Killamint [Comm|Files] 13:09, 8 July 2013 (EDT)
Have you tried Throwdown? It's the most faithful and competetive playlist. Unfortunately, you'll have to be pretty good to hold your own in it. It's mostly played by the really competetive players. Always use the DMR. This is craZboy557, signing off. 18:33, 25 July 2013 (EDT)
I never tried it but they have legendary slayer and that was pretty good.--Killamint [Comm|Files] 13:08, 12 September 2013 (EDT)

My wants are the usual: No sprint as an option, descope, lowered aim assist, especially magnetism. Ok, so maybe don't always use the DMR anymore. That two shot-melee is pretty good. This is craZboy557, signing off. 18:49, 15 September 2013 (EDT)

I'd like to see a return to the health system used in Halo: Reach. I thought that Bungie actually pulled that off pretty well. It would also make available new weapons that could shred through both a small amount of shield and health like Killamint said. @Qura Morhek: Bingo! i couldn't have said it better. --Weeping Angel (talk) 12:33, 27 September 2013 (EDT)

Definitely agree with you there. I hate the health system in Halo 4, mainly because your health isn't shown on the HUD which leaves you blind as to how much health you have after your shields have dropped. Hated it in Halo 2 and 3 as well.--Killamint [Comm|Files] 10:52, 12 October 2013 (EDT)

I was playing through Halo 4 again, for the first time in months, and I was surprised by my new impressions on the game. Time really gives you a fresh perspective, and what struck me was two things - firstly, the irritation when fighting exclusively Promethean enemies, and secondly, the weapon redundancy. You have so many weapons filling the same niches. Everything besides that still seems extremely solid, and when you're fighting the Covenant it's extremely fun. I'm not sure if 343i have fixed the weapon balancing multiplayer, but that would be a big must for me. My point about the lens flare still stands (it's ridiculous, especially on the Forerunner-styled levels). -- Qura 'Morhek The Autocrat of Morheka 18:52, 13 October 2013 (EDT)

I haven't played Halo 4 in weeks, maybe a month I guess (on GTA5 at this point). It died a lil w/ me. I also noticed the population dying even more. It used to average 30K+/- players, now it's starting to average 15-20K+/- players (source). Skulls in SpOps is not enough, they should be customizable (playing mythic w/ no catch, tilt, & black eye is no fun), and we still need scoring & theater. The weapon redundancy is very obvious especially with the reloading mechanic which is just ridiculous. The weapons should've been unique and battery powered but oh well. 343i did fix the weapon balancing in multiplayer but in my opinion they did too much. Some of the weapons needed only minor fixes. That 4-shot crap w/ the br is annoying. They nerfed the DMR too much, and they made some of the other weapons a lil too powerful. Getting 1-shot by the sniper rifle in the body (not the head) w/ full health and shields is too much. I can't help you w/ the lens flare lol.--Killamint [Comm|Files] 11:13, 14 October 2013 (EDT)

Can we have some kind of boat? I mean really, with all of the Covenant's anti-grav technology, there has got to a hovercraft somewhere. I just want to play on it. Come to think of it, I don't think Halo has ever had a water vehicle. And no, the Gondolas from Halo 2 do not count. Also, I'd like to see something like the elephants on Halo 3's Sandtrap map. At least some kind of more open map that featured vehicles more heavily. In gameplay, it should be similar to Hemorrhage, where you had lots of open space (enough for scorpions+Wraiths+Ghosts+Revenants+Mongooses), but not too open, as it had all of those nice hills. --Weeping Angel (talk) 15:52, 15 October 2013 (EDT)

Final Improvements List

I'm gonna go ahead and sum up everything that I think needs to be brought back/eliminated in the next game. This list is comprised of things in the above section, forums, youtube, waypoint, my personal opinion, and other gamers alike. This also counts features/items that may be carried over from Halo 4 to Halo "5". Missed anything? Add to the list in the proper section! Don't like something on the list, don't delete it! State your reason below the list.--Killamint [Comm|Files] 12:53, 17 October 2013 (EDT)

Campaign
  • Bring back Campaign Scoring/timer/medals
  • Bring back Campaign Theater
  • Bring back 4 player match-making for campaign
  • Stop relying on novels/terminals to tell the in-game story
  • Get rid of quick time events and those corny animated button presses
  • If boss battles are brought back, simply make the boss like regular enemies, just with special weapons & more health/shields
  • Make larger non-linear levels like in Halo 1
  • Better Broadsword level that is non-linear
  • Stop retconning story elements/designs
  • Bring back power-ups in campaign
  • Give us more use/variety out of the pelican rather than just flying from “point a to b” (perhaps picking up troops)
  • Let us fight insurrectionist for once
  • Bring back the arbiter
  • Add more new vehicles like boats – if Forerunners/Prometheans are in the next game, give them some usable vehicles
  • Bring back the flashlight and/or night/infrared vision (Weeping Angel)
  • Add more variety & creativeness for mission objectives aside from destroying energy cores (something that plagues Halo 4's mission objectives)
  • Better story telling (Weeping Angel)
  • Bring back Covenant language translation software (in other words allow the covies to speak English again)
Multiplayer
  • Bring back actual skill-based ranks and display them next to gamertags (not in waypoint)
  • Get rid of the grinding/progression non-sense – if armor has to be unlocked, it should be through achievements or things done in-game, not rank-based
  • Get rid of random & personal ordnance – if not keep it under social playlist
  • Get rid of custom loadouts and tactical & support packages – if not keep it under social playlist
  • Give us free DLC maps so everyone can play rather than those who paid
  • Separate social (Infinity) and ranked playlist
  • Get rid of instant-respawns and join in progress - if not leave it under social playlist
  • Get rid of kill-cams – if not leave it under social playlist and fix them
  • Make better maps with better layouts and interactive features
  • Stop making so many large 8v8 maps, give us more 4v4 maps
  • Bring back human aerial vehicles and maybe some new ones
  • Bring back elites in mp
  • Keep the Mantis
  • Make armor abilities pick-ups on the map rather than starting equipment and have limited use
  • Get rid of promethean vision and active-camo as armor abilities but make them power-ups instead
  • Stop “outlining” an overshield user
  • Give us two dodges per charge for thruster pack, make it faster, and make it 1st person
  • Allow players to move when looking at the score using the back button
  • Bring back kill counts for scoring, not that “600 points” crap – restrict points to individual players
  • Bring back friendly fire and “boot player” function
  • Fix the spawning system
  • Get rid of auto pick-ups for the flag and ball, and allow the flag to be dropped – also get rid of flagnums – if not make it a sub-variant of CTF
  • Bring back several sub-variants of gametypes such as 1-flag
  • Make the Mammoth drivable in MP
  • Add a map w/ playlist for 16v16 (Weeping Angel)
  • Include friendly/enemy NPC's or Bots in mp (Weeping Angel)
Gameplay
  • Keep the Railgun (my favorite new weapon), SAW, - replace the Sticky Detonator w/ the grenade launcher from Reach, have both, or have the option to automatically detonate the stick detonator
  • Get rid of all the Promethean weapons, covie carbine, and beam rifle - (all these weapons are redundant)
  • Give us better Forerunner weapons that are unique – like the sentinel beam
  • Bring back the plasma rifle (and its stun effect & headshot capability like in Halo 1), focus rifle (buff it), needle rifle, make the Fuel Rod gun similar to how it was in Halo 1 (bolt arcs instead of firing straight), and bring back the stun effect for the plasma pistol
  • Get rid of the lunge effect for melees (make it like it was in Halo 1 which required SKILL)
  • Make the grenades more powerful like in Halo 1 - where did the large explosions & chain reactions go?
  • Stop despawning weapons so quickly
  • Bring back more ammo for weapons
  • Bring back descoping when shot
  • Stop making one-shot body kills w/ full health & shields for the UNSC sniper rifle
  • Allow aim-assist to be optional (reduce reticule/bullet magnetism)
  • Show more info on the HUD – secondary weapon & ammo, compass, map-call outs, health for vehicles and friendly A.I., and a sprint meter
  • Make the HUD customizable
  • Give the weapons better sound effects – they sounded too weak and like staplers/typewriters
  • Get rid of the “punch a vehicle to death” boarding mechanic, and allow a vehicle user to exit a vehicle when being boarded
  • Bring back the flamethrower or similar weapon (Siphon117)
  • Bring back dual-wielding (Siphon117)
  • Give the Mantis limited jump capability (Weeping Angel)
Other
  • Give us a BETA
  • Bring back firefight
  • If Spartan Ops makes a comeback, it should be revised heavily – stop recycling maps and utilize all new maps, give it more narrative and better writing (IMO cutting off Halsey’s arm was just dumb), give it more variety, add theater, scoring, timer, medals, lives, and choose able skulls, reduce the number of missions to avoid reusing maps (if maps are reused, give it a different atmosphere), get rid of online-only access
  • Give us a better user interface (like Reach)
  • Make forge more user friendly like it was in Reach
  • Give us bigger/flatter maps like Forge world
  • Give us more new items to build out of instead of the same ole stuff
  • Forge maps for firefight w/ ability to set weapon, enemy, player spawns (Weeping Angel)
  • Add more unique easter eggs (Spartan331)
  • Get rid of multiplayer achievements or make them easier (in other words, "possible") to achieve
Up For Debate
  • Get rid of promethean vision, jetpack, and active-camo as armor abilities (make active-camo a power up) – if not keep it under social playlist, restrict them to campaign, or make them pick-up's on the map
  • Give the Mantis limited flight capability (Siphon117)
  • Have both equipment and armor abilities (Siphon117)

Comments

I got rid of the "put mammoth in MP" thing. With its size, invulnerability, and firepower, I fail to see how it could play well. Ok, so maybe don't always use the DMR anymore. That two shot-melee is pretty good. This is craZboy557, signing off. 12:06, 21 October 2013 (EDT)

Hey don't delete it, just comment about it. IMO I think it is workable. If the elephant was usable on a large size map like sandtrap than the mammoth should be too especially given the power of the next gen xboxone. They could make a map that's a lil bigger and maybe fit one mammoth on the map. The mini-mac could be unusable (like the falcon's gun in mp) and even though it's invulnerable you could simply board it. I honestly think it could make for fun and exciting gamplay. If not, make it drivable in campaign. Never know, the xbox one could really make this possible.--Killamint [Comm|Files] 09:00, 22 October 2013 (EDT)
Sorry, I assumed we were supposed to edit the list. I guess most things can be balanced. But I just have to think that the time you'd have to make for that to work well would likely take too long to be worthwhile. This is craZboy557, signing off. 20:59, 2 November 2013 (EDT)
Well time would be a factor given the release goal is 2014 (1 year) instead of 2016 (3 years).--Killamint [Comm|Files] 07:04, 3 November 2013 (EST)

I wanted to make a discussion segment about that timeline. if you think this shouldn't be here, go ahead and delete it/reorganize iit. First of all, that was a great idea to create a list like this Killamint, thanks. I do have a few problems with it though:

I do think jetpack should be an armor ability. it gives map designers options for maps that could not exist without it. Take a map like sword base for instance. does it work without jetpack? well...yes, but that takes away so many strategies. also even in flatter maps, it gives you whole new opportunities for combating opponents. about the maps, let me propose something drastic here. what about 16 vs. 16? all the gametypes feel like little firefights to me. I'd like to see something more like a war! For that gametype your going to need 2 things: bigger maps, and different vehicles. About vehicles, the Mammoth may be a bit much, but I would definitely like to see something along the lines of either that or the Elephant. Of course, UNSC aerial vehicles are a must. I have long been waiting for more interactive maps. That's the one area where HALO has consistently faltered. I actually like starting with armor abilities. Bring back the Flashlight!! Seriously? Spartan IVs don't have a flashlight? I guess that's what you get when you sideline Halsey. I agree with you on the thruster pack, but I would add two things: it should go farther, and you should be able to aim it up. I didn't like the auto pickup, but I did like that you had to stick with the flag. Personally I would keep that. A little redundancy is O.K. It's just when everything is a verbatim copy that it gets annoying. I'm a little worried about putting more stuff on the HUD. I'd like to see all that stuff, sure, but I don't want it to get crowded. Also S.O. should be longer. Right now, it just feels like dead weight on Halo 4. Like an arm that needs to amputated and replaced with Firefight. Maybe instead of S.O. and firefight, you could have a normal 8v8 slayer game with a Prometheans as a 3 team. Then again, maybe that's just stupid. Those are my ideas, anyway. --Weeping Angel (talk) 21:12, 21 October 2013 (EDT)

Jetpacks break map flow and jetpackers themselves are annoying to deal with. If its in mp it should be restricted to social playlist or made a pick-up rather than a starting ability. However, they could have a map that's entirely based around jetpacking like the level new Alexandria where there was a platforming section that required the jetpack. That could offer an interesting change of pace and would be fair since everyone has a jetpack although it may get hectic & choatic in the game. I just don't agree with starting with armor abilities. Armor lock was annoying enough but then there's promethean vision. I think they should be pick-ups like equipment in H3 and have limited use to avoid spamming (which was a major problem with armor lock). If you do start with armor abilities it should be restricted to social playlist. Honestly I prefer smaller teams over big team battles but 16v16 is possible given the next gen xbox but it would definitely require a very large map. As for the mammoth, I just want to see it in mp at least on one map, perhaps it can be worked in with the 16v16 gametype you described. Whats wrong with having all that stuff displayed on the HUD? I don't believe it would cause any clutter - take a look at Reach's HUD, it was still clear. Compare that to MC's HUD in H4, it had less information but was more cluttered due to the helmet outlines and random lines & unreadable text. I'm not sure what you mean by "Prometheans as a 3 team." --Killamint [Comm|Files] 09:00, 22 October 2013 (EDT)
I see what you mean about jetpacks. the problem is that there are some maps where i think they actually make for smoother and more interesting gameplay. Going back to Reach again, the map Spire proved to me that jetpacks can help gameplay. Some maps however don't need jetpacks. on a map like pinnacle, I absolutely agree with you. they are both unnecessary, and detrimental to gameplay. Armor lock and Promethean vision are my two least favorite armor abilities. I found that in the campaign i was using Promethean vision as a flashlight. Remind me again why there was no flashlight? Active Camo should be a pickup, definitely. auto sentry was just lame. Regeneration field should also be a pickup. Hologram was alright. I'd be okay with leaving that as a starting ability since it doesn't really affect gameplay all that much. That leaves us with Jetpack, hard light shield, and thruster pack. Personally, I would keep the jetpack, but that's just me. Hard light shield was interesting, but I prefer bubble shield. One or the other though, we can't have both. likewise with thruster pack. I think you're right about the HUD. the Reach HUD was amazing. Halo 4's was just stupid. all those lines were just so annoying. referring to what I said about adding another team of Promethean NPCs, it would have to be done on a large map, comparable to Spire or Exile. I was thinking that you could just throw in some knights to break up the gameplay. I haven't really given much thought to that idea, so feel free to completely tear it to shreds. BTW, we totally need a Mammoth/Elephant.--Weeping Angel (talk) 22:43, 25 October 2013 (EDT)
I do like the jetpack, just not in mp. I hardly ever used it myself. But like I and you said, it can work fine on particular maps. I now know what you mean by NPC's. Basically have some "bots" in mp. I've been wishing for bots since the 1st Halo. So no, I'm not shredding that idea! Sometimes I'm not in the mood to play against human players. Sometimes I rather play "on my own time" on mp maps against bots, just for fun or for practice especially if I don't have any local players to play with. They could also be substitutes for players in mm and have adjusted difficulty tables (like if most of the players are good, the bot will be set to heroic). I think that would help with extending the longevity of the game.--Killamint [Comm|Files] 09:16, 26 October 2013 (EDT)

One more thing. Forge firefight! I want to be able to make a firefight map from a forgeworld environment, and set enemy spawn points, how they spawn (phantom, spirit, droppod,etc...), where the friendly players spawn, and where all the weapons are. I want everything about Firfight forgeable. --Weeping Angel (talk) 10:50, 26 October 2013 (EDT)

That's an excellent idea!! Definitely added it to the list.--Killamint [Comm|Files] 08:24, 27 October 2013 (EDT)


There are 3 more things that I'd like to say, but I'm not sure you can put these on any list. These are just broader goals that I'd like for 343i to shoot for.

The first is creativity. Bungie was incredibly creative with each of their games. the difference between the games in the original trilogy is astounding. Halo 4 felt more like a combination of Halo 3 and Reach. 343i needs to make a game that feels incredibly new and excitingly different. on a smaller scale, 343i added all of 5 new weapons to Halo 4: the sticky detonator, the SAW, the Railgun, the Pulse grenade, and the incineration cannon. Bungie added the target locator, the grenade launcher, the DMR, the needle rifle, the cuncussion rifle, the plasma repeater, the plasma launcher, the focus rifle, and the whole idea of armor abilities.

Secondly, Halo Reach had a certain grittiness to it. there was something so real about it. Halo 4 just seemed too pretty. And there's nothing wrong with pretty, but It looked kind of fake compared to Reach. Take a look at the pictures in the Halo: Reach and Halo 4 pages, and you can see what I mean. I want the next game to be stunningly real. That doesn't mean that can't be pretty. But I want to get a little dirty sometimes.

And the third thing is storytelling. Despite 343i's incessant talk about how Halo 4 will delve deeper into the Master Chief, I felt like Halo: Reach actually did a better job of describing the pain that he's been through. The way each of Noble 6's teammates were picked off, one by one, created a powerful analogy to what the Master Chief has been through.

Bungie hasn't just excelled at each of these elements in Halo: Reach. I used that as an example because it's the game that I'm the most familiar with. In each of the Bungie games, they showed unparalleled creativity, unbelievable art works, and incredible storytelling. If 343i can capture those three elements, I have confidence that they will create a stupendous game, whether or not they address each of our grievances listed on this page. It'll make me happy, at least. --Weeping Angel (talk) 15:52, 2 November 2013 (EDT)

Yeah I already mentioned weapon variety as being something that needs to be added to the game. Although I didn't find the incineration cannon to be anything special (IMO it's just a pretty looking rocket launcher). As for mission variety I added that to the list as I forgot about it. To be honest I think Halo 4 was overall better looking than Halo Reach but may have been too pretty as it compromised everything else (weapons despawning too fast). Yes they need better story telling so I added that to the list. Halo 4 did a good job of humanizing chief but it lacked in every other aspect such as the Didact being a weak antagonist and not much story telling outside of MC & Cortana. But yeah, it is safe to say that Halo 4 wasn't innovative in any way compared to the previous trilogy/saga. It was far more imitative and gave us nothing new.--Killamint [Comm|Files] 07:04, 3 November 2013 (EST)

I personally like a few things they did in Halo 4, but I'll go ahead and put my 2 cents in here. -First off, I love the jetpack. I'm one of the so called "Jet packers", but I personally see it as a good addition. And really, if you don't like the jetpack for being used against you, that's your problem. -I do agree with most of the weapon changes you suggested, especially with the Sentinel Beam. I really loved that weapon, and I hated that 343 didn't bring it back in 4. -I definitely want more aerial vehicles, especially the hornet. I also liked the falcon, but what I think would be a good idea, would be to have (maybe) a large, possible 16 on 16 style map (I think such a thing could be done on the Xbox One), with two large bases and a middle ground. Think of Blood gulch, but larger, and more air space. And add in both the Phantom, and the Pelican(Auto cannon only) To counter such powerful air vehicles, I would think we'd need the AA Wraith, the Wolverine, or maybe even the Vampire. Maybe even throw in some water based vehicles, and we'd have an epic map with which a massive battle could take place in. Just saying... -Agree on keeping the mantis. -I think a combination of armor abilities, and equipment would be nice. Have both armor abilities, like jet pack, sprint(don't particularly like it as standard), hard light shield (or something equal to it), invisibility, and other such abilities. Then, we could have equipment, such as the regenerator, bubble shield (invincible, preferably), power drain, flare, some kind of mine, and maybe some knew types, such as a deployable turret (like the sentry gun from Black Ops), a homing bomb thing, that could detonate and create a small portal that would suck in nearby players (like the vortex, which they were going to add in H3), and small drone that follows the player for say 30 seconds after being deployed. And have the armor abilities set to either RB or X, and have the equipment set to the D-pad. -Agree with bringing back Firefight. Spartan ops just didn't do it for me. -Maybe a Covenant mecha, of some sort? Think like a large, pilotable hunter, with its assault cannon, and shield. Also, maybe give the Mantis some form of limited flight (for some reason, the Mantis does indeed have what looks like thrusters on it, but they don't do anything). -Bring back the brutes, and their weapons and vehicles. Especially the Chopper. -BRING BACK DUEL WIELDING! Honestly, I really wanted this one in H4, but I'll still be hoping they bring it back in 5 (or whatever they call it.) -Promethean vehicles. Like a large, pilotable War Sphinx. Maybe single player only, but still. -SMG. That is all. -Have both the grenade launcher and stick detonator. However, give the grenade launcher slightly more power, and make the stick detonator slightly less powerful. -Flamethrower. A usable flame thrower. If not a flamethrower, a similar covenant weapon that spews hot, burning plasma at short range. Like a plasma cutter, but bigger, and more powerful. -Make the thruster pack actually useful. At least two burst, at least. And longer bursts. -Arbiter. Enough said. -Gatling Guns. Like the one in H3. Enough said. I could go on and on, but I think you guys get the general idea. Siphon 117 23:02, 12 November 2013 (EST)

Your a genius. --Weeping Angel (talk) 23:19, 12 November 2013 (EST)
I don’t necessarily “hate” the jetpack. It’s more along the lines of what is balanced and what isn’t. That’s like saying “if you don't like armor lock being used against you, that's your problem.” Things like the jet pack, armor lock, promethean vision, and the boltshot are unbalanced and annoying regardless of who uses them. They break the flow of gameplay (usually by slowing it down) and, in the case of the jetpack, map flow. There’s a reason why I said it shouldn’t be an item the player starts with but rather something that must be obtained on the map and have limited use. It’ll help keep players on the ground longer rather than spamming it, which would help balance gameplay. As for sprint, it’s going to be difficult to get rid of it now if we’re still playing as Spartan-IV, since the gen-II armor has a “built-in” sprint module. As for a particular playlist, it could be eliminated, but you have to hope 343i does that for us (which is unlikely since they have yet to do it in Halo 4, at least to my knowledge). Having both equipment and armor abilities at the same time might be a bit hectic (almost like having sprint and jetpack at the same time). Honestly, I’m not sure what to say about that. It could be balanced and help give some variety to gameplay. Giving the Mantis flight capability maybe over doing it but maybe restrict it to campaign. Dual wielding is a bit of a mixed bag. I would say in MP, restrict it to weapons like the magnum and plasma pistol, that aren’t that powerful on their own.
By the way, how come you never post your signature with four ~~~~? I couldn’t tell who posted the comment at first.--Killamint [Comm|Files] 13:04, 14 November 2013 (EST)

See, I just gotta disagree with you on the jetpack. I thought it was actually enhanced gameplay. The deal with armor lock was that it a was completely unrealistic armor ability that was implemented terribly. Sure the jetpack needs some buffing, some adjustments, but I would hate to see it scrapped from armor abilities.

Same thing with built-in sprint; I rather like it.

On the rest of the stuff I pretty much agree with you, Killamint: armor abilities and equipment could be a little messy. In the end, though. it's all about how it's implemented. 343 could do a great job, and it could turn out to completely change the series. Or (the more likely version) it could be way too cluttered, and be a complete mess. I'm not sure I trust 343 that much. Flying Mantis? How about a jump? that would let it clear some annoying obstacles, without being overly much. Now, dual wielding is another thing that could go either well, or terribly. The thing that made it work in Halo 3 was that there was a whole class of weapons for dual wielding. There was the pistol, the plasma pistol, the SMG, the plasma rifle, the spiker, and the Mauler. That's 6 weapons that could be dual wielded. 343 would have to come up with a similar (please don't cut and paste those weapons) lineup of weapons to make dual wielding work. It's just not going to work the same with only a couple. --Weeping Angel (talk) 22:01, 14 November 2013 (EST)

Fine, I took jetpacks off the list as an armor ability to take out the game just to clarify things but I still don't agree that it enhances gameplay. Don't get me wrong, its fun to use and definitely fine in campaign but I just find it annoying when I'm shooting someone and on the verge of killing them but all of a sudden they "take off" mad high so now I have to point straight up, making it difficult for me to pull off the kill. But whatever. After playing Reach last week I've been learning how to deal with jetpackers (and armor-lockers) and I've won most if not all firefights against them (at least while they were in the air). Moving on, a "jump" ability for the Mantis seems more suitable than flight capability so I agree with you there. As for dual wielding, I think limiting the number of weapons that can be dual wielded is a good thing, especially when most other weapons are just fine by themselves...no need for spray-and-pray in the next game.--Killamint [Comm|Files] 06:31, 15 November 2013 (EST)

May I suggest scratching out the "removed" ideas instead of moving them off the list? That tells new readers what was on the list. Something else to add is more unique easter eggs! It adds replay value to the game, makes the game more exciting, and shows how much effort was put into the game. I loved the RvB radio in Spartan Ops, but there's barely anything in the campaign (Limited Edition wasn't original, and double rainbow doesn't feel like an easter egg and more like an addition to the environment). —SPARTAN331 10:56, 15 November 2013 (EST)

Actually that is a good idea to scratch them out but instead what I'll do is create a removed ideas list - I just wanna keep the list clean I guest. But the easter eggs, I totally forgot about! Halo 4's campaign easter eggs SUCKED (they were mostly weak weapon drops) and seemed too complicated to activate/find IMO. I'll definitely add that to the list!--Killamint [Comm|Files] 12:38, 15 November 2013 (EST)
Easter Eggs! How could we have forgotten about that? definitely.
Wait, the Mammoth in MP is up for debate? I thought that was an AWESOME idea! You gotta at least have it for the 16v.16 battle. --Weeping Angel (talk) 23:12, 15 November 2013 (EST)
Yeah I'll go ahead and add that back. It is a great idea. I also added 16v16 to the list. Not sure if I would ever play that though if they made it - may be too chaotic for me lol.--Killamint [Comm|Files] 05:12, 16 November 2013 (EST)